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  1. #1
    luizimloko's Avatar
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    Updated Address and Classes 15/03/2013

    Code:
    #define WeaponMgr		0xCD8F44
    #define PlayerMgr		0xC71C78
    #define ILTClient	        0x47E86C
    Code:
    //Generated using ReClass 2011 by DrUnKeN ChEeTaH
    //Credits: DrUnKeN ChEeTaH => Reclass Tool, luizimloko => Make the classes
    
    class ILTClient;
    class WeaponManager;
    class BasicPlayerInfo;
    
    class ILTClient
    {
    public:
    char _0x0000[512];
    	VOID(WINAPIV *RunConsoleCommand)(CHAR *Command); //0x****
    };//Size=0x0204
    
    class WeaponManager
    {
    public:
    char _0x0000[2060];
    	float WeaponRange; //0x**** 
    char _0x0810[12];
    	float NoGrenadeDamage; //0x****
    char _0x0820[580];
    	float Knife360°; //0x****
    char _0x0A68[8];
    	float FastKnife_1; //0x****
    char _0x0A74[32];
    	float FastKnife_2; //0x****
    char _0x0A98[88];
    	float NoScope; //0x****
    char _0x0AF4[4];
    	float FastKnife_3; //0x****
    char _0x0AFC[20];
    	float NoWeight; //0x****
    char _0x0B14[292];
    	float NoReload; //0x****
    	float NoChange; //0x****
    char _0x0C40[216];
    };//Size=0x0D18
    
    class BasicPlayerInfo
    {
    public:
    	float BaseInfoPointer;//0x00
    	float MovementSpeed;//0x04
    	float MovementWalkRate;//0x08
    	float MovementDuckWalkRate;//0x0C
    	float MovementSideMoveRate;//0x10
    	float MovementFBRunAnimRate;//0x14
    	float MovementLRRunAnimRate;//0x18
    	float MovementFBWalkAnimRate;//0x1C
    	float MovementLRWalkAnimRate;//0x20
    	float MovementAccelation;//0x24
    	float MovementFriction;//0x28
    	float JumpTime;//0x2C
    	float JumpVelocity;//0x30
    	float JumpLandedWaitTime;//0x34
    	float JumpLandedNoJumpTimeRate;//0x38
    	float JumpRepeatPenaltyMoveRate;//0x3C
    	float JumpRepeatPenaltyHeightRate;//0x40
    	float JumpLandedMovePenaltyTimeRate;//0x44
    	float JumpLandedMovePenaltyMoveRate;//0x48
    	float PVPosDefault;//0x4C
    	float PVRotationDefault;//0x50
    	float PVModelFOV;//0x54
    	float PVModelAspect;//0x58
    	char _0x0000[8];
    	float PVOnlyMoveFlipTime;//0x64
    	float PVOnlyMoveGap;//0x68
    	float Unknown_00;//0x6C
    	float Unknown_01;//0x70
    	float DamagePenaltyTime;//0x74
    	float DamagePenaltyMoveRate;//0x78
    	float C4PlantTime;//0x7C
    	float C4DefuseTime;//0x80
    	float MaxCanDefuseDistance;//0x84
    	float CharacterHiddenAlpha;//0x88
    	float CharacterHiddenWalkAlpha;//0x8C
    	float CharacterHiddenRunAlpha;//0x90
    	float MovementHiddenRate;//0x94
    };
    Code:
    //////////////// Usage /////////////////////
    ILTClient *ILTClientPointer = *(ILTClient **)((DWORD)GetModuleHandle("CShell.dll") + ITLClient);
    WeaponManager *WeaponManagerPointer = *(WeaponManager **)((DWORD)GetModuleHandle("CShell.dll") + WeaponMgr);
    BasicPlayerInfo *BasicPlayerInfoPointer = *(BasicPlayerInfo **)((DWORD)GetModuleHandle("CShell.dll") + PlayerMgr);
    ////////////////////////////////////////////

  2. The Following 7 Users Say Thank You to luizimloko For This Useful Post:

    6ixth (04-17-2013),Coder.DiasII (03-18-2013),dreek1 (03-15-2013),FooChaos (03-17-2013),Hacker Fail (03-17-2013),hellrodrigo (03-15-2013),Otaviomorais (03-18-2013)

  3. #2
    O conhecimento é o caminho para liberdade.
    MPGH Member
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    vlw @luizimloko
    Public Hack:
    Jun 2012 / Dec 2017

  4. #3
    Rullez's Avatar
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    Belo trabalho ...






  5. #4
    BACKD00R's Avatar
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    Como que usa?



     

    Skype : BACKD00R-MPGH

     

    • Contributor: October, 31th 2011
    • CA BR Minion: January, 03th 2012
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  6. #5
    Rullez's Avatar
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    Quote Originally Posted by BACKD00R View Post
    Como que usa?
    Boa pergunta !!!

    Como que usa Isso ?






  7. The Following User Says Thank You to Rullez For This Useful Post:

    edwss (03-17-2013)

  8. #6
    felipe_fel's Avatar
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    Poderia falar qual desses ai é o wallhack?

  9. #7
    'SmoLL's Avatar
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    ja vi um negocio desse uma vez, acho que foi quando o pc travou e deu tela azul

  10. #8
    FooChaos's Avatar
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    Quote Originally Posted by 'SmoLL View Post
    ja vi um negocio desse uma vez, acho que foi quando o pc travou e deu tela azul
    Se vc percebeu , ele apagou os Hexa decimais contados depois do Ponteiro

    Não sei se é Bug ou ele apagou mesmo

    Code:
    char _0x0000[2060];
    	float WeaponRange; //0x****
    Pq assim nego , pode tentar usar o Reclass e falar que ele que é Zika no Bagulho
    ~My Signs








  11. #9
    Rullez's Avatar
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    Quote Originally Posted by FooChaos View Post


    Se vc percebeu , ele apagou os Hexa decimais contados depois do Ponteiro

    Não sei se é Bug ou ele apagou mesmo

    Code:
    char _0x0000[2060];
    	float WeaponRange; //0x****
    Pq assim nego , pode tentar usar o Reclass e falar que ele que é Zika no Bagulho
    Logico que ele apagou..
    Não quer ser vitima de Leech






  12. #10
    RobinC's Avatar
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    Thanx for this

  13. #11
    Lithmus's Avatar
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    Não tenho a mínima ideia de como usar mas bom trabalho!

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