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  1. #1
    loo4crn's Avatar
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    korea warrock opk source code C++ err.....

    struct vectorA
    {
    float x,z,y;
    };//0x00C

    DWORD playerptr = 0x00D1A7AC;

    struct CPlayer
    {
    char Unknown1[66308]; //0x0
    float X; //0x10304
    char Unknown2[4]; //0x10308
    float Y; //0x1030C
    char Unknown3[4]; //0x10310
    float Z; //0x10314
    };

    struct CBase
    {
    CPlayer* local; //0x0000
    char unknown4[72]; //0x0004
    CPlayer** player; //0x004C
    char unknown80[48]; //0x0050
    };//Size=0x0080(128)

    struct CLocal
    {
    char unknown0[32]; //0x0000
    vectorA pos; //0x0020
    char unknown44[36]; //0x002C
    float pitch; //0x0050
    float yaw; //0x0054
    char unknown88[16]; //0x0058
    float down; //0x0068
    float up; //0x006C
    float fovx; //0x0070
    float fovy; //0x0074
    };//Size=0x0078(120)

    CBase *g_pBase = (CBase*)playerptr;





    char unknown[] <--- number ?;;

  2. #2
    MJCreado's Avatar
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    even you have full source of that. you still need to bypass the bugtrap of wrkorea.

  3. #3
    loo4crn's Avatar
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    Structure .. only need to know which

  4. #4
    .Joker's Avatar
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    You only need CPlayer, CBase.. and also, you're gonna get detected because of bugtrap..

  5. #5
    loo4crn's Avatar
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    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;

    number number number number number number err !!!!!!!!!!!!!

  6. #6
    WhiteHat PH's Avatar
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    @MJCreado yeah right ... ^^






    When Im gone dont forget me cause I will come back someday.



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  7. #7
    Inset_'s Avatar
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    struct vectorA
    {
    float x,z,y;
    };//0x00C

    DWORD playerptr = 0x00D1A7AC;

    struct CPlayer
    {
    char Unknown1[66308]; //0x0
    float X; //0x10304
    char Unknown2[4]; //0x10308
    float Y; //0x1030C
    char Unknown3[4]; //0x10310
    float Z; //0x10314
    };

    struct CBase
    {
    CPlayer* local; //0x0000
    char unknown4[72]; //0x0004
    CPlayer** player; //0x004C
    char unknown80[48]; //0x0050
    };//Size=0x0080(128)

    struct CLocal
    {
    char unknown0[32]; //0x0000
    vectorA pos; //0x0020
    char unknown44[36]; //0x002C
    float pitch; //0x0050
    float yaw; //0x0054
    char unknown88[16]; //0x0058
    float down; //0x0068
    float up; //0x006C
    float fovx; //0x0070
    float fovy; //0x0074
    };//Size=0x0078(120)

    CBase *g_pBase = (CBase*)playerptr;

    struct CBase
    {
    CPlayer* local; //0x0000
    char unknown4[72]; //0x0004
    CPlayer** player; //0x004C
    char unknown80[48]; //0x0050
    };//Size=0x0080(128)

    error ^^

  8. #8
    AeroMan's Avatar
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    Quote Originally Posted by loo4crn View Post
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;

    number number number number number number err !!!!!!!!!!!!!
    That number means a size from the one to the next adress

  9. #9
    FroZeNeYe's Avatar
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    Quote Originally Posted by loo4crn View Post
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;
    char unknown[] <--- number ?;;

    number number number number number number err !!!!!!!!!!!!!
    RemotePointer - PlayerPointer = []

  10. #10
    WhiteHat PH's Avatar
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    acheche!!!]






    When Im gone dont forget me cause I will come back someday.



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