I know, but I only can make it work with bypass...
Oh and PS @Flengo I am almost done with unlimited ammo
You have it?
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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What the hell is this?
The code doesn't start at the base of the image mate.Code:dwEngineEntryPoint = (DWORD)GetModuleHandleA("Engine.exe"); dwEngineCodeSize = GetCodeSize("Engine.exe"); // ... FindPattern(dwEngineEntryPoint, dwEngineCodeSize, ...);
Also, why does every base I seem to find around here have the same FindPattern function, but then also have this function:
Just makes it apparent that you're pulling stuff out of various different sources and then dumping it altogther as your *own* base. Would make a lot more sense to keep using the FindPattern function and just do this:Code:DWORD * FindDevice(VOID) { DWORD Base = (DWORD)LoadLibraryW(L"d3d9.dll"); for(DWORD i = 0; i < 0x128000; i++ ) { if ( (*(BYTE *)(Base+i+0x00))==0xC7 && (*(BYTE *)(Base+i+0x01))==0x06 && (*(BYTE *)(Base+i+0x06))==0x89 && (*(BYTE *)(Base+i+0x07))==0x86 && (*(BYTE *)(Base+i+0x0C))==0x89 && (*(BYTE *)(Base+i+0x0D))==0x86 ) return (DWORD *)(Base + i + 2); } return NULL; }
And there's so much unnecessary dereferencing and casting going on it's unreal.Code:DWORD *pVTable = (DWORD*)(FindPattern(GetModuleHandleW(L"d3d9.dll"), 0x128000, "\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx") + 2); //untested, just wrote it to make a point.
Also, if you're not going to wrap code sections in braces, at least make an effort to maintain consistant indentation. So many different coding styles in a single base, jeebus.
Last edited by Jason; 02-06-2013 at 01:41 AM.
You can win the rat race,Originally Posted by Jeremy S. Anderson
But you're still nothing but a fucking RAT.
++Latest Projects++
[Open Source] Injection Library
Simple PE Cipher
FilthyHooker - Simple Hooking Class
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Ch40zz-C0d3r (02-06-2013)
What the fuck?
You feel cool with your c&ped unl ammo at all?
Hope we will receive proper credits lol....
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
So uh, what's going on here? O.O
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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Member Since 05.11.2010