#define AIMBOT ExitWindowsEx(1, 16)
sometimes this gives me godmode too
Can anyone pm me a already made list please?
#define AIMBOT ExitWindowsEx(1, 16)
sometimes this gives me godmode too
Wait what is this thread about? is that part of a line of commands or something?
Sorry about that, I'm trying to find all the log's for Stride 32...
Like
#define Body ((Stride==32) && (BaseVertexIndex==0) && (MinIndex==0) && (NumVertices==2571) && (StartIndex==0) && (PrimitiveCount==3987))
#define Vest ((Stride==32) && (BaseVertexIndex==0) && (MinIndex==2571) && (NumVertices==2192) && (StartIndex==11961) && (PrimitiveCount==2278))
#define Head ((Stride==32) && (BaseVertexIndex==0) && (MinIndex==0) && (NumVertices==328) && (StartIndex==0) && (PrimitiveCount==570))
#define RSABody ((Stride==32) && (BaseVertexIndex==0) && (MinIndex==1725) && (NumVertices==2574) && (StartIndex==6861) && (PrimitiveCount==4263))
#define RSAVest ((Stride==32) && (BaseVertexIndex==0) && (MinIndex==0) && (NumVertices==1725) && (StartIndex==0) && (PrimitiveCount==2287))
#define RSAHead ((Stride==32) && (BaseVertexIndex==0) && (MinIndex==0) && (NumVertices==264) && (StartIndex==0) && (PrimitiveCount==476))
and so on
Use stride 32. Just that
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if im going at this rong please tell me lol
Iv tryed using just stride 32 but it makes everything on that stride colored with it...When i'm only wanting the player body colored
I'm still new to this but im trying iv also tryed just using a wall hack on it and it works but it don't show the player behind some of the walls and i think it gots something to do with how im setting the Z Buffer State but i could be rong with this....could anyone help me?