Here is a fully commented source dump for a module base + how to use it. (Please note this is a old one i had a while ago that i don't use anymore.
Code:
package me.slcoolj.neptune.modules.base;
public class Module
{
public String display;
public int color;
private int key;
private boolean displaying;
protected boolean enabled;
public Module(String par1Str, int par2, int par3, boolean par4)
{
this.display = par1Str;
this.color = par2;
this.key = par3; //The modules key (use keycodes)
this.displaying = par4; //The fourth parameter is to check if you want it displaying into a arraylist (make a arraylist with a check on modules being enabled)
}
/**Getters*/
public String getDisplayName(){return this.display;}
public String getConfigName(){return this.configName;}
public int getColor(){return this.color;}
public int getKey(){return this.key;}
public boolean isEnabled(){return this.enabled;}//Gets the state. i.e if(ModuleManager.hack.isEnabled())
public boolean shouldDisplay(){return this.displaying;}
/**Toggle shit*/
public void toggle()
{
this.enabled = !this.enabled;
if (this.enabled){this.onEnabled();}
else if (!this.enabled)
{this.onDisabled();}
}
public void toggleOff()
{this.enabled = false; this.onDisabled();}
public void toggleOn()
{this.enabled = true; this.onEnabled();}
/**On'ers? idfk*/
public void onEnabled()
{this.enabled = true;}
public void onDisabled()
{this.enabled = false;}
/**All the stuff that will do certain things depending on what hook is put into them by a hook.java class*/
public void preMotionUpdate() {}//Before the motion update in entityclientplayer
public void postMotionUpdate() {}//After the motion update in entityclient player
public void on********date() {}//onUpdate in EntityClientPlayer or in EntityPlayerSP it's LivingUpdate or something
public void onCommand(String var1) {}//if(par1Str.startsWith(.) && !par1Str.startsWith(.); something like that i don't remember in the onSendMessage or something. Entityclientplayer
//Do more for yourself!
}
Now heres how to use it.
Code:
package me.slcoolj.neptune.modules.example;
import me.slcoolj.neptune.modules.base;
import net.minecraft.client.*;
public class Example extends Module{
public Example(){
super("Example", 0xFFFFFF, 33/**This keycode is F*/, true);
}
private Minecraft mc = Minecraft.getMinecraft();
@override
public void onEnabled(){
mc.thePlayer.addChatMessage("ERMAHGERD MERDULE");
}
Thank you for reading if you actually read this instead of copying and pasting.
Also if my grammar or anything is off i'm very tired, so excuse it.