Be honest
do you use your own , self coded from scratch base ?
i am just interested in how many people use a base coded by another
please be honest, it is not a shame of using anothers base
it is just .. not - the real thing i think
Be honest
do you use your own , self coded from scratch base ?
i am just interested in how many people use a base coded by another
please be honest, it is not a shame of using anothers base
it is just .. not - the real thing i think
100% mine except a D3D Mesh idea saltine gave me :3
100% yours, no wonder it lags and its full of memory leaks. Lol, joking. No but seriously, your hack lags me a shit ton. 3k FPS without your hack in lobby, with your hack: 200 FPS. No offense, just telling you what I encountered and the truth.
Anyways, I usually incorporate many other bases' ideas and use my knowledge to create a new base. It's also very easy to create a base, you really need just the fundamental knowledge of c++ and directx
Reversing is the only way to move forward.
You can win the rat race,Originally Posted by Jeremy S. Anderson
But you're still nothing but a fucking RAT.
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Saltine (02-17-2013)
Thought you were dead...
On Topic: I use my own. Some functions are from other useful sources.
I use a influenced menu base for all games (it's originally based on another base but is so heavily modified by niow that I kinda regard it as my own). Not detours/hook however, I'm currently trying to learn that concept better.
I think it's very hard to define when a base is your own. Would my base be more of my own if I wrote it from scratch? Perhaps but then again I would probably use a lot of knowledge for doing so that I have gathered from other people. Take a game like Combat Arms. You got a few people that originally figured out a lot of it (say Gordon for instance). Now, everyone that is into coding for that game has most likely came across code from him, Gellin and others and are using methods they learned from them in one form or another.
They're out ta get me!
Persistence is an art in itself. Let them slam each door in your face, even reject the whole definition of who you are. There will be a day when they come knocking on your door instead.
Doesn't take a "pro coder" to make a base. The logic is incredibly simple. Anyone who knows what they are doing uses their own base.
Oh no! Vortex is gay!
Not really, I thought this too for a long time. You don't need advanced detours.
Thanks @ZysorceN for explaining it
Last edited by Flengo; 02-12-2013 at 07:47 PM.
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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Member Since 05.11.2010
Well I'm a leecher so I use everyone's base put together into mine.
It crashes pls help me
I use my own.
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
Staff Administrator Since 10.13.2019
Publicist Since 04.04.2015
Middleman Since 04.14.2014
Global Moderator Since 08.01.2013
Premium Since 05.29.2013
Minion+ Since 04.18.2013
Combat Arms Minion Since 12.26.2012
Contributor Since 11.16.2012
Member Since 05.11.2010
TrixtSam (02-13-2013)
I've been coding my own bases for quite some time now, just coded a new one recently that I've used for my releases that I occasionally make. It's all coded by myself, except the basic D3D features (there are so many out there, why bother coding them from scratch), and friends have lent me interesting code that I have inside it as well. Of course, some of my hack ideas are based off others' code that I've seen, but I edit and change anything I take to make it completely original, just as I would hope people do anywhere when seeing source code that they wish to implement.
Last edited by Shadow`; 02-12-2013 at 07:12 PM.
Currently coding applications in Java and C++.
"It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov