Hey guys
recently i just got my hack to work for CANA/CARU but there is a weird thing happening...
It injects find and no crash for like 3 games whatsoever
But when I try to turn on nametags, it won't turn on.
here are my addresses:
Code:
#define ADDR_NAMETAG1 0x37234BA9
#define ADDR_NAMETAG2 0x37234C2F
My bytes are correct On : \x90\x90 Off: \x75\x05
I am also using the If GameStatus == 1 function for my memory hacks and I think that's the problem...
I use this address for my gamestatus and heres my function :
Code:
#define GameStatus 0x377CB0C0 //
DWORD* Addr = ( DWORD* ) LTClientEXE;//dwLTClientEXE;
if(*(BYTE*)GameStatus == 1)
{
Weird enough.
When I don't use the gamestatus function = crash but when I do = no crash but no features work
here is how my features are called:
Code:
if (GetAsyncKeyState(VK_NUMPAD5)&1) inames = !inames;
if ((*(BYTE *)GameStatus == 1) && inames) {
if(!bnames)
{
Memory((void *)ADDR_NAMETAG1, (void *)(PBYTE)"\x90\x90", 2);
Memory((void *)ADDR_NAMETAG2, (void *)(PBYTE)"\x90\x90", 2);
bnames = true;
}
}
else
{
if(bnames)
{
Memory((void *)ADDR_NAMETAG1, (void *)(PBYTE)"\x75\x05", 2);
Memory((void *)ADDR_NAMETAG2, (void *)(PBYTE)"\x75\x05", 2);
bnames = false;
}
}
Thanks and I hope someone helps me find a solution to this...and corrects my problem maybe??
thanks and will try to fix it while this thread gets replys