Rance-Sama (03-29-2013)
Sends a packet.
Heals the player.Code:Game.SessionInstance.send(Object);
Grants access to the player's skill deck.Code:Game.SessionInstance.me.player.healStat(String, int);
Switches the game state(map, battle, etc.)Code:Game.SessionInstance.me.player.skillDeck[0-4];
Some player properties.Code:switchState(String, Object);
Code:Game.SessionInstance.me.player.intLight; Game.SessionInstance.me.player.intNeutral; Game.SessionInstance.me.player.intMaxElement; Game.SessionInstance.me.player.intGold; Game.SessionInstance.me.player.intHPMax;
Rance-Sama (03-29-2013)
Here's a few I've found.
Code:Game.Session.Instance.me.player.intHP; Game.Session.Instance.me.player.intHPMax; Game.Session.Instance.me.player.intATP; Game.Session.Instance.me.player.intDFP; Game.Session.Instance.me.player.intFire; Game.Session.Instance.me.player.intIce; Game.Session.Instance.me.player.intEnergy; Game.Session.Instance.me.player.intEarth; Game.Session.Instance.me.player.intWater; Game.Session.Instance.me.player.intNeutral; Game.Session.Instance.me.player.intChaos; Game.Session.Instance.me.player.intLight; Game.Session.Instance.me.player.intShadow; Game.Session.Instance.me.player.intStamina; Game.Session.Instance.me.player.intPower; Game.Session.Instance.me.player.intInitiative; Game.Session.Instance.me.player.intLuck; Game.Session.Instance.me.player.intCrit; Game.Session.Instance.me.player.intBlock; Game.Session.Instance.me.player.intAlignment; Game.Session.Instance.me.player.intElement; Game.Session.Instance.me.player.intReflect; Game.Session.Instance.me.player.chargeElement;
how to use these?
a tutorial please?
Is anyone making a trainer?
I'm confused.
Added them to @zerobrium 's thread and sticked them
https://www.mpgh.net/forum/672-overso...ul-loader.html
/closed this one
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