Hey, I've ran into a new problem.. I initialized my classes and tried to debug the LocalPlayer address to check if it's a valid pointer for my classes to check my position. Well, it's apparently not a valid pointer.. Here is the address I'm using (And for those of you who log in their base, I'll share my pattern to)
Address
Code:
define ADR_LocalPlayer 0x372A7920
Pattern
Code:
#define PATT_LOCALPLAYER "\x8B\x41\x08\x6A\x00\x50\xE8\x00\x00\x00\x00"
#define MASK_LOCALPLAYER "xxxxxxx????"
Here is my class for Object since I am using the origin offset to check position
Code:
class _Object
{
public:
char Unknown0[4]; //0x0000
D3DXVECTOR3 origin; //0x0004
D3DXVECTOR3 HeadOrigin; //0x0010
};
Here is my PlayerInfo where I'm grabbing Object
Code:
class PlayerInfo
{
public:
__int32 Ping;
__int32 index;
char unknown0[12];
char Name[12];
char unknown1[12];
_Object *obj;
__int32 Kills;
__int32 Deaths;
__int32 KillsWhileAlive;
DWORD pUnknown1;
DWORD pUnknown2;
DWORD pUnknown3;
__int32 pSuicide;
__int32 pKillsAfterJoin;
__int32 pDoubleKill;
__int32 pMultiKill;
__int32 pUltraKill;
__int32 pFantastic;
char unknown3[4];
__int32 HeadShots;
__int32 pFTMission;
char unknown4[8];
__int32 Team;
char unknown5[4];
__int8 IsDead;
char unknown6[307];
__int32 pRank;
char unknown7[80];
__int32 pFTScore;
BYTE pFTSpawn;
char unknown8[3];
__int32 pFTLongestLife;
__int32 pFTKill;
char unknown9[80];
PlayerInfo* pNext;
};
here is how I'm initializing it
Code:
PlayerInfo * pLocal;
GetLocalPlayer = (lpGetLocalPlayer)(ADR_LocalPlayer);
ulThis = (unsigned long)(pGameClientShell->GetClientInfoMgr());
pLocal = GetLocalPlayer(ulThis);
and here is how I'm trying to check my position
Code:
if(ValidPointer(pLocal))
{
if((pLocal->obj->origin.x && pLocal->obj->origin.y && pLocal->obj->origin.z) == 0.0f)
{
sprintf(CantFindPos, "Can't Find Position");
Menu->DrawTextL(10, 10, WHITE, CantFindPos, pFont);
}else{
sprintf(FoundPos, "PosX - %d\nPosY - %d\nPosZ - %d", pLocal->obj->origin.x, pLocal->obj->origin.y, pLocal->obj->origin.z);
Menu->DrawTextL(10, 10, WHITE, FoundPos, pFont);
}
}
But it just returns "Can't Find Position" even when I'm spawned and walking around. I know my classes are being initialized, but what could I be doing wrong? Any help would be nice.
P.S., my gameclientshell class is fine, I even used the address for GetClientInfoMgr straight up and it still didn't work..