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  1. #1
    6ixth's Avatar
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    Lightbulb Como Usar Classes BasicPlayerInfo

    Hi



    primeiramente você tem que ter a definições a seguir atualizada:

    Code:
    #define CryptCShell           /*CShell.dll*/XorStr<0xB0,11,0xE45690BF>("\xF3\xE2\xDA\xD6\xD8\xD9\x98\xD3\xD4\xD5"+0xE45690BF).s
    #define PlayerMgr		0x???????

    Add New Item classe.h:
    Code:
    class BasicPlayerInfo;
    
    class BasicPlayerInfo
    {
    public:
    	float BaseInfoPointer;//0x00
    	float MovementSpeed;//0x04
    	float MovementWalkRate;//0x08
    	float MovementDuckWalkRate;//0x0C
    	float MovementSideMoveRate;//0x10
    	float MovementFBRunAnimRate;//0x14
    	float MovementLRRunAnimRate;//0x18
    	float MovementFBWalkAnimRate;//0x1C
    	float MovementLRWalkAnimRate;//0x20
    	float MovementAccelation;//0x24
    	float MovementFriction;//0x28
    	float JumpTime;//0x2C
    	float JumpVelocity;//0x30
    	float JumpLandedWaitTime;//0x34
    	float JumpLandedNoJumpTimeRate;//0x38
    	float JumpRepeatPenaltyMoveRate;//0x3C
    	float JumpRepeatPenaltyHeightRate;//0x40
    	float JumpLandedMovePenaltyTimeRate;//0x44
    	float JumpLandedMovePenaltyMoveRate;//0x48
    	float PVPosDefault;//0x4C
    	float PVRotationDefault;//0x50
    	float PVModelFOV;//0x54
    	float PVModelAspect;//0x58
    	char _0x0000[8];
    	float PVOnlyMoveFlipTime;//0x64
    	float PVOnlyMoveGap;//0x68
    	float Unknown_00;//0x6C
    	float Unknown_01;//0x70
    	float DamagePenaltyTime;//0x74
    	float DamagePenaltyMoveRate;//0x78
    	float C4PlantTime;//0x7C
    	float C4DefuseTime;//0x80
    	float MaxCanDefuseDistance;//0x84
    	float CharacterHiddenAlpha;//0x88
    	float CharacterHiddenWalkAlpha;//0x8C
    	float CharacterHiddenRunAlpha;//0x90
    	float MovementHiddenRate;//0x94
    };
    Na sua base você irá adicionar o seguinte code:

    Code:
    DWORD CShell = (DWORD)GetModuleHandleA( CryptCShell );
    BasicPlayerInfo *BasicPlayerInfoPointer = *(BasicPlayerInfo **)(CShell + PlayerMgr);
    Assim você pode add varias funções mas nunca troca o BasicPlayerInfoPointer no caso dessa classe:

    Code:
    BasicPlayerInfoPointer->função = valor;
    Você adiciona as funções.EX:

    Code:
    if(speed){
    	BasicPlayerInfoPointer->MovementSpeed= 3000.0f; 
    	}
    
    if(c4hack){
    	BasicPlayerInfoPointer->C4DefuseTime =3.0f;*
    	}
    Obs: Algumas funções como MovementSpeed não se deve colocar valor muito alto, porque vai dar erro no client.

    Ex de hacker:Seeghost;



    Créditos:
    @luizimloko
    @DrUnKeN ChEeTaH
    @Rullez
    Last edited by 6ixth; 04-18-2013 at 09:44 AM.

  2. The Following 5 Users Say Thank You to 6ixth For This Useful Post:

    dreek1 (04-18-2013),Fєηix (07-06-2013),FUFYN (05-27-2013),gusdnide (04-19-2013),sheko34444 (06-05-2015)

  3. #2
    FUFYN's Avatar
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    LOL é impressão minha ou eu to ficando mais inteligente? consegui entender quase tudo menos o começo

  4. #3
    djdanielmoreno's Avatar
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    mais uma duvida,qnd vc vai cria hacker sem ser detected meio jogo
    belo tutorial

  5. #4
    XarutoUsoCrack's Avatar
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    Tudo isso ta sendo checado pelo CShell.dll, qualquer alteraçao (qualquer valor que seja) uma hora vai dar erro de Client.

  6. #5
    JamesRo's Avatar
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    Acho que dá pra fazer um trainer 'indetectável' usando hook d3d, mas ainda daria erros de client...

  7. #6
    FUFYN's Avatar
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    X-Trap pegando tudo '-'

  8. #7
    gusdnide's Avatar
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    Quote Originally Posted by FUFYN View Post
    X-Trap pegando tudo '-'
    Num quero pagar que sei usar nao mais, se sabe como usa?

  9. #8
    FUFYN's Avatar
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    Quote Originally Posted by gusdnide View Post
    Num quero pagar que sei usar nao mais, se sabe como usa?
    Sei sim assim como desenvolvo meus propios injectores

  10. The Following User Says Thank You to FUFYN For This Useful Post:

    gusdnide (04-21-2013)

  11. #9
    Rullez's Avatar
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    Quote Originally Posted by FUFYN View Post
    Sei sim assim como desenvolvo meus propios injectores
    O que Classes de BasicPlayerInfo
    tem haver com seus injectors ?






  12. #10
    FUFYN's Avatar
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    Quote Originally Posted by Rullez View Post
    O que Classes de BasicPlayerInfo
    tem haver com seus injectors ?
    Nada falei so pra 'acresentar minha resposta' :S pq?

  13. #11
    Hacker Fail's Avatar
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    Quote Originally Posted by FUFYN View Post
    LOL é impressão minha ou eu to ficando mais inteligente? consegui entender quase tudo menos o começo
    Pegando ou não, não é muito difícil de se entender estes códigos...
    Member Level 1 since November, 2011
    Contributor since March, 2015
    Game Hacking Team : 06/14/2017

     

  14. #12
    BACKD00R's Avatar
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    Isso ta postado aqui faz 600 anos!

    https://www.mpgh.net/forum/242-crossf...e-classes.html

    Quote Originally Posted by Hacker Fail View Post
    Pegando ou não, não é muito difícil de se entender estes códigos...
    ta de brinks né?



     

    Skype : BACKD00R-MPGH

     

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