6ixth (04-17-2013),Coder.DiasII (03-18-2013),dreek1 (03-15-2013),FooChaos (03-17-2013),Hacker Fail (03-17-2013),hellrodrigo (03-15-2013),Otaviomorais (03-18-2013)
Code:#define WeaponMgr 0xCD8F44 #define PlayerMgr 0xC71C78 #define ILTClient 0x47E86CCode://Generated using ReClass 2011 by DrUnKeN ChEeTaH //Credits: DrUnKeN ChEeTaH => Reclass Tool, luizimloko => Make the classes class ILTClient; class WeaponManager; class BasicPlayerInfo; class ILTClient { public: char _0x0000[512]; VOID(WINAPIV *RunConsoleCommand)(CHAR *Command); //0x**** };//Size=0x0204 class WeaponManager { public: char _0x0000[2060]; float WeaponRange; //0x**** char _0x0810[12]; float NoGrenadeDamage; //0x**** char _0x0820[580]; float Knife360°; //0x**** char _0x0A68[8]; float FastKnife_1; //0x**** char _0x0A74[32]; float FastKnife_2; //0x**** char _0x0A98[88]; float NoScope; //0x**** char _0x0AF4[4]; float FastKnife_3; //0x**** char _0x0AFC[20]; float NoWeight; //0x**** char _0x0B14[292]; float NoReload; //0x**** float NoChange; //0x**** char _0x0C40[216]; };//Size=0x0D18 class BasicPlayerInfo { public: float BaseInfoPointer;//0x00 float MovementSpeed;//0x04 float MovementWalkRate;//0x08 float MovementDuckWalkRate;//0x0C float MovementSideMoveRate;//0x10 float MovementFBRunAnimRate;//0x14 float MovementLRRunAnimRate;//0x18 float MovementFBWalkAnimRate;//0x1C float MovementLRWalkAnimRate;//0x20 float MovementAccelation;//0x24 float MovementFriction;//0x28 float JumpTime;//0x2C float JumpVelocity;//0x30 float JumpLandedWaitTime;//0x34 float JumpLandedNoJumpTimeRate;//0x38 float JumpRepeatPenaltyMoveRate;//0x3C float JumpRepeatPenaltyHeightRate;//0x40 float JumpLandedMovePenaltyTimeRate;//0x44 float JumpLandedMovePenaltyMoveRate;//0x48 float PVPosDefault;//0x4C float PVRotationDefault;//0x50 float PVModelFOV;//0x54 float PVModelAspect;//0x58 char _0x0000[8]; float PVOnlyMoveFlipTime;//0x64 float PVOnlyMoveGap;//0x68 float Unknown_00;//0x6C float Unknown_01;//0x70 float DamagePenaltyTime;//0x74 float DamagePenaltyMoveRate;//0x78 float C4PlantTime;//0x7C float C4DefuseTime;//0x80 float MaxCanDefuseDistance;//0x84 float CharacterHiddenAlpha;//0x88 float CharacterHiddenWalkAlpha;//0x8C float CharacterHiddenRunAlpha;//0x90 float MovementHiddenRate;//0x94 };Code://////////////// Usage ///////////////////// ILTClient *ILTClientPointer = *(ILTClient **)((DWORD)GetModuleHandle("CShell.dll") + ITLClient); WeaponManager *WeaponManagerPointer = *(WeaponManager **)((DWORD)GetModuleHandle("CShell.dll") + WeaponMgr); BasicPlayerInfo *BasicPlayerInfoPointer = *(BasicPlayerInfo **)((DWORD)GetModuleHandle("CShell.dll") + PlayerMgr); ////////////////////////////////////////////
6ixth (04-17-2013),Coder.DiasII (03-18-2013),dreek1 (03-15-2013),FooChaos (03-17-2013),Hacker Fail (03-17-2013),hellrodrigo (03-15-2013),Otaviomorais (03-18-2013)
vlw @luizimloko
Public Hack:Jun 2012 / Dec 2017
Belo trabalho ...
edwss (03-17-2013)
Poderia falar qual desses ai é o wallhack?
ja vi um negocio desse uma vez, acho que foi quando o pc travou e deu tela azul
Thanx for this
Não tenho a mínima ideia de como usar mas bom trabalho!