Page 1 of 4 123 ... LastLast
Results 1 to 15 of 52
  1. #1
    mental81's Avatar
    Join Date
    Feb 2007
    Posts
    72
    Reputation
    10
    Thanks
    26

    How to make a Undetected Cheat Engine

    Mental's Tutorial On How To Make A UCE

    1. Lets learn about what actually is UCE !
    UNDETECTED CHEAT ENGINE
    Its the same version same thing as the Original Cheat Engine only that we
    will change the detected strings and files whit undetected ones . This may
    be confusing for know but you will understand in the following process .

    2. Strings
    STRING LINES OF UCE AND CE
    Strings are lines , words that are found in Cheat Engines source code
    these words make CE a UCE that is if you change them properly . PB
    is set to detect these words and by changing them to different ones
    that aren't in their logs we make our ce a uce . These words once compiled
    make DLL library files and EXE application files that we can run then and
    use for hacking and so on .

    3. Preparation
    3a. Knowledge and Skillz
    - Bit Understanding
    - Don't Touch What You Don't Know What Works
    - Don't Be a Noob
    - Run Some Music While You Are Working
    - Take All Your Litle Brothers and Sisters away
    - You Need Peace , Concentration , Strong Will
    - Decide What Will Be the name of you UCE

    3b. Tools Of Need
    - Windows DDK -- > Download Here
    - Delphi 7 -- > Download Here
    - Actual Search And Replace -- > Download Here
    - Cheat Engine 5.2 Source Code -- > Download Here
    - A picture for a background , costume icon , and idea of about box .
    - Paint or Photoshop for better graphics rofl

    Preparing your workspace !
    Install DDK and Delphi 7 and Actuall Search And Replace
    Go to you main harddisk C/ H/ whatever and make extract there
    Cheat Engine source Code .

    Getting Started :


    You Can Skip This Part If you are Making it For PB and go down to PART-2

    1. UCE Tutorial [DEBUGGER FIXES]
    Ok, the first debugger fix is given to us by DarkByte, and is for GameGuard Revision 822/826. We will not be doing the interrupt fix right now, because it is included in 833 fix.

    Download and extract to your DBKKernel folder: JUMPER.RAR

    Open memscan.c and add #include "jumper.h" to the list of #includes,
    Open DBKDRVR.c and add #include "jumper.h" to the list of #includes.

    Keep DBKDRVR open, because we now have to fix memaccess.

    Search the word "driverentry" in dbkdrvr.c; now replace "driverentry" in the search box with "return ntstatus;" Press find until you come to the 3rd one and add this code before it .

    {
    UNICODE_STRING y;
    RtlInitUnicodeString(&y, L"KeAttachProcess");
    AddressOfKeAttachProcess=MmGetSystemRoutineAddress (&y);
    }


    So it looks like

    ExFreePool(BufDriverString);
    ExFreePool(BufProcessEventString);
    ExFreePool(BufThreadEventString);


    ZwClose(reg);
    {
    UNICODE_STRING y;
    RtlInitUnicodeString(&y, L"KeAttachProcess");
    AddressOfKeAttachProcess=MmGetSystemRoutineAddress (&y);
    }

    return ntStatus;



    NEXT SEARCH
    For this line UINT_PTR *processid
    and add this code :

    Code:
    if (*processid==0xdeadbeef) 
    
    {                
    *(PULONG)Irp->AssociatedIrp.SystemBuffer=(ULONG)&AddressOfKeAttachProcess; 
    
       ntStatus=STATUS_SUCCESS; 
    
       break; 
    }
    
    So it looks like :
    
    { 
    
    UINT_PTR *processid; 
    
    PEPROCESS selectedprocess; 
    
    processid=Irp->AssociatedIrp.SystemBuffer;
    
     
    
    if (*processid==0xdeadbeef)
    
    {                    
    
       *(PULONG)Irp->AssociatedIrp.SystemBuffer=(ULONG)&AddressOfKeAttachProcess;
    
       ntStatus=STATUS_SUCCESS;
    
       break;
    
    }
    
    if 
    
     (PsLookupProcessByProcessId((PVOID)(*processid),&selectedprocess)==STATUS_SUCCESS)
    
     *(PULONG)Irp->AssociatedIrp.SystemBuffer=(ULONG)selectedprocess; 
    
     else 
    
     *(PULONG)Irp->AssociatedIrp.SystemBuffer=0;
    
     
    ObDereferenceObject(selectedprocess);  
    
    ntStatus= STATUS_SUCCESS;
    
    break; 
    }
    Open Source.ce and add jumper.c to the list.

    After this is done, open Mainunit.pas in your main CE folder...Add the word "disassembler" to the list of uses.

    Now search for the line procedure TMainform.FormCreate(Sender: TObject);

    Before it add this whole thing :

    Code:
    procedure fixmemaccess;
    var KeAttachProcessAddress,x: dword;
        s: string;
        sl: tstringlist;
    
        KiAttachProcessAddress: dword;
        a,b: boolean;
        i: integer;
        DriversKeAttachProcessAddressAddress: dword;
        oldprocesshandle: dword;
    begin
      oldprocesshandle:=processhandle;
      try
      loaddbk32;
      UseDBKReadWriteMemory;
      //query is needed too to scan, but thats up to the user
    
      processhandle:=newkernelhandler.OpenProcess(PROCESS_ALL_ACCESS,false,GetCurrentProcessID);
    
      //I don't even have to adjust the jxx instructions since all of them point to when it fails, so thats ok
      KeAttachProcessAddress:=dword(GetKProcAddress('KeAttachProcess'));
      KiAttachProcessAddress:=0;
    
      sl:=tstringlist.Create;
      x:=KeAttachProcessAddress;
    
      a:=symhandler.showmodules;
      b:=symhandler.showsymbols;
    
      symhandler.showmodules:=false;
      symhandler.showsymbols:=false;
    
    
      sl.Add('Kalloc(mymem,4096)');
      sl.add('Kalloc(mymem2,4096)');
      sl.add('');
      sl.add('mymem2:');
    
      sl.add('');
      sl.add('mymem:');
    
      s:='';
      while (x<KeAttachProcessAddress+$200) and (s<>'ret 0004') do
      begin
        s:=disassemble(x);
        s:=copy(s,pos('-',s)+2,length(s));
        s:=copy(s,pos('-',s)+2,length(s));
    
        if pos('call 8',s)>0 then
        begin
          KiAttachProcessAddress:=strtoint('$'+copy(s,pos(' ',s)+1,length(s)));
          s:='call mymem2';
        end;
    
        sl.Add(s);
      end;
    
      //now generate the jumper for KiAttachProcess
      if KiAttachProcessAddress=0 then raise exception.Create('No KiAttachProcess call found');
      x:=KiAttachProcessAddress;
      i:=4;
    
      while (x<KiAttachProcessAddress+5) do
      begin
        s:=disassemble(x);
        s:=copy(s,pos('-',s)+2,length(s));
        s:=copy(s,pos('-',s)+2,length(s));
       
        sl.Insert(i,s);
        inc(i);
      end;
      sl.Insert(i,'jmp '+inttohex(x,8));
    
      DriversKeAttachProcessAddressAddress:=getpeprocess($deadbeef);
      if DriversKeAttachProcessAddressAddress=0 then raise exception.Create('OMG YOU LOSER!');
    
      sl.Add('');
      sl.Add(inttohex(DriversKeAttachProcessAddressAddress,8)+':');
      sl.add('dd mymem');
    
      symhandler.showmodules:=a;
      symhandler.showsymbols:=b;
    
      if not autoassemble(sl,false) then raise exception.create('Auto assembler error.');
    
      finally
        processhandle:=oldprocesshandle;
      end;
    end;
    For 5.2 users....add the line "fixmemaccess;" right before the line "hotkeypressed:=-1;" which is right after "procedure TMainForm.FormCreate(Sender: TObject);"

    For 5.3 users....add the line "fixmemaccess" right after the line "pluginhandler:=TPluginhandler.create;"

    Now download fixmemfiles.rar and extract all to the Main CE source folder...Replace all.
    Download Here

    That is all for the Register Fixes...

    FOR UNDETECTING IN REV 878:

    Code that is detected for rev 833 in mainunit.pas:

    if err>0 then
    begin
    if res=-1 then
    begin

    end;

    ok:=res=mryes;

    if (res=mryes) or (res=mrno) then
    res:=-1; //reset
    end
    else
    ok:=true;


    end else ok:=true;

    (it may be a bit different in CE 5.2)

    Add more variables and junk code. My code that is undetected is this(5.2): (this color means i added or changed it)

    if err>IQ then
    begin
    if res=X then
    begin
    res:=messagedlg('The record with description '''+memrec[i].Description+''' has as interpretable address '''+memrec[i].interpretableaddress+'''. The recalculation will change it to '+symhandler.getNameFromAddress(memrec[i].Address+calculate,true,true)+'. Do you want to edit it to the new address?',mtconfirmation,[mbyes,mbno,mbNoToAll,mbYesToAll,mbCancel],0);
    if res=mrcancel then exit;
    end;

    ok:=res=mryes;

    if (res=mryes) or (res=mrno) then
    res:=X; //reset
    end
    else
    ok:=true;

    and under variables i put:

    var newaddress:dword;
    calculate: Integer;
    i,j,err: Integer;
    selectedi: Integer;
    X: Integer;
    IQ: Integer;

    firstispointer,dontdopointers: boolean;
    re: string;
    ok: boolean;

    res: integer;

    After the first begin:

    begin
    res:=-1;
    X:=-1;
    X:=X;
    IQ:=0;
    IQ:=IQ;

    //first find out how many where selected.(from here on i didnt touch)
    i:=0;
    selectedi:=0;
    while (i<numberofrecords) and (selectedi<2) do
    begin

    (u can do the same thing for 5.3, just edit the IQ and X part...)

    REV 878 FIX:

    The code that is detected in disassembler.pas:

    function disassemble(var offset: dword; var description: string): string; overload;
    var memory: TMemory;
    actualread: dword;
    startoffset: dword;
    tempresult: string;
    tempst: string;
    wordptr: ^word;
    dwordptr: ^dword;
    dwordptr2: ^dword;
    singleptr: ^single;
    doubleptr: ^double;
    extenedptr: ^extended;
    int64ptr: ^int64;
    i,j: integer;

    prefix: TPrefix;
    prefix2: TPrefix;
    isprefix: boolean;

    last: dword;
    foundit: boolean;
    begin
    result:=inttohex(offset, 8 ) + ' - ';

    Change it to this:

    function disassemble(var offset: dword; var description: string): string; overload;
    var memory: TMemory;
    actualread: dword;
    startoffset: dword;
    tempresult: string;
    tempst: string;
    wordptr: ^word;
    dwordptr: ^dword;
    dwordptr2: ^dword;
    singleptr: ^single;
    doubleptr: ^double;
    extenedptr: ^extended;
    int64ptr: ^int64;
    i,j: integer;

    prefix: TPrefix;
    prefix2: TPrefix;
    isprefix: boolean;

    last: dword;
    foundit: boolean;

    //just added this few lines to increment the bytes
    A:string;
    B:string;
    C:string;
    D:string;
    E:string;
    F:string;
    G:string;
    H:string;
    K:string;
    L:string;
    M:string;
    //just added this few lines to increment the bytes
    begin

    //just added this few lines to increment the bytes
    A:='a';
    B:='b';
    C:='c';
    D:='d';
    E:='e';
    F:='f';
    G:='g';
    H:='h';
    K:='k';
    L:='l';
    M:='m';
    //just added this few lines to increment the bytes

    result:=inttohex(offset, 8 ) + ' - ';

    (thanks to sphere90 for this dissassembler fix)

    Part 2

    MAKING YOUR CE UNDETECTABLE

    1A)Find and open Driver.dat in the main source of your CE with notepad and replace the following strings...
    CEDRIVER53 ----> Whatever1 (Strings may be different for 5.2 Source, but you get the concept)
    DBKProcList53 ----> Whatever2
    DBKThreadList53 ----> Whatever3
    dbk32.sys ----> Whatever.sys

    1B)Find and open DBKDrvr.c in your DBKKernel folder and search for "hideme" (the second one down)



    You will see "//hideme(DriverObject)" Remove the // from hideme (aka uncomment)

    This MAY cause the Blue Screen Of Death (bsod)...If it does, there is a fix where u dont have to uncomment hideme, but that is private.

    1C)Find and open Sources and sources.ce in the DBKKernel Folder with notepad and replace the following:
    "TARGETNAME=DBK32" to "TARGETNAME=Whatever" ("whatever" being a random string, but try to be consistent)

    1D)

    Using ASR, PathMain Source Folder)with the mask (memscan.c; DBKDrvr.c),
    (Include Subfolders)
    search and replace the following:



    KeStackAttachProcess((PKPROCESS)selectedprocess,&a pc_state); ----> KeAttachProcess((PEPROCESS)selectedprocess);

    KeUnstackDetachProcess(&apc_state); ----> KeDetachProcess();

    1E)Fixing ioctl:

    Using ASR, Path (Main Source Folder) with the mask (DBKDrvr.c; dbk32functions.pas),
    search and replace the following:
    (Include Subfolders)(untick the "Whole Word" function for this fix only!)

    0x080 ----> 0x087(you can replace the 7,8,9 with whatever number you want, but 789 works the best) 0x081 ----> 0x088
    0x082 ----> 0x089

    $080 ----> $087
    $081 ----> $088
    $082 ----> $089

    If you already did the debug fixes, you can proceed to this step...

    2) First, copy your dbkkernel path and place your main CE folder in the C:\ Drive, with the name "CE".

    Then go to START --> All Programs --> Development kits --> WinDDK --> Build Environments --> WindowXP --> Window XP Free Build Environment
    If you use Windows 2000 or another OS choose the appropriate one...

    Next, type in cd "space" then right click and press paste...

    If you did this right, C:\WinDDK\numbers, will change to C:\ce\dbkkernel

    Next, type "ce" and you will start compiling whatever.sys



    3a ) Open "dbk32.dpr" in the dbk32 Directory with Delphi. Then we open the "Project Manager" under "VIEW" and expand "dbk32.dll" and double click on "DBK32functions" to open it.
    Replace the following in DBK32functions.
    CEDRIVER53 >>> Whatever1 (for 5.2 source search CEDRIVER51 instead of CEDRIVER53)
    DBKProcList53 >>> Whatever2
    DBKThreadList53 >>> Whatever3
    Now save all and close all.
    Next using ASR, Path (Main Source Folder) with the mask (*.*), search and replace the followings. (Include Subfolders)
    dbk32.sys >>> Whatever.sys
    dbk32.dll >>> Whatever.dll


    Now we will replace all those mentioned strings to something else using ASR, Path (Main Source Folder) with the mask (dbk32.dpr; dbk32functions.pas) (Include Subfolders).
    VQE ---> Whatever4
    OP ---> Whatever5
    OT ---> Whatever6
    NOP ---> Whatever7
    RPM ---> Whatever8
    WPM ---> Whatever9
    VAE ---> Whatever10

    For a full lists of strings download this: strings.rar

    Once you have gone through the entire list of strings, change the mask to (newkernelhandler.pas). Instead of changing the strings normally like this:

    VQE ---> Whatever4
    OP ---> Whatever5
    OT ---> Whatever6
    NOP ---> Whatever7
    RPM ---> Whatever8
    WPM ---> Whatever9
    VAE ---> Whatever10

    Change the strings like this:

    'VQE' ---> 'Whatever4'
    'OP' ---> 'Whatever5'
    'OT' ---> 'Whatever6'
    'NOP' ---> 'Whatever7'
    'RPM' ---> 'Whatever8'
    'WPM' ---> 'Whatever9'
    'VAE' ---> 'Whatever10'

    Note that the quotes are VERY IMPORTANT, as with the mask as newkernelhandler.pas, and you are not using the quotes, you are going to get undeclared functions in the other files, giving a big hassle to change them all. It will still be undetected doing it using this method, so no need to worry whether or not it will be detected. If you are too lazy, you might get unpalatable results with the undetecting of the UCE. Ok, that is all I have to say. (i was too lazy to explain it...thanks to flawedmatrix)

    3b)Save the DBK32functions.pas and DBK32.dpr in new names.

    With DBK32functions.pas and DBK32.dpr opened in Delphi. Go "FILE> Save As".
    (These are only my changes, you can change to other names)

    DBK32.dpr >>> Whatever.dpr (according to my change list "Whatever.dll")(Save in dbk32 folder)
    You will see that the "library DBK32;" has been changed to "library Whatever;"

    DBK32functions.pas >>> Whateverfunctions.pas (Save in dbk32 folder)

    After this you will see that Whatever.dpr's "uses" and Project Manager, DBK32functions.pas will be changed to whateverfunctions.pas.

    Now save all and close all.

    Now open Whatever.dpr in Delphi, you compile Whatever.dll. Go "Project> compile whatever" or Ctrl+F9.

    Its ok to get "Hint" or "Warning", but if you get "Error" go recheck your steps again, coz you have made a mistake or forgot to change something somewhere.

    If you do not get any Errors, your Whatever.dll will be at the main CE Source Directory.

    3c) Next using ASR, Path (Main Source Folder) with the mask (*.*), search and replace "myhook". (Include Subfolders)

    Rename the myhook in CEHook.dpr and hypermode.pas only to Whatever54.

    Now open up CEHook.dpr in CEHook Directory with Delphi
    (Note:For Borland users, you need to delete/comment out "system;" under "USES")

    Then Compile CEHooK.dpr.

    3d ) Next open up stealth.dpr in the stealth Directory with delphi and just compile it. Nothing to change.

    3e) Now open up cheatengine.dpr in the main directory with Delphi.
    (Note: Make sure the cheatengine.dpr you opened is from the main directory and not DEU, NLD or RUS directory!)

    Go to the Project Manager and look for newkernelhandler.pas and

    CeFuncProc.pas and open both up.
    And save them as:

    newkernelhandler.pas >>> Whateverhandler.pas

    CeFuncProc .pas >>> Whatever55.pas

    Save all and close all.
    Next using ASR, Path (Main Source Folder) with the mask (*.*)(Do not include subfolders) and search for newkernelhandler and CeFuncProc, then change them to
    newkernelhandler >>> Whateverhandler (EXCEPT for Newkernelhandler.pas)
    CeFuncProc >>> Whatever55 (EXCEPT for CeFuncProc.pas)

    3f )Next the value strings(hex)
    * 00400000
    * 7fffffff
    * 80000000

    Using ASR, Path (Main Source Folder) with the mask (*.*)(Include subfolders)

    Search and replace the 3 values with the new value you calculated. (Note: ONLY change the values, leave the "$" alone)

    Note: You must change it to a different value!

    Eg:+2 from the value (Do not subtract, you may get some errors)

    Use your windows calculator, select "View> Scientific>", select "HEX"

    Enter the values. Then select "Dec". Then you + "any value".

    Then you change it back to "Hex" and use this value for these changes.

    So for Example using +2, you will get:

    * 00400000 ---> 00400002
    * 7fffffff ---> 80000001
    * 80000000 ---> 80000002

    3g) Now using ASR, Path (Main Source Folder) with the mask (*.*)(Do not include subfolders), Search and replace the followings.

    nextscanbutton >>> Whatever56
    scanvalue >>> Whatever57
    scanvalue2 >>> Whatever58
    ScanType >>> Whatever59
    VarType >>> Whatever60
    newscan >>> Whatever61
    ScanText >>> Whatever62
    syndiv.com/ce >>> Google.com(Anything (like your UCE homepage if its public) )
    CheatEngine >>> WhateverEngine (EXCEPT for cheatengine.bpg)
    cheat engine >>> Whatever Engine

    Next open up MainUnit.pas with Delphi and locate the following:

    if messagedlg('Do you want to try out the tutorial?',mtconfirmation,[mbyes,mbno],0)=mryes then
    shellexecute(0,'open','Tutorial.exe','','',sw_show );

    Replace the "Tutorial" with "Project1" like this:

    if messagedlg('Do you want to try out the tutorial?',mtconfirmation,[mbyes,mbno],0)=mryes then
    shellexecute(0,'open','Project1.exe','','',sw_show );

    Now save and close it

    Now open up OpenSave.pas with Delphi and locate the following:

    7 "Tutorial.exe":Application processname
    Replace "Tutorial" with "Project1" like so:

    7 "Project1.exe":Application processname (This is not detected, but change it so it will open up Project1 when prompted)

    Then in openSave.pas with Delphi and locate the following: (this is only for CE 5.3)

    if x<>'WhateverEngine' then
    raise exception.Create('This is not a valid Whatever Engine table');
    Now comment it out like so:

    //if x<>'WhateverEngine' then
    //raise exception.Create('This is not a valid Whatever Engine table');

    Doing this will allow you to open other Cheat Tables(.CT), which are not saved by your engine.

    Now save and close it .





    Optional
    For Versions Options, go to the project manager and rigth click whateverengine.exe. then click options...Go to version info... for customizable features. Untick "include version info in project" If you do not want it .


    Optional
    As for the Settings and About section, in the Project Manager open up "formsettingsunit" and "aboutunit".

    Click on the sections you want to change and change the captions only.
    (Give some credit to Dark Byte for his Source code)
    3i ) Changing project group and cheatengine.exe into Whateverengine. (Note: Make a copy of your edited source before you proceed)

    - Changing project group name.

    Open cheatengine.bpg from the main directory, then "save as" Whateverengine.bpg in the main directory. Close and open whateverengine.bpg to test it.

    - Changing the cheatengine.exe name.

    Open Whateverengine.bpg from the main directory and in the project manager, "Right click" on cheatengine.exe and select "View Source".



    Then you save Cheatengine.dpr as Whateverengine.dpr in the main ce source folder.

    Now repeat this for the followings:
    Cheatengine.DEU (Save as Whateverengine.dpr and save it in the DEU Folder)
    Cheatengine.NLD (Save as Whateverengine.dpr and save it in the NLD Folder)
    Cheatengine.RUS (Save as Whateverengine.dpr and save it in the RUS Folder)

    3j)Compiling "whateverengine.exe" (cheatengine.exe).

    First, download trainerwithassembler.zip

    Now open up whateverengine.dpr in the main CE source folder with delphi and
    You go "Project> compile whateverengine" or Ctrl+F9.

    4. Finishing
    4a) Compile all of these using Delphi:

    - Pscan.dll (Pscan.dpr in injectedpointerscan folder)

    - emptydll.dll (emptydll.dpr in SystemcallRetriever folder)

    - emptyprocess.exe (emptyprocess.dpr in SystemcallRetriever folder)

    - systemcallsignal.exe (systemcallsignal.dpr in SystemcallRetriever folder)

    - Systemcallretriever.exe(change anything if needed) (Systemcallretriever.dpr in SystemcallRetriever folder)

    - Kernelmoduleunloader.exe (Kernelmoduleunloader.dpr in "dbk32\Kernelmodule unloader" folder)

    - Project1.exe (Project1.dpr in Tutorial folder)

    4b)copy all of these files to a folder

    WhateverEngine.exe (Cheatengine.exe)
    Whatever.sys (dbk32.sys)
    Whatever.dll (dbk32.dll)
    driver.dat
    Cehook.dll
    stealth.dll ( Rolling Dice suggests you that you don't need to use Stealth.dll - it may cause lagging ) ( it's your opinion to put it in or not )
    PScan.dll
    emptydll.dll
    emptyprocess.exe
    systemcallsignal.exe
    Systemcallretriever.exe
    Kernelmoduleunloader.exe
    Project1.exe
    (Missing files will cause errors when you execute.)

    Best Lcuk At Hacking


    VIDEO TUTORIAL OFF ALL THIS IS COMMING IN 2 WEEKS BY ME


    3N1P // 3 NICK 1 PERSON

    MENTAL81 // DISFUSION // KRISTI81

  2. The Following 22 Users Say Thank You to mental81 For This Useful Post:

    billy9999 (03-28-2010),bima_pk (04-29-2010),BooYa (09-24-2009),cchisholm14 (12-03-2009),fleahlit (07-30-2012),Fotographer96 (09-20-2011),Googleiscool (10-14-2009),Gunner03 (02-15-2008),harmkiller (03-13-2009),isosplz (01-20-2015),Kirge (08-02-2008),lemonlaw95 (12-29-2008),Lonely Tedy Bear (06-16-2011),masterslug (08-18-2010),matypatty (09-09-2009),NF5AH (12-05-2009),Orinion77 (03-01-2015),rogerioneythor (06-18-2013),Soulex (07-08-2009),Taylor Suewift (12-13-2015),wankstah (02-10-2010),zlavik (04-01-2009)

  3. #2
    Cataldo's Avatar
    Join Date
    Mar 2007
    Gender
    male
    Location
    Florida
    Posts
    142
    Reputation
    10
    Thanks
    16
    TY

    and do you forgive me for my one post, i was just pissed @ ragman...

    Sorry again
    Cataldo

  4. #3
    shadowsecret's Avatar
    Join Date
    Mar 2007
    Posts
    128
    Reputation
    10
    Thanks
    0
    hey nice tut. sry but no help for me i already pumped 4 UCE's out in 2 weeks but no need anymore my warrock account was deleted

  5. #4
    arunforce's Avatar
    Join Date
    Dec 2005
    Gender
    male
    Location
    A place for amigos
    Posts
    24,701
    Reputation
    4747
    Thanks
    12,562
    My Mood
    Yeehaw
    So now stealing is your bit?

    https://forum.****************/viewtopic.php?p=217670

    Hah, so this is just the tip of the iceberg, since he's quoting someone who ACTUALLY wrote the tutorial.

    Seeing how the image link backs to:
    https://sppow93.googlepages.com/

    And looking at your past topics/posts, it's not hard to assume that your bullshitting and you don't know how to hack/code.
    Last edited by arunforce; 04-09-2007 at 09:52 PM.



    BRING BACK BT, BRING BACK SAGA, BRING BACK VF, BRING BACK MPGHCRAFT, BRING BACK HABAMON


  6. #5
    shadowsecret's Avatar
    Join Date
    Mar 2007
    Posts
    128
    Reputation
    10
    Thanks
    0
    lol sry mental but u got told

  7. #6
    mental81's Avatar
    Join Date
    Feb 2007
    Posts
    72
    Reputation
    10
    Thanks
    26
    Actually arunforce this is a common tutorial that me and my friends puted togheter at cheat engine forums. Also i didnt take the all credit for it exept the name , that would be cuss i added fix for gameguard and i made the tutorial somewhat more nub friendly . Also u sead 4 UCE in 2 Wekk i can do 1 UCE in 30 min .

    We even had a competition on time my was second Dark Byte needed 21 to make one .

    Anyways this is 70% my tutorial .

  8. #7
    mental81's Avatar
    Join Date
    Feb 2007
    Posts
    72
    Reputation
    10
    Thanks
    26
    https://sppow93.googlepages.com/preparation

    This is original tutorial /// And for the me not being coder/hacker i proven my
    self to public i arranged two competitions where 2 people got my Giga Hack
    i sent some people my hw spoofer and more . I did more then you ever have arunforce . Tell me when was the alst time u released something . I think you are just Daves friend so he lets you be admin so you canc have accses to hiden forums .

    Prove you arent that . Release something good for public . Something that you made alone , I have nothing against you but when someone say iam not good at something that i know i am good at it makes me angry .

    I helped public so much people asked me for my mini hack i gaved the hack i given my giga hack to 5 people i gived my UCE and more and more stuff to public non of them are stolen .

    Sorry man but you arent that right .

  9. #8
    mental81's Avatar
    Join Date
    Feb 2007
    Posts
    72
    Reputation
    10
    Thanks
    26
    Also iam makeing a VIDEO on how to make UCE will you say i stole that two . ROFL ROFL ROFL

  10. #9
    iverson954360's Avatar
    Join Date
    Jan 2006
    Gender
    male
    Posts
    10,280
    Reputation
    940
    Thanks
    1,656
    My Mood
    Dead
    k you triple post again, and i will cock slap you
    Hip Hop thread Part 1 (No Longer Updated): https://www.mpgh.net/forum/316-music-...-hop-list.html
    Part 2 (No Longer Updated): https://www.mpgh.net/forum/2-general/...ad-pt-2-a.html
    Part 3: COMING SOON











  11. #10
    lolhackerlol's Avatar
    Join Date
    Apr 2007
    Gender
    male
    Posts
    298
    Reputation
    13
    Thanks
    0
    Can u atualy put the links to download plez

  12. #11
    mental81's Avatar
    Join Date
    Feb 2007
    Posts
    72
    Reputation
    10
    Thanks
    26
    Quote Originally Posted by iberson View Post
    k you triple post again, and i will cock slap you
    Oh your a dirty BUD . Rofl Soz for triple post . &&

  13. #12
    Cataldo's Avatar
    Join Date
    Mar 2007
    Gender
    male
    Location
    Florida
    Posts
    142
    Reputation
    10
    Thanks
    16

    ?????????????????????????????????????????????????? ?

    Where do we download the stuff, i googled some.. most i found but you didnt put links..

  14. #13
    mental81's Avatar
    Join Date
    Feb 2007
    Posts
    72
    Reputation
    10
    Thanks
    26
    ye i 4got to include the links // Anyway here you can find this tutorial its was made by / Flasher / Some Korean Guy / Smartz993 / Me

    Some asistance from Dark Byte // We all have our diffirent way of making it
    so we had to put the best thing togheter .

  15. #14
    wesjj's Avatar
    Join Date
    Feb 2007
    Gender
    male
    Posts
    74
    Reputation
    10
    Thanks
    0
    dont attack mental81 that he just picked 1 tutorial.
    you didnt posted it right?

  16. #15
    neoxquick's Avatar
    Join Date
    Mar 2007
    Posts
    117
    Reputation
    10
    Thanks
    1
    never the less guys mental81 he is good makes a lot of research to bypass all.. above all he provided those who are making protections to refix it shame but ok :P

    hope ppl learn from it

    Slovenia RULES :

    bye

Page 1 of 4 123 ... LastLast

Similar Threads

  1. How to make a Undetected Cheat Engine
    By ndk721 in forum Game Hacking Tutorials
    Replies: 8
    Last Post: 07-07-2014, 11:36 PM
  2. Oengine [Undetected Cheat Engine]
    By Naeron in forum WarRock - International Hacks
    Replies: 173
    Last Post: 07-13-2007, 02:47 PM
  3. Undetected Cheat Engine + CT 5/31 Released
    By ccuuyyjj in forum WarRock Korea Hacks
    Replies: 13
    Last Post: 06-06-2007, 03:28 PM
  4. Undetected Cheat Engine + Vip Account
    By warrockk1ngs in forum Trade Accounts/Keys/Items
    Replies: 10
    Last Post: 06-03-2007, 02:58 PM
  5. How To Get Hacks With Cheat Engine 5.3?
    By naomelembro14 in forum WarRock - International Hacks
    Replies: 1
    Last Post: 02-20-2007, 01:26 AM