Credits to: Zyzz for finding the addys and Kazbah for the Addylogger.
Code:
//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time: 23:29:00 ] ###################//
//##########################################################//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA53B98; // 14/2/2013
DWORD ADR_POINTER_SERVER = 0xA53B28; // 14/2/2013
DWORD ADR_POINTER_ANGELS = 0xA536FC; // 14/2/2013
DWORD ADR_POINTER_BASE = 0xAAF918; // 14/2/2013
DWORD ADR_POINTER_MATRIX = 0x9EA1F0; // 14/2/2013
static CONST DWORD DevicePointer = Private; // 14/2/2013
//================ [ Command ] =================//
DWORD ADR_COMMAND = Private; // 14/2/2013
DWORD ADR_PACKET = 0xBE8D8; // 14/2/2013
//================ [ Memorys ] =================//
DWORD ADR_FASTLOCKON = 0x9DA188; // 14/2/2013
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x892078; // 14/2/2013
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x90FDB4; // 14/2/2013
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA5373E; // 14/2/2013
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x89A8C8; // 14/2/2013
DWORD ADR_MEMORY_QUICKPLANT = 0xA53720; // 14/2/2013
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB8CA60; // 14/2/2013
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB8CA64; // 14/2/2013
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB8CA68; // 14/2/2013
DWORD ADR_MEMORY_BONE = 0x89B658; // 14/2/2013
DWORD ADR_RapidFire = Private; // 14/2/2013
DWORD ADR_MEMORY_GMWARNING = Private; // 14/2/2013
DWORD ADR_NOSPAWNWAIT = 0xB9C048; // 14/2/2013
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_MYINDEX = 0xC49C; // 14/2/2013
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10; // 14/2/2013
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; // 14/2/2013
DWORD ADR_OFFSET_NODELAY = 0x10410; // 14/2/2013
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; // 14/2/2013
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; // 14/2/2013
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; // 14/2/2013
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; // 14/2/2013
DWORD ADR_OFFSET_POSITION_X = 0x10300; // 14/2/2013
DWORD ADR_OFFSET_POSITION_Y = 0x10310; // 14/2/2013
DWORD ADR_OFFSET_POSITION_Z = 0x10308; // 14/2/2013
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; // 14/2/2013
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; // 14/2/2013
DWORD ADR_OFFSET_NORECOIL_3 = 0xC450; // 14/2/2013
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; // 14/2/2013
DWORD ADR_OFFSET_AUTOPLANT = 0x10370; // 14/2/2013
DWORD ADR_OFFSET_INVISIBLE = 0xDF354; // 14/2/2013
DWORD ADR_OFFSET_AUTOSHOT = 0x10386; // 14/2/2013
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; // 14/2/2013
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; // 14/2/2013
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; // 14/2/2013
DWORD ADR_OFFSET_VIEW_X = 0x101D4; // 14/2/2013
DWORD ADR_OFFSET_VIEW_Y = 0x101D8; // 14/2/2013
DWORD ADR_OFFSET_VIEW_Z = 0x101DC; // 14/2/2013
DWORD ADR_OFFSET_SLOT_5 = 0xC70D5; // 14/2/2013
DWORD ADR_OFFSET_SLOT_6 = 0xC70D6; // 14/2/2013
DWORD ADR_OFFSET_SLOT_7 = 0xC70D7; // 14/2/2013
DWORD ADR_OFFSET_SLOT_8 = 0xC70D8; // 14/2/2013
DWORD ADR_OFFSET_MASTER = 0xE08A8; // 14/2/2013
DWORD ADR_OFFSET_PITCH = 0x101A8; // 14/2/2013
DWORD ADR_OFFSET_YAW = 0x101C4; // 14/2/2013
DWORD WeaponShot = 0x10386; // 14/2/2013
DWORD GravityX_Ofs = 0xC4AC; // 14/2/2013
DWORD GravityY_Ofs = 0xC4B0; // 14/2/2013
DWORD GravityZ_Ofs = 0xC4B4; // 14/2/2013
DWORD OFS_PREMIUM1 = 0x58C; // 14/2/2013
DWORD OFS_PREMIUM2 = 0x590; // 14/2/2013
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_SHOT = 0xA53BE4; // 14/2/2013
//================= [ Aimbot ] =================//
DWORD dwVisibleCheck = Private; // 14/2/2013
DWORD BoneCheck_Asm = Private; // 14/2/2013
DWORD dwLobby = Private; // 14/2/2013
//============ [ Weapon Binder ] ==============//
DWORD WarRock_ClassPointer = 0xAB14B8; // 14/2/2013
DWORD WarRock_WeaponBasePointer = 0xA767CC; // 14/2/2013
DWORD WarRock_SlotBase_Offset = 0x0; // 14/2/2013
DWORD WarRock_PlayerID_Offset = 0x1CF8; // 14/2/2013
//================ [ Swim ] =================//
DWORD ADR_Swim1 = Private; // 14/2/2013
DWORD ADR_Swim2 = Private; // 14/2/2013
//================ [ GM Server Warn ] =================//
DWORD dwGMInServer = Private; // 14/2/2013
//================ [ Failed [ 1 ] Addys ] =================//
//================ [ Structs ] =================//
struct CBase
{
CPlayer* pLocal;//0xA53B98
char _00[0x129C74];//0xA53B9C
CPlayer* pLocal;//0xB7D810
};
Also one with a little more Addys, credits to: n4n033
Code:
\||N4n033 Addys Logger Started||//
#define Addr_Playerpointer 0x00A53B98
#define Addr_Serverpointer 0x00A53B28
#define Addr_BasePointer 0x00AAF918
#define Addr_HealthPointer 0x0031FB8
#define Addr_StatePointer 0x00A53BC0
#define Addr_WeaponPointer 0x0090FCC8
#define Addr_DevicePointer 0x0089791C
#define Addr_UserPointer 0x00A537F8
#define Addr_UserBase 0x00A5485C
#define Addr_ViewAngels 0x00A536FC
#define Addr_CBasePointer 0x00B7D810
#define Addr_ClassBase 0x00AB14B8
#define Addr_WeaponBase 0x00A767CC
\||Memory addys||//
#define Addr_VirtualJump 0x0089A884
#define Addr_Speed 0x0089AC30
#define Addr_UnlAmmo 0x005039DF
#define Addr_BoneShot 0x0089B658
#define Addr_WTW 0x00872944
#define Addr_STW 0x00872B64
#define Addr_FastAmmmo 0x00A73228
#define Addr_FastRepair 0x00A7322C
#define Addr_FastHealth 0x00A73230
#define Addr_FastFlag 0x00A73234
#define Addr_AntiAFK 0x00B8CA14
#define Addr_Spawn1 0x00B8CBE8
#define Addr_Spawn2 0x00B8CBEC
#define Addr_Spawn3 0x00B8CBF0
#define Addr_NoWater 0x009D0D10
#define Addr_NoSpread 0x009EC6C8
#define Addr_CQCProneMem 0x0090FD94
#define Addr_D3DEspName 0x00AB02DC
#define Addr_ImDrunk 0x00A53AC0
#define Addr_LadderQuickly 0x0089AB38
\||Offsets addys||//
#define Ofs_PlayerSize 0x001D10
#define Ofs_Invisible 0x00DF354
#define Ofs_5thSlot 0x00C70D4
#define Ofs_X 0x00102EC
#define Ofs_Y 0x00102F4
#define Ofs_Z 0x00102F0
#define Ofs_GravityX 0x00C4A4
#define Ofs_GravityY 0x00C4A8
#define Ofs_GravityZ 0x00C4AC
#define Ofs_Lvl 0x00DF330
#define Ofs_Dinar 0x00DF340
#define Ofs_RoomMaster 0x00E08A8
#define Ofs_SniperAmmo 0x00A53758
#define Ofs_ExtraAmmo1 0x00A53756
#define Ofs_ExtraAmmo2 0x00A53757
#define Ofs_AssaultAmmo 0x00A5375A
#define Ofs_Bandage 0x00A5375C
\||ASM addys||//
#define ASM_Bullets 0x004FFDB3
#define ASM_QuickPlant 0x004FEB7D
#define ASM_QuickDefuse 0x00439BE2
\||N4n033 Addys Logger Ended||//