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  1. #1
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    My Way Of Binding skills With HFS


    This will use the f5-f10 keys to play a skills sequence.
    Ive only tested it with evy but i dont see why it wont work with anyone.

    What im going to show you simply replaces the emotes code so that when the game calls on the emote it gets the skills code.

    Ok lets get started, im going to use evy's files in this tut

    First we start by getting the necessary HFS files the to we will use are:
    6FA1027FAEF56718A1E30F50777B89DFAEACB849.hfs
    -This contains "pc_evy_staff_magic_motion.txt"
    And
    1725BDA3ADE5793E823E9F33DD7AA434EA49D943.hfs
    Which contains "pc_evy_motion.txt"
    (Other character's motion file's at bottom)



    Now we use vzipflip to convert the HFS file and extract the zips (or you can just edit them while zipped)
    I assume you know how to do this if not look up the tut.

    Open "pc_evy_staff_magic_motion.txt" and find the skill your looking for

    Ill use blind arrow as an example:

    Code:
    "magic_blind_arrow"
    {
    	"0"
    	{
    		"event"	"AE_CLEAR_QUEUED_ACTION_STATE"
    		"is_finally"	"1"
    	}
    	
    	"0"	"AE_SET_CONDITION	COND_ATTACK"
    	"0" "AE_STATE_SET_CONDITION As_Cond_SPSkill"
    	"$endframe-1$"
    	{
    		"event"	"AE_STATE_CLEAR_CONDITION	As_Cond_SPSkill"
    		"is_finally"	"1"
    	}
    	"0"	"AE_STATE_SET_CONDITION	As_Cond_ScalablePlayRateByAtkSpeed"
    	"$endframe-1$"
    	{
    		"event"	"AE_STATE_CLEAR_CONDITION	As_Cond_ScalablePlayRateByAtkSpeed"
    		"is_finally"	"1"
    	}
    
    	// "0"	"AE_CUSTOM_MOTION	FACE_TO_PRE_INPUTTED_ANGLE_OR_IGNORE_AT_CAM_ATK_DIR"
    	// "0"	"AE_GAIN_AGGRO	30"
    	"0"	"AE_CAMERA_EFFECT	interpolation 1"	// ÀÎÅÍÆú·¹ÀÌ¼Ç »ç¿ë ÇÔ"
    	"0"	"AE_ENABLE_CAMERA_TARGET_BONE"	// Ä«¸Þ¶ó Ÿ°Ùº» »ç¿ëÇÔ
    	"$endframe-1$"
    	{
    		"event"	"AE_DISABLE_CAMERA_TARGET_BONE"
    		"is_finally"	"1"
    	}
    	"0"	"AE_DISABLE_CAMERA_ORIGIN_BONE"	// Ä«¸Þ¶ó  ¿À¸®Áøº» »ç¿ë¾ÈÇÔ
    	"0"	"AE_CAMERA_EFFECT	fov_zoom_begin 1.2 0.1"
    	"20"	"AE_CAMERA_EFFECT	fov_zoom_begin 1.0 0.1"
    
    	// ///////// ¾ÆÀÌÅÛ Æ¯È* À̺¥Æ®//////////////
    	// SP °ÔÀÌÁö¸¦ ±ð´Â ½ÃÁ¡
    	"0"	"AE_ITEM_COMMAND	Prepare"
    
    	"0"	"AE_ITEM_COMMAND	PlayEffect"
    	"0"	"AE_ITEM_COMMAND	ApplyStatusEffect"
    
    	"0"
    	{
    		"event"	"AE_ITEM_COMMAND	Finish"
    		"is_finally"	"1"
    	}
    	// //////////////////////////
    
    	"1"	"AE_FIND_ENEMY_FROM_CAMERA	45 2000"
    	"1"	"AE_FACE_TO_ENEMY_OR_AIM_ANGLE"	// ãÀº ÀûÀ̳ª Ä«¸Þ¶ó ¹æÇâÀ¸·Î ¾ó¶óÀÎÇÑ´Ù.
    
    	"5"	"AE_CREATE_PROJECTILE_GROUP	bolt1 evy_bolt_blind_arrow_loop_new 1"
    	"12"	"AE_THROW_PROJECTILE_GROUP	bolt1"	// À¯Àúµé ¿ø¼º ¾È »ç·Á¸é À§¿¡ Prepare, Use ÇÏ´Â ºÎºÐÀ» ¿©±â ÇÁ·¹ÀÓ¿¡ ¸ÂÃç¾ßÇÑ´Ù.
    
    	"12"	"AE_CREATE_PROJECTILE_GROUP	bolt2 evy_bolt_blind_arrow_loop_new 1"
    	"22"	"AE_THROW_PROJECTILE_GROUP	bolt2 0 25 0 0 -30 0"
    
    	"22"	"AE_CREATE_PROJECTILE_GROUP	bolt3 evy_bolt_blind_arrow_loop_new 1"
    	"32"	"AE_THROW_PROJECTILE_GROUP	bolt3 0 -5 0 0 30 0"
    
    	"32"	"AE_CREATE_PROJECTILE_GROUP	bolt4 evy_bolt_blind_arrow_new 1"
    	"42"	"AE_THROW_PROJECTILE_GROUP	bolt4 0 35 30 0 -30 0"
    
    	"42"	"AE_CREATE_PROJECTILE_GROUP	bolt5 evy_bolt_blind_arrow_loop_new 1"
    	"52"	"AE_THROW_PROJECTILE_GROUP	bolt5 0 -5 -30 0 30 0"
    
    	"62"	"AE_CREATE_PROJECTILE_GROUP	bolt6 evy_bolt_blind_arrow_loop_new 1"
    	"72"	"AE_THROW_PROJECTILE_GROUP	bolt6 0 25 0 0 -30 0"
    
    	"72"	"AE_CREATE_PROJECTILE_GROUP	bolt7 evy_bolt_blind_arrow_new 1"
    	"82"	"AE_THROW_PROJECTILE_GROUP	bolt7"
    
    	"82"	"AE_CREATE_PROJECTILE_GROUP	bolt8 evy_bolt_blind_arrow_loop_new 1"
    	"92"	"AE_THROW_PROJECTILE_GROUP	bolt8 0 25 0 0 -30 0"
    
    	"92"	"AE_CREATE_PROJECTILE_GROUP	bolt9 evy_bolt_blind_arrow_loop_new 1"
    	"102"	"AE_THROW_PROJECTILE_GROUP	bolt9 0 -5 30 0 30 0"
    
    	// "103"	"AE_CREATE_PROJECTILE_GROUP	bolt10 evy_bolt_blind_arrow_new 1"
    	// "112"	"AE_THROW_PROJECTILE_GROUP	bolt10 0 45 0 0 -30 0"
    
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt1"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt2"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt3"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt4"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt5"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt6"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt7"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt8"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt9"
    		"is_finally"	"1"
    	}
    	// "$endframe-1$"
    	// {
    		// "event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt10"
    		// "is_finally"	"1"
    	// }
    
    	"0"	"AE_CUSTOM_MOTION	ENABLE_SUPER_ARMOR_NO_DOWN_MODE"
    	"130"
    	{
    		"event"	"AE_CUSTOM_MOTION	DISABLE_SUPER_ARMOR_NO_DOWN_MODE"
    		"is_finally"	"1"
    	}
    
    	"0"	"AE_METAMORPHOSIS	additive_attack"	// º¯½Å ÈÄ Ãß°¡ °ø°Ý °¡´É
    
    	// ÀÌÆåÆ®///////////////////////////
    	"18"	"AE_CL_PLAY_EFFECT	effects/player/evy_bolt_cast_lvl2.efx"
    	"18"	"AE_CL_PLAY_EFFECT	effects/player/sprint_run_ground_effect.efx"
    	// "23"	"AE_CL_PLAY_EFFECT	effects/player/fiona_dash_dust.efx"
    	// "25"	"AE_CL_PLAY_EFFECT	effects/player/fiona_dash_dust.efx"
    	"18"	"AE_CL_PLAY_EFFECT	effect_vibration_self 800 500 800"
    
    	"15"	"AE_CL_PLAYSOUND	Player.Evy.AttackLong"
    	"85"	"AE_CL_PLAYSOUND	Player.Evy.StrongAttack"
    	"10"	"AE_CL_PLAYSOUND	Player.MagicArrow.Fire"
    
    
    	"$endframe-1$"	"AE_KEY_CLEAR"
    
    	"$endframe-1$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	BattleIdle"
    	"$endframe-1$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	BattleRun"
    	"$endframe-1$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	SprintRun"
    	"$endframe-1$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	SprintRunGamePad"
    	"0"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	EvyDash"
    
    	"0"	"AE_FLEX_FADE_IN	hostile"
    	"10"	"AE_FLEX_FADE_IN	angry"
    	"15"	"AE_FLEX_FADE_IN	angry_shout"
    	"85"	"AE_FLEX_FADE_IN	hostile"
    }

    Now copy all the code between the main opening and closing brackets "{ and }" NOT the name

    Now open "pc_evy_motion.txt" and navigate to the emote you're looking for:
    "emo_cheering"
    "emo_followme"
    "emo_frustration"
    "emo_greeting"
    "emo_dance"
    "emo_salute"


    Replace all the code under the name between the main opening and closing brackets "{ and }" NOT the name

    It should look like:

    Code:
    "emo_greeting"
    {
    	"0"
    	{
    		"event"	"AE_CLEAR_QUEUED_ACTION_STATE"
    		"is_finally"	"1"
    	}
    	
    	"0"	"AE_SET_CONDITION	COND_ATTACK"
    	"0" "AE_STATE_SET_CONDITION As_Cond_SPSkill"
    	"$endframe-1$"
    	{
    		"event"	"AE_STATE_CLEAR_CONDITION	As_Cond_SPSkill"
    		"is_finally"	"1"
    	}
    	"0"	"AE_STATE_SET_CONDITION	As_Cond_ScalablePlayRateByAtkSpeed"
    	"$endframe-1$"
    	{
    		"event"	"AE_STATE_CLEAR_CONDITION	As_Cond_ScalablePlayRateByAtkSpeed"
    		"is_finally"	"1"
    	}
    
    	// "0"	"AE_CUSTOM_MOTION	FACE_TO_PRE_INPUTTED_ANGLE_OR_IGNORE_AT_CAM_ATK_DIR"
    	// "0"	"AE_GAIN_AGGRO	30"
    	"0"	"AE_CAMERA_EFFECT	interpolation 1"	// ÀÎÅÍÆú·¹ÀÌ¼Ç »ç¿ë ÇÔ"
    	"0"	"AE_ENABLE_CAMERA_TARGET_BONE"	// Ä«¸Þ¶ó Ÿ°Ùº» »ç¿ëÇÔ
    	"$endframe-1$"
    	{
    		"event"	"AE_DISABLE_CAMERA_TARGET_BONE"
    		"is_finally"	"1"
    	}
    	"0"	"AE_DISABLE_CAMERA_ORIGIN_BONE"	// Ä«¸Þ¶ó  ¿À¸®Áøº» »ç¿ë¾ÈÇÔ
    	"0"	"AE_CAMERA_EFFECT	fov_zoom_begin 1.2 0.1"
    	"20"	"AE_CAMERA_EFFECT	fov_zoom_begin 1.0 0.1"
    
    	// ///////// ¾ÆÀÌÅÛ Æ¯È* À̺¥Æ®//////////////
    	// SP °ÔÀÌÁö¸¦ ±ð´Â ½ÃÁ¡
    	"0"	"AE_ITEM_COMMAND	Prepare"
    
    	"0"	"AE_ITEM_COMMAND	PlayEffect"
    	"0"	"AE_ITEM_COMMAND	ApplyStatusEffect"
    
    	"0"
    	{
    		"event"	"AE_ITEM_COMMAND	Finish"
    		"is_finally"	"1"
    	}
    	// //////////////////////////
    
    	"1"	"AE_FIND_ENEMY_FROM_CAMERA	45 2000"
    	"1"	"AE_FACE_TO_ENEMY_OR_AIM_ANGLE"	// ãÀº ÀûÀ̳ª Ä«¸Þ¶ó ¹æÇâÀ¸·Î ¾ó¶óÀÎÇÑ´Ù.
    
    	"5"	"AE_CREATE_PROJECTILE_GROUP	bolt1 evy_bolt_blind_arrow_loop_new 1"
    	"12"	"AE_THROW_PROJECTILE_GROUP	bolt1"	// À¯Àúµé ¿ø¼º ¾È »ç·Á¸é À§¿¡ Prepare, Use ÇÏ´Â ºÎºÐÀ» ¿©±â ÇÁ·¹ÀÓ¿¡ ¸ÂÃç¾ßÇÑ´Ù.
    
    	"12"	"AE_CREATE_PROJECTILE_GROUP	bolt2 evy_bolt_blind_arrow_loop_new 1"
    	"22"	"AE_THROW_PROJECTILE_GROUP	bolt2 0 25 0 0 -30 0"
    
    	"22"	"AE_CREATE_PROJECTILE_GROUP	bolt3 evy_bolt_blind_arrow_loop_new 1"
    	"32"	"AE_THROW_PROJECTILE_GROUP	bolt3 0 -5 0 0 30 0"
    
    	"32"	"AE_CREATE_PROJECTILE_GROUP	bolt4 evy_bolt_blind_arrow_new 1"
    	"42"	"AE_THROW_PROJECTILE_GROUP	bolt4 0 35 30 0 -30 0"
    
    	"42"	"AE_CREATE_PROJECTILE_GROUP	bolt5 evy_bolt_blind_arrow_loop_new 1"
    	"52"	"AE_THROW_PROJECTILE_GROUP	bolt5 0 -5 -30 0 30 0"
    
    	"62"	"AE_CREATE_PROJECTILE_GROUP	bolt6 evy_bolt_blind_arrow_loop_new 1"
    	"72"	"AE_THROW_PROJECTILE_GROUP	bolt6 0 25 0 0 -30 0"
    
    	"72"	"AE_CREATE_PROJECTILE_GROUP	bolt7 evy_bolt_blind_arrow_new 1"
    	"82"	"AE_THROW_PROJECTILE_GROUP	bolt7"
    
    	"82"	"AE_CREATE_PROJECTILE_GROUP	bolt8 evy_bolt_blind_arrow_loop_new 1"
    	"92"	"AE_THROW_PROJECTILE_GROUP	bolt8 0 25 0 0 -30 0"
    
    	"92"	"AE_CREATE_PROJECTILE_GROUP	bolt9 evy_bolt_blind_arrow_loop_new 1"
    	"102"	"AE_THROW_PROJECTILE_GROUP	bolt9 0 -5 30 0 30 0"
    
    	// "103"	"AE_CREATE_PROJECTILE_GROUP	bolt10 evy_bolt_blind_arrow_new 1"
    	// "112"	"AE_THROW_PROJECTILE_GROUP	bolt10 0 45 0 0 -30 0"
    
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt1"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt2"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt3"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt4"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt5"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt6"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt7"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt8"
    		"is_finally"	"1"
    	}
    	"$endframe-1$"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt9"
    		"is_finally"	"1"
    	}
    	// "$endframe-1$"
    	// {
    		// "event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt10"
    		// "is_finally"	"1"
    	// }
    
    	"0"	"AE_CUSTOM_MOTION	ENABLE_SUPER_ARMOR_NO_DOWN_MODE"
    	"130"
    	{
    		"event"	"AE_CUSTOM_MOTION	DISABLE_SUPER_ARMOR_NO_DOWN_MODE"
    		"is_finally"	"1"
    	}
    
    	"0"	"AE_METAMORPHOSIS	additive_attack"	// º¯½Å ÈÄ Ãß°¡ °ø°Ý °¡´É
    
    	// ÀÌÆåÆ®///////////////////////////
    	"18"	"AE_CL_PLAY_EFFECT	effects/player/evy_bolt_cast_lvl2.efx"
    	"18"	"AE_CL_PLAY_EFFECT	effects/player/sprint_run_ground_effect.efx"
    	// "23"	"AE_CL_PLAY_EFFECT	effects/player/fiona_dash_dust.efx"
    	// "25"	"AE_CL_PLAY_EFFECT	effects/player/fiona_dash_dust.efx"
    	"18"	"AE_CL_PLAY_EFFECT	effect_vibration_self 800 500 800"
    
    	"15"	"AE_CL_PLAYSOUND	Player.Evy.AttackLong"
    	"85"	"AE_CL_PLAYSOUND	Player.Evy.StrongAttack"
    	"10"	"AE_CL_PLAYSOUND	Player.MagicArrow.Fire"
    
    
    	"$endframe-1$"	"AE_KEY_CLEAR"
    
    	"$endframe-1$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	BattleIdle"
    	"$endframe-1$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	BattleRun"
    	"$endframe-1$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	SprintRun"
    	"$endframe-1$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	SprintRunGamePad"
    	"0"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	EvyDash"
    
    	"0"	"AE_FLEX_FADE_IN	hostile"
    	"10"	"AE_FLEX_FADE_IN	angry"
    	"15"	"AE_FLEX_FADE_IN	angry_shout"
    	"85"	"AE_FLEX_FADE_IN	hostile"
    }
    Now just re-compress them, convert them to HFS, and re-sign them.


    NOTES:

    You can also go into you options and change the keys the emotes are bound to.
    these are the emotes:
    "emo_cheering" emote 1
    "emo_followme" emote 2
    "emo_frustration" emote 3
    "emo_greeting" emote 4
    "emo_dance" emote 5
    "emo_salute" emote 6





    Other character's motion file's

    "pc_fiona_motion.txt" is in 2269E3A298014B9E0D6C5FFE5F3276C86FEE91B2.hfs

    "pc_kalok_motion.txt" is in 77B17FB69387C2253B8F6B20DB59E5FAD69A2038.hfs

    "pc_kay_motion.txt" is in D6B5B21ECDEC97D23232D8E2A73493CDA40448F8.hfs

    "pc_lethita_motion.txt" is in AE88BB531C59DB444C6687934B51A351791EE653.hfs

    "pc_vella_motion.txt" is in BC2FC399811FC4A7B0898B1197BFE63B9661A392.hfs

    "pc_evy_staff_magic_motion.txt" is in 6FA1027FAEF56718A1E30F50777B89DFAEACB849.hfs
    (this is for evy's skills when using a staff)

    "pc_evy_motion.txt" is in 1725BDA3ADE5793E823E9F33DD7AA434EA49D943.hfs



    other skills can be replace with another skills code.
    ie. I replaced "battle_cast_magic_arrow" code with "magic_blind_arrow" so my main left click attack is blind arrow


  2. The Following User Says Thank You to mazoku For This Useful Post:

    JonathanTBM (01-23-2013)

  3. #2
    JonathanTBM's Avatar
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    Simple, but awesome Thank you.
    Starting my first DirectX book.

  4. #3
    19GameHacker92's Avatar
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    Very Nice but how do you re-sign the hfs to the UpToDateInfo? Do you have a new hfssign that works now after the patch (EU)?

  5. #4
    JonathanTBM's Avatar
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    Quote Originally Posted by 19GameHacker92 View Post
    Very Nice but how do you re-sign the hfs to the UpToDateInfo? Do you have a new hfssign that works now after the patch (EU)?
    https://www.mpgh.net/forum/267-vindic...7-hfssign.html

    No need new Hfssign.
    Starting my first DirectX book.

  6. #5
    19GameHacker92's Avatar
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    Quote Originally Posted by JonathanTBM View Post
    if i use an old UpToDateInfo.dat whitch is befor the update then i can sign the hsf to it. But if i use the actual UpToDateInfo.dat from the update then i get the error "hfssign has stopped working". So i think we have to wait until someone makes a new hfssign which applies to the new UpToDateInfo.dat

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    Constrictorz's Avatar
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    So now we can skip map with this? O_o

  8. #7
    mazoku's Avatar
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    Quote Originally Posted by Constrictorz View Post
    So now we can skip map with this? O_o

    unfortunate no this only plays a skill such as blind arrow as evy with the f5-f10 emotes

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