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  1. #16
    master131's Avatar
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    Quote Originally Posted by jordan12345679 View Post
    Hmm would it be possible to overwrite existing sounds byte by byte so its the same size but just produce 'no' sound?
    I've already tried playing around with it. The SABS/SABL store MD5 or SHA1 hashes (can't remember which one) of the audio data around the end of the file and I don't fully understand how that is used yet.
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  2. #17
    black-dragon12's Avatar
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    how does this bring an advantage?
    and how to use it?

  3. The Following User Says Thank You to black-dragon12 For This Useful Post:

    dhener7 (05-19-2013)

  4. #18
    master131's Avatar
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    Quote Originally Posted by black-dragon12 View Post
    how does this bring an advantage?
    and how to use it?
    This is not a hack. Read the first post.
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    Handy Tools/Hacks:
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    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
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    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
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  5. #19
    ~Syphox's Avatar
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    Quote Originally Posted by black-dragon12 View Post
    how does this bring an advantage?
    and how to use it?
    The ability to read. You don't got it.

  6. #20
    DutchAirForce's Avatar
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    Awesome gonna try it

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