Ch40zz-C0d3r (03-12-2013),crookk (03-29-2013),demtrios (03-12-2013),[MPGH]Flengo (03-12-2013),luizimloko (03-13-2013),Otaviomorais (03-12-2013),R3d_L1n3 (03-12-2013)
.. copyed post from teh uc..
Hi guys,
Got leaked, for the same reason as unlimited ammo.
Here you are:
All credits goes to me, I did this find a lot of time ago. Before execute every check, this function is getting called and if AL register is to 0 every check is going to return.Code:... Tools: bool isRunning( const char* name ) { HANDLE SnapShot = CreateToolhelp32Snapshot( TH32CS_SNAPPROCESS, 0 ); if( SnapShot == INVALID_HANDLE_VALUE ) return false; PROCESSENTRY32 procEntry; procEntry.dwSize = sizeof( PROCESSENTRY32 ); if( !Process32First( SnapShot, &procEntry ) ) return false; do { if( strcmp( procEntry.szExeFile, name ) == 0 ) return true; } while( Process32Next( SnapShot, &procEntry ) ); return false; } DWORD GetProcessID(char* name) { PROCESSENTRY32 pe = {sizeof(PROCESSENTRY32)}; HANDLE hand = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS,0); if(Process32First(hand, &pe)) { while (Process32Next(hand, &pe)) { if(!strcmp(pe.szExeFile, name)) return pe.th32ProcessID; } } CloseHandle(hand); } DWORD GetModuleAddress(DWORD proc, const char *modname) { HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, proc); if( snapshot == INVALID_HANDLE_VALUE ) return 0; MODULEENTRY32 mod; mod.dwSize = sizeof(MODULEENTRY32); if( Module32First(snapshot, &mod) ) { if( strcmp(mod.szModule, modname) == 0 ) return (unsigned long)mod.modBaseAddr; while( Module32Next(snapshot, &mod) ) { if( strcmp(mod.szModule, modname) == 0 ) return (unsigned long)mod.modBaseAddr; } return 0; } else return 0; } Code: bool bBlackCipherProcessOpened = false; HANDLE hCipherInstanceProcess; DWORD dwCipherPID; void WriteBlackCipherBypass() { BYTE MOVAL0RET[6] = {0xB0, 0x00, 0xC2, 0x04, 0x00}; while(true) { if(!bBlackCipherProcessOpened) { if(isRunning(STRING_BLACKCIPHER_MODULE ) ) { if(!bBlackCipherProcessOpened) { dwCipherPID = GetProcessID(STRING_BLACKCIPHER_MODULE); hCipherInstanceProcess = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_CREATE_THREAD | PROCESS_VM_OPERATION | PROCESS_VM_WRITE | PROCESS_VM_READ, 0, dwCipherPID); bBlackCipherProcessOpened = true; } } } else { DWORD dwEHSvcModule = GetModuleAddress(dwCipherPID, STRING_EHSVC_MODULE); if(dwEHSvcModule !=0) { WriteProcessMemory(hCipherInstanceProcess, (void *)0x421800, MOVAL0RET, 5, 0); CloseHandle(hCipherInstanceProcess); ExitThread(0); } } Sleep(200); } } .. CreateThread(0, 0, (LPTHREAD_START_ROUTINE)WriteBlackCipherBypass, 0, 0, 0); ..
Last edited by disav0w_; 03-12-2013 at 07:55 AM.
Ch40zz-C0d3r (03-12-2013),crookk (03-29-2013),demtrios (03-12-2013),[MPGH]Flengo (03-12-2013),luizimloko (03-13-2013),Otaviomorais (03-12-2013),R3d_L1n3 (03-12-2013)
this working?
and even fuck ne?
you copy the codes and does not add the credits due?
link you copied and even fuck ne?
you copy the codes and does not add the credits due?
Last edited by renildomarcio; 03-12-2013 at 08:13 AM.
dude you forgot the credits for sure, this guy is way harder saw .....
Last edited by diegosarria12; 03-12-2013 at 08:17 AM.
how i use this code wher i put it pls help
Everything always gets out on the CA section
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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Creditos @donoob
Last edited by Ch40zz-C0d3r; 03-12-2013 at 12:25 PM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
I'm donoob from the forum I copyed this.
Well, you're really unfair, at least give them credits...
He IS DONOOB from the other site you saw it on. WHY ARE CREDITS NEEDED IF HES THE ONE WHO MADE IT AND HES THE ONE RELEASING IT... AKA THE SAME PERSON...
thats just dumb to say "give credits man" when credits go to himself... read post twice and you will see hes the one who coded it.
We just talked 1 second before this post, Its all right...
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k