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  1. #1
    WizdomNKush's Avatar
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    Question CANA Hack Related!

    Hey guys
    recently i just got my hack to work for CANA/CARU but there is a weird thing happening...
    It injects find and no crash for like 3 games whatsoever
    But when I try to turn on nametags, it won't turn on.
    here are my addresses:
    Code:
    #define ADDR_NAMETAG1 0x37234BA9
    #define ADDR_NAMETAG2 0x37234C2F
    My bytes are correct On : \x90\x90 Off: \x75\x05
    I am also using the If GameStatus == 1 function for my memory hacks and I think that's the problem...
    I use this address for my gamestatus and heres my function :
    Code:
    #define GameStatus 0x377CB0C0 //
    DWORD* Addr = ( DWORD* ) LTClientEXE;//dwLTClientEXE;
    	if(*(BYTE*)GameStatus == 1) 
    	{
    Weird enough.
    When I don't use the gamestatus function = crash but when I do = no crash but no features work
    here is how my features are called:
    Code:
    if (GetAsyncKeyState(VK_NUMPAD5)&1) inames = !inames;
    	if ((*(BYTE *)GameStatus == 1) && inames) {
    			if(!bnames)
    			{
    				Memory((void *)ADDR_NAMETAG1, (void *)(PBYTE)"\x90\x90", 2);
    				Memory((void *)ADDR_NAMETAG2, (void *)(PBYTE)"\x90\x90", 2);
    				bnames = true;
    			}
    		}
    		else
    		{
    			if(bnames)
    			{
    				Memory((void *)ADDR_NAMETAG1, (void *)(PBYTE)"\x75\x05", 2);
    				Memory((void *)ADDR_NAMETAG2, (void *)(PBYTE)"\x75\x05", 2);
    				bnames = false;
    			}
    		}
    Thanks and I hope someone helps me find a solution to this...and corrects my problem maybe??
    thanks and will try to fix it while this thread gets replys

  2. #2
    Acea's Avatar
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    Quote Originally Posted by WizdomNKush View Post
    Hey guys
    recently i just got my hack to work for CANA/CARU but there is a weird thing happening...
    It injects find and no crash for like 3 games whatsoever
    But when I try to turn on nametags, it won't turn on.
    here are my addresses:
    Code:
    #define ADDR_NAMETAG1 0x37234BA9
    #define ADDR_NAMETAG2 0x37234C2F
    My bytes are correct On : \x90\x90 Off: \x75\x05
    I am also using the If GameStatus == 1 function for my memory hacks and I think that's the problem...
    I use this address for my gamestatus and heres my function :
    Code:
    #define GameStatus 0x377CB0C0 //
    DWORD* Addr = ( DWORD* ) LTClientEXE;//dwLTClientEXE;
    	if(*(BYTE*)GameStatus == 1) 
    	{
    Weird enough.
    When I don't use the gamestatus function = crash but when I do = no crash but no features work
    here is how my features are called:
    Code:
    if (GetAsyncKeyState(VK_NUMPAD5)&1) inames = !inames;
    	if ((*(BYTE *)GameStatus == 1) && inames) {
    			if(!bnames)
    			{
    				Memory((void *)ADDR_NAMETAG1, (void *)(PBYTE)"\x90\x90", 2);
    				Memory((void *)ADDR_NAMETAG2, (void *)(PBYTE)"\x90\x90", 2);
    				bnames = true;
    			}
    		}
    		else
    		{
    			if(bnames)
    			{
    				Memory((void *)ADDR_NAMETAG1, (void *)(PBYTE)"\x75\x05", 2);
    				Memory((void *)ADDR_NAMETAG2, (void *)(PBYTE)"\x75\x05", 2);
    				bnames = false;
    			}
    		}
    Thanks and I hope someone helps me find a solution to this...and corrects my problem maybe??
    thanks and will try to fix it while this thread gets replys
    your game status address must be wrong, try doing a debug like:

    if ((*(BYTE *)GameStatus == 1) && inames) {
    Messagebox(0,0,0,0);
    }

    Then turn it on like you normally would. If the messagebox show's we got another issue

  3. The Following User Says Thank You to Acea For This Useful Post:

    WizdomNKush (02-23-2013)

  4. #3
    GoldWhite's Avatar
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    if (GetAsyncKeyState(VK_NUMPAD5)&1) inames = !inames;
    if (inames) {
    if(!bnames)
    {
    Memory((void *)ADDR_NAMETAG1, (void *)(PBYTE)"\x90\x90", 2);
    Memory((void *)ADDR_NAMETAG2, (void *)(PBYTE)"\x90\x90", 2);
    bnames = true;
    }
    }
    else
    {
    if(bnames)
    {
    Memory((void *)ADDR_NAMETAG1, (void *)(PBYTE)"\x75\x05", 2);
    Memory((void *)ADDR_NAMETAG2, (void *)(PBYTE)"\x75\x05", 2);
    bnames = false;
    }
    }
    Try this. It will work fine if addies of nametags are correct.
    Last edited by GoldWhite; 02-23-2013 at 05:08 PM.

  5. #4
    WizdomNKush's Avatar
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    Quote Originally Posted by Acea View Post
    your game status address must be wrong, try doing a debug like:

    if ((*(BYTE *)GameStatus == 1) && inames) {
    Messagebox(0,0,0,0);
    }

    Then turn it on like you normally would. If the messagebox show's we got another issue
    Thanks for the suggestion but I got it working by just commenting this out
    which I may think might get it detected faster but ohwell will fix later
    weirdly enough they auto turn on while ingame, when they're supposed to turn on with VK_NUMPAD5
    but will fix later.
    Picture:*NameTags flash *


    Code:
    if (GetAsyncKeyState(VK_NUMPAD5)&1) inames = !inames;
    	/*if ((*(BYTE *)GameStatus == 1) && inames) {*/
    			if(!bnames)
    			{


    ---------- Post added at 07:09 PM ---------- Previous post was at 07:08 PM ----------

    Quote Originally Posted by GoldWhite View Post
    Try this. It will work fine if addies of nametags are correct.
    trying your method at this moment...
    thanks for your suggestion
    EDIT: @GoldWhite
    Thanks!
    Your methods works flawless!!!
    No flashing too
    and now I can turn it off/on
    +REP
    Last edited by WizdomNKush; 02-23-2013 at 05:12 PM.

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