If you browsed the memory region, you'd see the byte you overwrote was origionally 0x25;
Code://Turn off *(BYTE*)0x4D14B7 = 0x25; //IW5M/Tekno //Turn on *(BYTE*)0x4D14B7 = NULL;
Hi,
it's me again and I'm trying to deactivate the laser, which I activated by writing a 0-byte to the relevant address. Works fine, but I can't find out how to deactivate it again. Tried to write a 1-byte to the address, but that only crashes the game.
Any ideas?
Many thanks in advance
x2Sorcer
If you browsed the memory region, you'd see the byte you overwrote was origionally 0x25;
Code://Turn off *(BYTE*)0x4D14B7 = 0x25; //IW5M/Tekno //Turn on *(BYTE*)0x4D14B7 = NULL;
Oh, yeah. Shame on me - don't know why I didn't thought of this
Okay, one last question: Im trying to enable the advanced UAV - it is no problem with the normal UAV, that works as a charm. But when i activate the advanced UAV, the dots on the minimap turn into the triangles for half a second and then turn back into dots, so it doesn't stay active. Any idea?
Dim Buffer As Byte() = {&H25}
WriteMemory(&HAddress, Buffer)
It isn't 30 just because cheat engine reads that as first value.
Code:// Variable: DWORD Laser_Pattern; INT Laser_Function; // Pattern Scan: Laser_Pattern = FindPattern(iw5mp, 0x401000, (PBYTE)"\x74\x25\x8B\x0F\x8B\x54\x24\x78", "xxxxxxxx"); // Bytes: "\x74\x25" // Off "\x90\x90" // On //Function: if(Laser_Function) memcpy((PVOID)Laser_Pattern, "\x90\x90", 2); else memcpy((PVOID)Laser_Pattern, "\x74\x25", 2);
Geomatrical the 7th (11-23-2012)
And -InSaNe- already posted that pattern.
Another question to the Advanced UAV. Im refreshing the aUAV every milisecond (1ms), but anyway it is flickering ingame, means it flahes from advanced to normal uav and back again. Any idea?
Thanks in advance
Sorcer
If you use an internal hack, as Insane said, the game executes it faster. Especially if it hooks a game function.