wServer>realm>StatsManager.cs at line 92, edit the function to this:
Actually looks like to me that 10f is not enough, if someone wants to try some values to find the best one, you're welcome: I'm too lazy to do it myself.Code:public float GetMPRegen() { var wis = GetStats(6); if (player.HasConditionEffect(ConditionEffects.Quiet)) return 0; return 0.5f + wis / 16.7f; //was 125f }
Thanks to @runekri3 for the values calculations.
Last edited by Trapped; 04-14-2013 at 09:27 AM.
Actually looking at the wiki page, it says at 0 wis its 0.5 and increases about 0.06 per point
That should be like this:
That is if I understood everything right and wiki is correct.Code:public float GetMPRegen() { var wis = GetStats(6); if (player.HasConditionEffect(ConditionEffects.Quiet)) return 0; return 0.5f + wis / 16.7f; //was 125f }
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david2137159 (04-14-2013)
@runekri3 You are right. I will update the thread, giving you credits for the values. Thanks.
Fprrr (04-19-2013)
Thanks man! +Thanks [:
Is this still the current calculation?
(image from realmeye)
YEP cock