Poll: Do you use your self coded base ? or another ?

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  1. #1
    wraithkilla's Avatar
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    Question Do you use your own base or anothers ?

    Be honest

    do you use your own , self coded from scratch base ?

    i am just interested in how many people use a base coded by another

    please be honest, it is not a shame of using anothers base

    it is just .. not - the real thing i think

  2. #2
    Margherita's Avatar
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    Most people use someone's base, as long as you added on and modified everything, I think it's fine; plus credits are always needed.
    I use bases, I'm not a pro coder
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    MARGHERITA

  3. #3
    wraithkilla's Avatar
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    Quote Originally Posted by Blue View Post
    Most people use someone's base, as long as you added on and modified everything, I think it's fine; plus credits are always needed.
    I use bases, I'm not a pro coder
    like i said , it isnt a shame , i am just interrested

    and if you do use a base , vote

  4. #4
    Margherita's Avatar
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    Quote Originally Posted by wraithkilla View Post
    like i said , it isnt a shame , i am just interrested

    and if you do use a base , vote
    I don't even have the time to learn
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  5. #5
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    100% mine except a D3D Mesh idea saltine gave me :3

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    Quote Originally Posted by Acea View Post
    100% mine except a D3D Mesh idea saltine gave me :3
    100% urs? :3

  7. #7
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    Quote Originally Posted by Acea View Post
    100% mine except a D3D Mesh idea saltine gave me :3
    100% yours, no wonder it lags and its full of memory leaks. Lol, joking. No but seriously, your hack lags me a shit ton. 3k FPS without your hack in lobby, with your hack: 200 FPS. No offense, just telling you what I encountered and the truth.

    Anyways, I usually incorporate many other bases' ideas and use my knowledge to create a new base. It's also very easy to create a base, you really need just the fundamental knowledge of c++ and directx
    Reversing is the only way to move forward.

  8. #8
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    Quote Originally Posted by arun823 View Post

    100% yours, no wonder it lags and its full of memory leaks. Lol, joking. No but seriously, your hack lags me a shit ton. 3k FPS without your hack in lobby, with your hack: 200 FPS. No offense, just telling you what I encountered and the truth.

    Anyways, I usually incorporate many other bases' ideas and use my knowledge to create a new base. It's also very easy to create a base, you really need just the fundamental knowledge of c++ and directx
    3K FPS? Lol.

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  9. The Following User Says Thank You to Jason For This Useful Post:

    Saltine (02-17-2013)

  10. #9
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    Thought you were dead...
    On Topic: I use my own. Some functions are from other useful sources.

  11. #10
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    I use a influenced menu base for all games (it's originally based on another base but is so heavily modified by niow that I kinda regard it as my own). Not detours/hook however, I'm currently trying to learn that concept better.

    I think it's very hard to define when a base is your own. Would my base be more of my own if I wrote it from scratch? Perhaps but then again I would probably use a lot of knowledge for doing so that I have gathered from other people. Take a game like Combat Arms. You got a few people that originally figured out a lot of it (say Gordon for instance). Now, everyone that is into coding for that game has most likely came across code from him, Gellin and others and are using methods they learned from them in one form or another.
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  12. #11
    Saltine's Avatar
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    Doesn't take a "pro coder" to make a base. The logic is incredibly simple. Anyone who knows what they are doing uses their own base.

    Oh no! Vortex is gay!

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    Acea (02-13-2013),LilGho$t (02-12-2013)

  14. #12
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    Quote Originally Posted by Saltine View Post
    Doesn't take a "pro coder" to make a base. The logic is incredibly simple. Anyone who knows what they are doing uses their own base.
    The only "pro" aspect behind a base is hooks/detour and if you're doing some exceptionally advanced functions. Besides that, i truly hope people who code and release hacks would have enough directX know how to render at least a basic base to a screen.

  15. #13
    Flengo's Avatar
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    Quote Originally Posted by LilGho$t View Post
    The only "pro" aspect behind a base is hooks/detour and if you're doing some exceptionally advanced functions. Besides that, i truly hope people who code and release hacks would have enough directX know how to render at least a basic base to a screen.
    Not really, I thought this too for a long time. You don't need advanced detours.

    Thanks @ZysorceN for explaining it
    Last edited by Flengo; 02-12-2013 at 07:47 PM.
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    Well I'm a leecher so I use everyone's base put together into mine.

    It crashes pls help me

    I use my own.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  18. #15
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    I've been coding my own bases for quite some time now, just coded a new one recently that I've used for my releases that I occasionally make. It's all coded by myself, except the basic D3D features (there are so many out there, why bother coding them from scratch), and friends have lent me interesting code that I have inside it as well. Of course, some of my hack ideas are based off others' code that I've seen, but I edit and change anything I take to make it completely original, just as I would hope people do anywhere when seeing source code that they wish to implement.
    Last edited by Shadow`; 02-12-2013 at 07:12 PM.
    Currently coding applications in Java and C++.

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