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  1. #1
    R4v0r's Avatar
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    WeaponMgr Signature

    Since mine did a fucked up job, I'm asking you guyes IF any of you have an CANA WeaponMgr sig, via PM or whatever.
    This code won't be used in pub hacks. My own PVT hack.
    I know how to find the address manually but I fail this time at logging it. I can provide correct CANA weaponmgr addie as proof.

    THanks!

  2. #2
    matypatty's Avatar
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    Quote Originally Posted by R4v0r View Post
    Since mine did a fucked up job, I'm asking you guyes IF any of you have an CANA WeaponMgr sig, via PM or whatever.
    This code won't be used in pub hacks. My own PVT hack.
    I know how to find the address manually but I fail this time at logging it. I can provide correct CANA weaponmgr addie as proof.

    THanks!
    if you can find it manually, just find it and compare bytes with previous patches.
    For example:
    Patch one
    FF DD FF BB FF CC
    Patch two
    FF AA FF BB FF CC
    Patch three
    FF AA FF BB FF CC

    your sig would be:
    FF 00 FF BB FF CC
    mask:
    x?xxxx

    with the ? indicating the non important bytes(ones that are not consistent throughout all patches)

    bad explanation but you should get the general idea.
    Last edited by matypatty; 03-23-2013 at 02:34 AM.

  3. #3
    R3d_L1n3's Avatar
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    Quote Originally Posted by matypatty View Post


    if you can find it manually, just find it and compare bytes with previous patches.
    For example:
    Patch one
    FF DD FF BB FF CC
    Patch two
    FF AA FF BB FF CC
    Patch three
    FF AA FF BB FF CC

    your sig would be:
    FF 00 FF BB FF CC
    mask:
    x?xxxx

    with the ? indicating the non important bytes(ones that are not consistent throughout all patches)

    bad explanation but you should get the general idea.
    I Already made topic about that , and he did same but it aint working for him

    my suggest search on ida an find other place :S

  4. #4
    R4v0r's Avatar
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    Quote Originally Posted by matypatty View Post


    if you can find it manually, just find it and compare bytes with previous patches.
    For example:
    Patch one
    FF DD FF BB FF CC
    Patch two
    FF AA FF BB FF CC
    Patch three
    FF AA FF BB FF CC

    your sig would be:
    FF 00 FF BB FF CC
    mask:
    x?xxxx

    with the ? indicating the non important bytes(ones that are not consistent throughout all patches)

    bad explanation but you should get the general idea.
    Already tried like, R3d_L1n3 sed, I came up with:
    Code:
    "\x8B\x0D\x00\x00\x87\x37\x8D\x47\x01\x50\x89\x44\x24\x24\x8B\x44", "xx??xxxxxxxxxxxx"
    but not working..

  5. #5
    Ch40zz-C0d3r's Avatar
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    https://www.mpgh.net/forum/207-combat...ignatures.html
    Use that knowledge and please read my last post for an update which simplifies everything a bit!
    Also make sure to use the right start offset and size, not just code size like most c&p people do..

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  6. #6
    Skaterforeva1's Avatar
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    Why not just use sig maker plugin?




    ^Suck it!

  7. #7
    arun823's Avatar
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    Quote Originally Posted by Skaterforeva1 View Post
    Why not just use sig maker plugin?
    Why would you use a sig maker plugin when you can make the sig scan with your own brain, besides the sig maker plugins don't ALWAYS work.

    Also @R4v0r, just get the WeaponMgr address from the EU version and look it up in Cshell, then make the sig scan off of the EU version.
    Last edited by arun823; 03-25-2013 at 02:10 PM.
    Reversing is the only way to move forward.

  8. The Following User Says Thank You to arun823 For This Useful Post:

    matypatty (03-26-2013)

  9. #8
    R4v0r's Avatar
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    Quote Originally Posted by arun823 View Post
    Why would you use a sig maker plugin when you can make the sig scan with your own brain, besides the sig maker plugins don't ALWAYS work.

    Also @R4v0r, just get the WeaponMgr address from the EU version and look it up in Cshell, then make the sig scan off of the EU version.
    I don't think that will work, signatures from EU are different to NA - BR - RU, since they all had the awesome patch which fucked up everyone, EU didn't have it yet...

  10. #9
    arun823's Avatar
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    Quote Originally Posted by R4v0r View Post


    I don't think that will work, signatures from EU are different to NA - BR - RU, since they all had the awesome patch which fucked up everyone, EU didn't have it yet...
    Wut, lmao, I got my sig scan after the NA patch from EU, works fine. You have no idea what you're talking about, just create a sig scan for the address which points to the address you want and then from there create a static offset. Not that hard.
    Reversing is the only way to move forward.

  11. #10
    R4v0r's Avatar
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    Thanks all for the help, I fixed it. My sig was correct all the time, it was the register problem, which I fixed

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