ah yes. we use this code to make it.
Code:
int Magnet = 0;
if(Magnet == 0){
DWORD MagnetNew = (DWORD)GetModuleHandleA("i3FrameWorkDx.dll")+0x00000; // offset Middlez Freeze
writeASM((void*)(MagnetNew),(void*)(PBYTE)"\x30",1);//Off
}
if(Magnet == 1){
DWORD MagnetNew = (DWORD)GetModuleHandleA("i3FrameWorkDx.dll")+0x00000; // offset Middlez Freeze
writeASM((void *)(MagnetNew),(void*)(PBYTE)"\x63",1);// On
and it only works for SOME point blank, and it doesnt work for project blackout anymore. they updated their bugtrap system
Originally Posted by
FroZeNeYe
this is what we called ONE POSITION KILL but this screenshot is for WarRock, its forcing your + opponents position to a certan value for example 0
---------- Post added at 03:27 PM ---------- Previous post was at 03:24 PM ----------
@Qmo woops didnt realize that you already answered it.