Code:
Coder.Dias Logger
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[ Entry Points | Code Sizes | Off Sets ]
Engine Entry Point : 0x1000
Engine .code Size : 0x32BE00
Engine .code Offset : 0x1000
CShell Entry Point : 0x1000
CShell .code Size : 0x617E00
CShell .code Offset : 0x1000
ClientFX Entry Point : 0xE6A0000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000
[ Adress Encontrados ]
#define LTClientEXE 0x48B6E0
#define LTClientEXE 0x48B6E0
#define ShotTroughtWalls 0x375115D6
#define EspName1 0x3725D0A9
#define EspName2 0x3725D12F
#define WeaponRange1 0x37516F49
#define WeaponRange2 0x375172C9
#define RapidFire 0xA4868B3E
#define SuperBullets 0x375115D6
#define NoRecoil 0x374BEDFC
#define NoReload 0x37516CC1
#define DeviceGame 0x9279F0
#define PlayerStatus 0x37847DD8
#define CameraUpdate 0x374C31BF
#define PlayerByIndex 0x372CC280
#define RemoteKill1 0x37517071
#define RemoteKill2 0x37517072
#define RemoteKill3 0x375173F1
#define RemoteKill4 0x375173F2
#define GetConsoleInt 0x373D4ED0
#define GetFontHand 0x373C0730
#define LTBase 0x378236E0
#define PlayerMgr 0x37881454
#define ClientInfoMgr 0x37822C38
#define LocalPlayer 0x372CCC70
#define DrawPrimitive 0x81BA58
#define SendToServer 0x4764B0
#define GCS 0x3786A460
[ Completed ]