It's detected already!!!
Here is my simple base(Followed tutorial)
Not big suprise if source is failed because I am not PRO coder and not PRO in C++.Code:#include <windows.h> #define WeaponPointer 0xFCC5A4 #define NoReload 0xC3C bool noreload = true; DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll"); DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponPointer); void Hacks() { for(;;){ *(char*)(CShell + 0x42D43C) = 'G'; //no bug damage(not sure if working) //No Reload(Not sure if pointers are correct) if(noreload) { if (pWeaponMgr) { for(int i=0; i<445; i++) { if((*(DWORD*)((*(DWORD*)(CShell+pWeaponMgr))+(4*i))) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+pWeaponMgr))+(4*i))) + NoReload) = 100; } } } Sleep(50); } } BOOL WINAPI DllMain(HINSTANCE module, DWORD dwReason, LPVOID lpvReserved) { if(dwReason == DLL_PROCESS_ATTACH) { CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks, 0, 0, 0); MessageBoxA(0, "Have Fun!\nBy XXkillerFin\nwww.MPGH.net", "Injected!", 0); } return TRUE; }
So, I need help in Error, Xtrap will detect it when I inject it in game and I will put picture of it.
Way to Bypass this? Sorry If noob Q, I really need help
EDIT:Sorry about my English
Last edited by XXkillerFin1; 06-11-2013 at 02:30 PM.
It's detected already!!!
Crossfire Projects
Made 21 Feature (Memory Hack)
Respect ListPress
@ComboDance
@mamo007
@GaaD
@Olwayy
@Biesi
@iSmexy
@derh.acker
@Brimir
@steveroseik
@Hero
@Temperrr
@RullezIF I Helped
![]()
![]()
Need to make it undetected
Code:#define WeaponMgr 0xDB1694
Last edited by 6ixth; 06-11-2013 at 07:12 PM.
Remove the Sleep, encrypt the CShell string and use _beginthreadex instead of CreateThread(the last one may not be needed at all), after that it'll be good to go.
XXkillerFin1 (06-12-2013)
What about that?Code:#define WeaponMgr 0xDB1694
---------- Post added at 03:56 AM ---------- Previous post was at 03:53 AM ----------
@JamesRo Cant use _beginthreadex
---------- Post added at 04:10 AM ---------- Previous post was at 03:56 AM ----------
@JamesRo It's working! I mean It's undetected but hacks are not working. I think I fucked uo the pointers and offsets and other stuff
I disagree, i never encrypt the strings and XT is fine with it.
Code:#pragma region Module base DWORD scBase,mBase,dBase; DWORD Shellbase() { return !scBase ? (scBase = (DWORD)GetModuleHandle("CShell")) : scBase; } DWORD Mainbase() { return !mBase ? (mBase = (DWORD)GetModuleHandle(NULL)) : mBase; } DWORD D3Dbase() { return !dBase ? (dBase = (DWORD)GetModuleHandle("d3d9")) : dBase; } #pragma endregion
Or use PCeumels "Undetected Methode"
https://www.mpgh.net/forum/242-crossf...-hacks-ud.html
It's undetected now and and injection is fine but hacks are not working, I updated the addys but still not working. I think the problem is in void Hacks()
I'm sure Addys are up to date!Code:void Hacks() { bool noreload = true; while(1){ *(char*)(CShell + 0x438ABC) = 0; //damage per second = 0(in dmgZone) *(char*)(CShell + 0x438ACC) = 'G'; //no bug damage(not sure if working) //No Reload if(noreload) { if (pWeaponMgr) { for(int i=0; i<445; i++) { if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload) = 100; } } } } }
Helping newbies in coding
Skype:aksuli21