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  1. #16
    RobinC's Avatar
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    Just allocating the addy..Not?

  2. #17
    giniyat101's Avatar
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    Quote Originally Posted by ~FALLEN~ View Post
    Not even going to start on how bad that code is...
    That awkward moment when you discover its just a troll
    @kmanev073
    you had the following mistakes:
    size:identifier not found
    WeaponMgr:identifier not found
    typedef line:gun and float are swapped and no ;
    addy:identifier not found

    PLAESE HELP!!!
    IAM NEED HACK ONE HIT BADLEY HLEP MY!!! (acting like a noob before a real one comes )
    EDET: MINE FREND FIXED CODE AND NOW IAM HAVE ANTI KIK!!!
    THANCS VERI MATCH!!
    Last edited by giniyat101; 04-09-2013 at 03:01 PM.

  3. The Following User Says Thank You to giniyat101 For This Useful Post:

    Lightning (08-11-2013)

  4. #18
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    Quote Originally Posted by giniyat101 View Post
    That awkward moment when you discover its just a troll
    @kmanev073
    you had the following mistakes:
    size:identifier not found
    WeaponMgr:identifier not found
    typedef line:gun and float are swapped and no ;
    addy:identifier not found

    PLAESE HELP!!!
    IAM NEED HACK ONE HIT BADLEY HLEP MY!!! (acting like a noob before a real one comes )
    EDET: MINE FREND FIXED CODE AND NOW IAM HAVE ANTI KIK!!!
    THANCS VERI MATCH!!
    OMG fuckin nice !!! anyway you should be able to fix this code alone... (not using it)

  5. #19
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    Wow.. That's helps me alot! Thanks...... ♥

  6. #20
    giniyat101's Avatar
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    Quote Originally Posted by kmanev073 View Post
    OMG fuckin nice !!! anyway you should be able to fix this code alone... (not using it)
    AIM NOT UNDARSTAND!!


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  7. #21
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    how to do it ?

  8. #22
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    wow!! Awsome

  9. #23
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    Witch addys i must put in the field ADDY ?

  10. #24
    giniyat101's Avatar
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    Quote Originally Posted by vinke2013 View Post
    Witch addys i must put in the field ADDY ?
    @dakr54‏ ‏‎


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  11. #25
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    Code:
    DWORD pWeaponMgr       = *(DWORD*)(CShell + WeaponMgr  );
    if(pWeaponMgr != NULL)
    {
    arrayOfGuns = (int*) malloc(4*sizeof(int)) + pWeaponMgr;
    for (int i = 0; i < 1000; i ++)
    {
    typedef float gun;
    gun MyGun = *(float*)(arrayOfGuns + 4*i + AmmoDamage);
    MyGun = 999999;
    free (arrayOfGuns);
    }
    }
    where's the problem @kmanev073 ?

  12. #26
    vinke2013's Avatar
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    THis is not working in eu i don't make one hit and other addys don't work also !

  13. #27
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    Very good way, and thank you...

  14. #28
    Bane.'s Avatar
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    Where should i exacly put this code?, sorry iam new at this...

  15. #29
    rabir007's Avatar
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    Quote Originally Posted by Pingo View Post
    For the life of me, i can't work out how this could work.
    It's the allocating part...

    Can you explain the code alittle?
    example
    Code:
    arrayOfGuns=(int *) malloc(size*sizeof(int)) + WeaponMgr;
    Allocating memory and adding it to the WeaponMgr would result it the wrong address wouldn't it?
    It would in c# and vb.
    Managed codes have some Bult-In fucks, so they always change pointers (without the programmer place it into the code), and do some shit in the process...
    Thats why Native codes much faster than Managed...







  16. #30
    kmanev073's Avatar
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    @giniyat101 the logic of rabir ^^^^^^^^

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