Thread: DIP Engine Hook

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  1. #1
    [H]aaBX's Avatar
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    DIP Engine Hook



    Just wanted to share where the game calls DrawIndexedPrimitive, you can use this to make a wallhack etc. You can also hook things like SetPixelShader and SetTexture - functions, where the objects are being rendered.

    You just get the opcodes + bytes. Do the rest yourself :P

    Code:
    8B86 AC010000    MOV EAX,DWORD PTR DS:[ESI+1AC]
    8B08             MOV ECX,DWORD PTR DS:[EAX]
    57               PUSH EDI
    52               PUSH EDX
    6A 03            PUSH 3
    50               PUSH EAX
    8B81 44010000    MOV EAX,DWORD PTR DS:[ECX+144]

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  2. #2
    XarutoUsoCrack's Avatar
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    That are already posted in External forum (UC).

  3. #3
    V I's Avatar
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    Why to hook SetTexture when it doesn't support strides, just hook DrawTexture and you can make chams easily and more things.

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    Quote Originally Posted by VI View Post
    That are already posted in External forum (UC).
    No it isn't. You posted useless stuff like GetFVF.

    @VI
    It's an Engine Hook, so you don't need to use strides?

    Edit:
    Tell me more about DrawTexture, I never heard of it since it doesn't exist.
    Last edited by [H]aaBX; 03-30-2013 at 09:42 AM.

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  5. #5
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    Quote Originally Posted by [H]aaBX View Post
    No it isn't. You posted useless stuff like GetFVF.

    @VI
    It's an Engine Hook, so you don't need to use strides?

    Edit:
    Tell me more about DrawTexture, I never heard of it since it doesn't exist.
    Doesn't exit ? kkkkkkkkkk
    i don't need to tell you about it then /lmao.
    go ask pro coders and they'll tell u.
    i thought ur thread tittle was d3d9 not engine , my bad.
    Last edited by V I; 03-30-2013 at 09:51 AM.

  6. #6
    XarutoUsoCrack's Avatar
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    I posted, ES, Present, BeginScene, Reset, DIP, SetTexture, GetFlags and much more stuff.

  7. #7
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    Quote Originally Posted by XarutoUsoCrack View Post
    I posted, ES, Present, BeginScene, Reset, DIP, SetTexture, GetFlags and much more stuff.
    Look what you said to the "DIP" you found:
    Code:
    =DIP obs: This isen't real one DIP. 168 in deci = 360 / 4 = 90, 90 D3D9 Vtable = GetFVF.
    If 0x168 is DrawIndexedPrimitive then is 1 + 1 = 3?

    Edit:
    @VI xD




    I asked the DirectX SDK ..
    Last edited by [H]aaBX; 03-30-2013 at 10:14 AM.

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  8. #8
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    Nice for You.

  9. #9
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    Quote Originally Posted by [H]aaBX View Post


    Just wanted to share where the game calls DrawIndexedPrimitive, you can use this to make a wallhack etc. You can also hook things like SetPixelShader and SetTexture - functions, where the objects are being rendered.

    You just get the opcodes + bytes. Do the rest yourself :P

    Code:
    8B86 AC010000    MOV EAX,DWORD PTR DS:[ESI+1AC]
    8B08             MOV ECX,DWORD PTR DS:[EAX]
    57               PUSH EDI
    52               PUSH EDX
    6A 03            PUSH 3
    50               PUSH EAX
    8B81 44010000    MOV EAX,DWORD PTR DS:[ECX+144]
    Eh...

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    Quote Originally Posted by Blue View Post
    Eh...
    Are you kidding me?
    Do you even know what this is?

    Thanks @Scynix for this awesome picture
     


  11. #11
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    Quote Originally Posted by [H]aaBX View Post
    Are you kidding me?
    Do you even know what this is?
    I wouldn't be commenting if I didn't.

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  12. #12
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    Quote Originally Posted by Blue View Post
    I wouldn't be commenting if I didn't.
    Yes you are?
    Then explain it please and tell me why you think its shit ..

    Thanks @Scynix for this awesome picture
     


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    Quote Originally Posted by [H]aaBX View Post
    Yes you are?
    Then explain it please and tell me why you think its shit ..
    Jelly.

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  14. #14
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    Quote Originally Posted by Blue View Post
    Jelly.
    I hate people like you.

    Thanks @Scynix for this awesome picture
     


  15. #15
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    Quote Originally Posted by [H]aaBX View Post
    I hate people like you.
    I you to.

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