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  1. #1
    -[I]fLuX's Avatar
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    -[I]fLuX Address Log 05/08/2013

    Hi Guys
    i want to post my addy log for you

    Code:
    /-------------------[I]fLuX Addy Log Start------------------\
    // Text Engine //
    #define DrawTextEngine1 0x2DB270
    #define DrawTextEngine2 0xDBD1C8
    
    // Message Box //
    #define VertexLockFailed 0xBCFB0
    
    // Removed //
    
    // Weapon //
    #define weaponMgr 0xDB1694
    #define ChangeWeaponAnimRatio 0xC40
    #define ReloadAnimRatio 0xC3C
    #define CrossHairRatioPerRealSize 0x3B8C
    #define PerturbMin 0x53C
    #define PerturbMax 0x6A4
    #define BulletPosOffset 0x3534
    #define ShotReactPitch 0x3714
    #define DetailPerturbShot 0xEFC
    #define DetailReactPitchShot 0x1064
    #define DetailReactYawShot 0x11CC
    #define KnifeNormalAniRate 0xA74
    #define KnifeNormalAngle 0xA6C
    #define Knockback 0x3CD0
    #define MoveSpeedPenalty 0xB14
    #define Range 0x80C
    #define AmmoDamage 0x81C
    #define BoomDurationDamage 0x3B39
    #define RepeatFire 0xAEC
    #define DamageVariantionFactor 0x838
    
    // Player Pointer //
    #define PlayerPtr 0x4B3138
    #define PlayerPtrOffset 0x54
    #define WalkInAir 0x5F8
    
    // ESP //
    #define ESP 0x4A4B70
    #define GetBoneAddress 0x4A20A0
    #define dwCPlayerStart 0x743C
    #define MEOffset 0x7444
    #define dwCPlayerSize 0x4C8
    
    // Client Error Remove //
    #define Client28_3 0x324675
    // Removed //
    
    // Wall //
    #define WallMgr 0xDB167C
    #define TextureType 0x57C
    #define EdgeShotEnabled 0x568
    #define WallShotEnabled 0x56C
    #define PerfectWallShotEnabled 0x570
    
    // Player Info //
    #define PlayerMgr 0xD4A3C8
    
    // Push To Console //
    #define PTC 0x4A4B64
    #define PTCOffset 0x200
    
    // Bug Damage //
    #define DamageZone 0x438AC4
    #define DamagePerSec 0x438AB4
    #define VisibleZoneIndex 0x438A28
    
    // crossfire.exe //
    #define Wallhack 0x6E74C4
    #define SeeGhost 0x6E74D8
    #define IntersectSegment 0x60E600 //thx @pceumel
    /-------------------[I]fLuX Addy Log Ende------------------\
    thx @~FALLEN~ @sdkfnlsa and if i forgot someone pm me
    Last edited by -[I]fLuX; 05-08-2013 at 03:45 AM.
    •Contributor: June, 29th 2013


    My Sources:
    Injector
    Memory Base
    D3D9 Hook
    Hooked Memory Base




  2. #2
    nwouh's Avatar
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    For CFPH ?

  3. #3
    Sneak84's Avatar
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    I told you in PM that with BoomDurationDamage only you can't disable smoke effect and asked to help me with that feature, but sure gods will never talk with conventional people.

  4. #4
    -[I]fLuX's Avatar
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    Quote Originally Posted by nwouh View Post
    For CFPH ?
    i don't have cfph
    •Contributor: June, 29th 2013


    My Sources:
    Injector
    Memory Base
    D3D9 Hook
    Hooked Memory Base




  5. #5
    INEVERSCAMME's Avatar
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    No Download Link ?!

    ---------- Post added at 01:14 PM ---------- Previous post was at 01:13 PM ----------

    i want to play with this hack

    ---------- Post added at 01:26 PM ---------- Previous post was at 01:14 PM ----------

    is it C# or C++ ?!

  6. #6
    Janitor's Avatar
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    Quote Originally Posted by INEVERSCAMME View Post
    No Download Link ?!

    ---------- Post added at 01:14 PM ---------- Previous post was at 01:13 PM ----------

    i want to play with this hack

    ---------- Post added at 01:26 PM ---------- Previous post was at 01:14 PM ----------

    is it C# or C++ ?!
    You can use this in any coding language , but mostly it's efficient in C++.
    This isn't a hack , it's just some offsets and pointers to make a hack.

  7. #7
    3D's Avatar
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    See Ghost On CF.exe ?!?

  8. #8
    Sneak84's Avatar
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    Quote Originally Posted by kareem111 View Post
    See Ghost On CF.exe ?!?
    leeched from here.

  9. The Following User Says Thank You to Sneak84 For This Useful Post:

    ARGB (05-08-2013)

  10. #9
    INEVERSCAMME's Avatar
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    Quote Originally Posted by Temperrr View Post

    You can use this in any coding language , but mostly it's efficient in C++.
    This isn't a hack , it's just some offsets and pointers to make a hack.
    Thx For Informations

    ---------- Post added at 02:10 AM ---------- Previous post was at 02:09 AM ----------

    Quote Originally Posted by kareem111 View Post
    See Ghost On CF.exe ?!?
    Kareem I Want you in Bussines Add me on Skype Kingbodo2@yahoo.com or facebook tag_malek@yahoo.com

  11. #10
    -[I]fLuX's Avatar
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    Quote Originally Posted by Sneak84 View Post
    leeched from here.
    lol i had see ghost before he posted it
    •Contributor: June, 29th 2013


    My Sources:
    Injector
    Memory Base
    D3D9 Hook
    Hooked Memory Base




  12. #11
    giniyat101's Avatar
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    Quote Originally Posted by -[I]fLuX View Post
    lol i had see ghost before he posted it
    Iam still able to do see ghost by editing basicplayerinfo butemgr.
    ofc leechers here couldnt figure this out because it isnt leaked to pastebin like weapon editing . they will never figure it out even knowing its client errors can be bypassed the same way.


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  13. #12
    kjbmarr's Avatar
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    Quote Originally Posted by giniyat101 View Post
    Iam still able to do see ghost by editing basicplayerinfo butemgr.
    ofc leechers here couldnt figure this out because it isnt leaked to pastebin like weapon editing . they will never figure it out even knowing its client errors can be bypassed the same way.
    How to bypass? It gives me client error 28_3

  14. #13
    kur's Avatar
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    Looks Good!

  15. #14
    Njahs's Avatar
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    How do you search the Addys?

  16. #15
    XXkillerFin1's Avatar
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    #define PTC 0x4A4B64
    #define PTCOffset 0x200

    Are out dated, I am not sure but I think so
    Helping newbies in coding
    Skype:aksuli21

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