Code:
if (cross)
if(cross)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 28, y, x + 28, y + 1};
D3DRECT rec2 = { x, y - 28, x + 1, y + 28};
D3DRECT rec3 = { x, y - 22, x + 1, y + 22};
D3DRECT rec4= { x - 22, y, x + 22, y + 1};
D3DRECT rec5 = { x, y - 18, x + 1, y + 18};
D3DRECT rec6= { x - 18, y, x + 18, y + 1};
D3DRECT rec7= { x - 12, y, x + 12, y + 1};
D3DRECT rec8 = { x, y - 12, x + 1, y + 12};
D3DRECT rec9 = { x, y - 8, x + 1, y + 8};
D3DRECT rec10= { x - 8, y, x + 8, y + 1};
D3DRECT rec11= { x, y - 4, x + 1, y + 4};
D3DRECT rec12= { x - 4, y, x + 4, y + 1};
D3DRECT rec13= { x, y - 2, x + 1, y + 2};
D3DRECT rec14= { x - 2, y, x + 2, y + 1};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,160,0,255), 0, 0);
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,160,0,255), 0, 0);
pDevice->Clear(1, &rec3, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,160,0,255), 0, 0);
pDevice->Clear(1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,160,0,255), 0, 0);
pDevice->Clear(1, &rec5, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,255,192,203), 0, 0);
pDevice->Clear(1, &rec6, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,255,192,203), 0, 0);
pDevice->Clear(1, &rec7, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,0,255,0), 0, 0);
pDevice->Clear(1, &rec8, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,0,255,0), 0, 0);
pDevice->Clear(1, &rec9, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,255,255,0), 0, 0);
pDevice->Clear(1, &rec10, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,255,255,0), 0, 0);
pDevice->Clear(1, &rec11, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,255,160,0), 0, 0);
pDevice->Clear(1, &rec12, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,255,160,0), 0, 0);
pDevice->Clear(1, &rec13, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,255,0,0), 0, 0);
pDevice->Clear(1, &rec14, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,255,0,0), 0, 0);
}
[/B][/SIZE][/COLOR][/FONT]