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  1. #61
    dtx12's Avatar
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    zombie_health_increase - 11BDB9A6
    zombie_health_increase_multiplier - 11BDB9D2
    zombie_health_start - 11BDB98B
    zombie_spawn_delay - 11BDB9E9
    zombie_new_runner_interval - 11BDBA0B
    zombie_max_ai - 11BDBA50
    zombie_intermission_time - 11BDBBD2
    starting_lives - 11BDB95D
    zombie_score_kill_4player - 11BDBBEF
    zombie_score_kill_3player - 11BDBBEF
    zombie_score_damage_normal - 11BDBA0B
    zombie_score_bonus_melee - 11BDB988
    zombie_score_bonus_head - 11BDBBEF
    zombie_score_bonus_neck - 11BDBD71
    zombie_score_bonus_torso - 11BDBA0B
    zombie_flame_dmg_point_delay - 11BDBAD8
    zombie_perk_juggernaut_health - 11BDBDC3
    zombie_powerup_insta_kill_time - 11BDBBB6
    zombie_powerup_point_doubler_time - 11BDBBB6
    zombie_powerup_drop_increment - 11BDBFFF
    zombie_powerup_drop_max_per_round - 11BDC026
    zombie_move_speed_multiplier - 11BDBA2D
    zombie_ai_per_player - 11BDBA2B

    You must change their before map is loaded. Also after editing some of these parameters, i get power up from every zombie.

    Some funny shit
    Last edited by dtx12; 09-04-2013 at 07:21 AM.

  2. #62
    MisterY's Avatar
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    Character ID: 217AF2C (Byte)
    "Hands" ID: 2301F7C (Byte)
    Increase/Decrease the value with 1 to change the model.
     

    [IMG]https://i1291.photobucke*****m/albums/b541/MisterY52/zmshot0007_zpsda6f1e9f.jpg[/IMG]
    [IMG]https://i1291.photobucke*****m/albums/b541/MisterY52/zmshot0006_zps020573db.jpg[/IMG]

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  4. #63
    dtx12's Avatar
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    setperk - 0081B6C0
    unsetperk - 81B940
    spawn - 0083AA00
    setinvisibletoall - 083BC10
    setdvar - 0082FDD0
    hasweapon - 006763C0
    println - 0082F190
    setmodel - 0083CF80
    iprintbold - 0082F220
    disableweapons - 0081A170
    spawnfx - 00843900
    iprintln - 0082F1C0
    getgametypesetting - 0082FCF0
    playsountoteam - 0083C910
    playsound - 0083C780
    spawnstruct - 00609150
    setperks - 00820F80
    playsoundasmaster - 0083C780
    teleport - 008F9C60
    earthquake - 00844E80
    givemaxammo - 006ED630
    weaponinventorytype - 0083FBB0
    setweaponammoclip - 008184A0
    isbonuscardactive - 008470B0
    hasperk - 0081B790
    setdstat - 00837AF0
    incrementplayerstat - 00818FA0
    dropitem - 00815680
    shellshock - 00844FC0
    settext - 00820910
    setgamemodeflags - 0084D930
    print3d - 0082F280
    allowspectateteam - 0081A8C0
    setclientscriptmainmenu - 00819930
    suicide - 00817840
    openmenu - 00818130
    disabledeathstreak - 0081A290
    freezecontrols - 00819F10
    setburn - 00841610
    recordkillmodifier - 00818E30
    weapontype - 0083FA50
    magicgrenadetype - 005EDE00
    ghost - 005844B0
    ghostindemo - 0044B440
    enableaimassist - 00507CD0
    disablezombies - 0084B650
    setslowmotion - 00847E00
    enablezombies - 0084B660
    disableinvulnerability - 0081BAF0
    setgameendtime - 00847DE0
    setmatchflag - 00846170
    visionsetnaked - 008448A0
    uploadstats - 00832720
    recordplayerstats - 00846AF0
    exitlevel - 00845ED0
    endlobby - 008483F0
    recordmatchsummaryzombieendgamedata - 008482C0
    enableinvulnerability - 0081BA80
    setmaxhealth - 0083D160
    debugstar - 0082F590
    setelectrified - 00841720
    turnedhuman - 008178E0
    adddebugcommand - 0082F820
    addtestclient - 00845F60
    setblur - 00848700
    delete - 0083CF10
    reviveplayer - 0081D110
    getplayers - 0083A560
    recordzombierounend - 00848350
    setroundsplayed - 00846040
    setcharacterindex - 00836EC0
    setspawnerteam - 00835000
    setempjammed - 00838F50
    isgodmode - 008300D0
    isinmovemode - 00814550
    startpoisoning - 00842B40
    setspeed - 005E2630
    orientmode - 008FA700
    traversemode - 008FA490
    getfogsettings - 008477D0
    setvolgog - 008444F0
    setexpfog - 00844330
    setteamhasmeat - 00844C90

    Example of use:
    Code:
    typedef int (__cdecl * tBg_GetPerkIndexByName)(char *a1);
    	tBg_GetPerkIndexByName Bg_GetPerkIndexByName_ = (tBg_GetPerkIndexByName)0x562540;
    void setPerk(int client, char *Perk)
    {
    	
    		int PerkIndex = Bg_GetPerkIndexByName_(Perk);
    		int Client = 0x22fca98 + client * 0x57f8;
    	__asm
    	{
    		pushad
    		mov eax,Client
    		mov ecx,PerkIndex
    		mov esi,PerkIndex
    		sar esi,5
    		and ecx,0x1f
    		mov edx,1
    		shl edx,CL
    		add esi,esi
    		add esi,esi
    		OR DWORD PTR DS:[ESI+EAX+0x548],EDX
    		MOV EDI,Client
    		OR DWORD PTR DS:[ESI+EDI+0x5594],EDX
    		popad
    
    	}
    }
    ----------------------------------------------------------
    setPerk(0,"specialty_rof");
    Last edited by dtx12; 09-06-2013 at 04:27 PM.

  5. #64
    epicplayer112211221122's Avatar
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    Zombies 4D1

    G_Client 1
    22FCA98

    G_Client 2
    2302290

    G_Client 3
    2307A88

    G_Client 4
    230D280

    G_Client 1 + 0x18 = GodMode value = 4
    22FCAB0

    G_Client 2 + 0x18 = GodMode value = 4
    23022A8

    G_Client 3 + 0x18 = GodMode value = 4
    2307AA0

    G_Client 4 + 0x18 = GodMode value = 4
    230D298

    G_Client 1 + 0x1EC = NoSpread value = 2
    22FCC84

    G_Client 2 + 0x1EC = NoSpread value = 2
    230247C

    G_Client 3 + 0x1EC = NoSpread value = 2
    2307C74

    G_Client 4 + 0x1EC = NoSpread value = 2
    230D46C

    G_Client 1 + 0x5534 = Player1Name
    2301FCC

    G_Client 2 + 0x5534 = Player2Name
    23077C4

    G_Client 3 + 0x5534 = Player3Name
    230CFBC

    G_Client 4 + 0x5534 = Player4Name
    23127B4

    G_Client 1 + 0x4C = Rapidfire
    22FCAE4

    G_Client 2 + 0x4C = Rapidfire
    23022DC

    G_Client 3 + 0x4C = Rapidfire
    2307AD4

    G_Client 4 + 0x4C = Rapidfire
    230D2CC

    cg_drawBigFPS value = 1
    029CD7E0

    cg_drawlagometer value = 1
    029CD840

    BeDeveloper
    029CEC80

    cg_gun_x
    029D5C50
    029D5C40

    cg_gun_y
    029D5CB0
    029D5CA0

    cg_gun_z
    029D5D00
    029D5D10

    CG_FOV
    02AF2F68

    cg_thirdperson value = 1
    2E490D1C

    sv_cheats 1 value = 1
    029AA680

    sv_cheats 2 value = 1
    029BE600

    g_gravity
    029B66E0

    Low Poly Mesh
    013A6CE4

    g_speed
    029ABB20


    //////!!!!\\\\\
    If there are any wrong adresses tell me

  6. #65
    epicplayer112211221122's Avatar
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    spawn - 0083AA00
    cann you give me a litle example how i can use that?

    typedef int* (__cdecl* tspawn)(int a1, int a2, char* a3);
    static tspawn spawn_ = (tspawn)0x083AA00;
    or idk how sry but please write back

  7. #66
    epicplayer112211221122's Avatar
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    G_Client.cs
    Code:
    	class G_client
        {
            public static int g_client(int Client)
            {
                return  0x22FCA98+ Client * 0x57f8;
            }
            public static int g_client_Model(int Client)
            {
                return 0x22FCA98 - 0x181B6C + (Client * 0x31C);
            }
            public static int ClientWeapIndex = 0x1B8;
            public static int ClientVelocity = 0x34;
            public static int ClientFriction = 0xC;//do stuff
            public static int ClientFreeze = 0x5694;
            public static int ClientViewModel = 0x54F4;
            public static int ClientButtonMonitoring = 0x569C;
            public static int ClientPlayerName = 0x5534;
            public static int ClientAngles = 0x56BC;
            public static int ClientTeam = 0x5504;//dont work i think
            public static int ClientIsAlive = 0x55D0;
            public static int ClientStance = 0xFC;
            public static int ClientGodMode = 0x18;
            public static int ClientSpread = 0x1EC;//if 2 then 1e8 = spread to set
            public static int ClientSetSpread = 0x1E8;
            public static int ClientPerks = 0x548;
            public static int ClientPrimaryCamo = 0x2D8;
            public static int ClientSecondaryCamo = 0x2BC;
            public static int ClientTactical = 0x30C;
            public static int ClientLethal = 0x2F0;
            public static int ClientKillstreak1 = 0x42B;
            public static int ClientKillstreak2 = 0x430;
            public static int ClientKillstreak3 = 0x434;
            public static int PrimaryAmmo = 0x43C;
            public static int SecondaryAmmo = 0x438;
            public static int LethalAmmo = 0x440;
            public static int TacticalAmmo = 0x444;
            public static int LocationSelectorMap = 0x4B0;
            public static int LocationSelectorType = 0x4B4;
            public static int ClientSpectatorMode = 0x5410;//using for noclip
            public static int ClientThermal = 0x19;
            public static int ClientPositionX =0x2C;
            public static int ClientPositionY =0x28;
            public static int ClientPositionZ = 0x40;
            public static int ClientSpeed = 0x54E0;
            public static int Frezze = 0x5684;
    		public static int ConnectionState = 0x5428;
    		
            public static int bytes = 0;
            public enum sessionState_t : int
            {
                SESS_STATE_PLAYING,
                SESS_STATE_DEAD,
                SESS_STATE_SPECTATOR,
                SESS_STATE_INTERMISSION
            };
            public static string getConnectionState(int client)
            {
                byte[] buffer = new byte[4];
                int bytesread;
                ReadProcessMemory(ProcessHandle, (IntPtr)g_client(client) + 0x5428, buffer, 4, bytes);
                bytesread = BitConverter.ToInt32(buffer, 0);
                return Convert.ToString((sessionState_t)bytesread);
            }
            public enum connectionState_t : int
            {
                CON_DISCONNECTED,
                CON_CONNECTING,
                CON_CONNECTED
            };
        }

    Player.cs
    Code:
    	class Player
    	{
    		public static void SetClientSpeed(int client, float value)
            {
                WriteProcessMemory(ProcessHandle, (IntPtr)G_client.g_client(client) + G_client.ClientSpeed, BitConverter.GetBytes(value), (uint)1, bytes);
            }
    		public static void setSpread(int state, int client, int value)
            {
                if (state == 1)
                {
                    WriteProcessMemory(ProcessHandle, (IntPtr)G_client.g_client(client) + G_client.ClientSpread, BitConverter.GetBytes(2), (uint)4, bytes);
                    WriteProcessMemory(ProcessHandle, (IntPtr)G_client.g_client(client) + G_client.ClientSetSpread, BitConverter.GetBytes(value), (uint)4, bytes);
                }
                else
                {
                    WriteProcessMemory(ProcessHandle, (IntPtr)G_client.g_client(client) + G_client.ClientSpread, BitConverter.GetBytes(0), (uint)4, bytes);
                }
            }
    		public static void GiveKillStreaks(int client, int Amount)
            {
                WriteProcessMemory(ProcessHandle, (IntPtr)G_client.g_client(client) + 0x42E, BitConverter.GetBytes(Amount), (uint)4, bytes);
                WriteProcessMemory(ProcessHandle, (IntPtr)G_client.g_client(client) + 0x432, BitConverter.GetBytes(Amount), (uint)4, bytes);
                WriteProcessMemory(ProcessHandle, (IntPtr)G_client.g_client(client) + 0x437, BitConverter.GetBytes(Amount), (uint)4, bytes);
            }
    		public static void position(int client, float X, float Y, float Z)
            {
                WriteProcessMemory(ProcessHandle, (IntPtr)G_client.g_client(client) + G_client.ClientPositionX, BitConverter.GetBytes(X), (uint)4, bytes);
                WriteProcessMemory(ProcessHandle, (IntPtr)G_client.g_client(client) + G_client.ClientPositionY, BitConverter.GetBytes(Y), (uint)4, bytes);
                WriteProcessMemory(ProcessHandle, (IntPtr)G_client.g_client(client) + G_client.ClientPositionZ, BitConverter.GetBytes(Z), (uint)4, bytes);
            }
    		public static void Thermal_vision(int client, int state)
            {
                if (state == 1)
                {
                    WriteProcessMemory(ProcessHandle, (IntPtr)G_client.g_client(client) + G_client.ClientThermal, new byte[] { 0x16 }, (uint)1, bytes);
                }
                else
                {
                    WriteProcessMemory(ProcessHandle, (IntPtr)G_client.g_client(client) + G_client.ClientThermal, new byte[] { 0x00 }, (uint)1, bytes);
                }
            }
    	}
    hope you like

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  9. #67
    LillilateX's Avatar
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    PlusOps2 GunPosition

    Code:
    cg_gun_x: 25D98E0 | Float (Best = 3-5)
    cg_gun_y: 25D9940 | Float (10 for left handed)
    cg_gun_z: 25D99A0 | Float (-3 for CoD4 Style)
    XP and Prestige (Probably already posted)
    Code:
    XP: 2B1ECFC | 4 Bytes 
    Prestige: 2B1ECE4 | 4 Bytes

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  11. #68
    A C T I V AE's Avatar
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    Redacted MP:

    Unlimited Ammo Assembly script (Cheat Engine)
    (Primary, Secondary, Granades, Tacticals.)
    Code:
    [ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem:
    mov [eax](int),499
    
    originalcode:
    mov ecx,[eax]
    add ecx,edi
    xor edx,edx
    
    exit:
    jmp returnhere
    
    "t6mp.exe"+1B6791:
    jmp newmem
    nop
    returnhere:
    
    
     
     
    [DISABLE]
    //code from here till the end of the code will be used to disable the cheat
    dealloc(newmem)
    "t6mp.exe"+1B6791:
    mov ecx,[eax]
    add ecx,edi
    xor edx,edx
    //Alt: db 8B 08 03 CF 33 D2
    ---

    Redacted / PlusOps2 ZM:

    PLAYER 1:
    Ammo 1 (probably Primary) : 022FCEC4
    Ammo 2 (probably Secondary) : 022FCED0
    Ammo 3 (I dont know) : 022FCEC0
    Ammo 4 (i dont know) : 022FCECC
    Granades/Semtex : 022FCEC8
    Money : 02302060

    PLAYER 2:
    Ammo 1 (probably Primary) : 023026BC
    Ammo 2 (probably Secondary) : 023026C4
    Ammo 3 (i dont know) : 023026B8
    Ammo 4 (I dont Know) : 023026C8
    Granades/Semtex : 023026C0
    Money: 02307858

  12. #69
    A C T I V AE's Avatar
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    Redacted BO2 MP:

    Unlimted Ammo Remade Assembly scipt (Cheat Engine)
    Primary clip
    Primary mag
    Secondary clip
    Secondary mag
    Killstreaks

    Code:
    [ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)
    alloc(newmem2,2048)
    label(returnhere2)
    label(originalcode2)
    label(exit2)
    
    newmem:
    mov [esi+ecx*4+000003EC],(int)1023
    
    originalcode:
    mov eax,[esi+ecx*4+000003EC]
    
    exit:
    jmp returnhere
    
    "t6mp.exe"+236391:
    jmp newmem
    nop
    nop
    returnhere:
    
    newmem2:
    mov [esi+ecx*4+00000428],(int)1023
    
    originalcode2:
    mov eax,[esi+ecx*4+00000428]
    
    exit2:
    jmp returnhere2
    
    "t6mp.exe"+2F0C51:
    jmp newmem2
    nop
    nop
    returnhere2:
    
    
    
    
    
    
    
    [DISABLE]
    //code from here till the end of the code will be used to disable the cheat
    dealloc(newmem)
    "t6mp.exe"+236391:
    mov eax,[esi+ecx*4+000003EC]
    //Alt: db 8B 84 8E EC 03 00 00
    //code from here till the end of the code will be used to disable the cheat
    dealloc(newmem2)
    "t6mp.exe"+2F0C51:
    mov eax,[esi+ecx*4+00000428]
    //Alt: db 8B 84 8E 28 04 00 00

  13. #70
    MisterY's Avatar
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    Zombie V39 Addresses:
    I = Integer (or 4 Bytes)
    F = Float
    Health = 21C1568 (I)
    Rapid fire = 23427EC (I) - freeze it at 0
    Rapid fire (double tap - perk_weapRateMultiplier) = 29FF5C0 (F) - set it at 0.001, default value is 0.75
    Ammo addresses (I) = 2342BC4, 2342BCC, 2342BD0, 2342BD4, 2342BD8, 2342BC8, 2342BC0, 2342BDC
    Speed = 29F1820 (I) - default value = 190
    Melee range = 29FBBA0 (F) - default value = 55
    Gravity = 29FC4A0 (F) - default value = 800
    Money = 2347D68 (I)
    Jump height = C506FC (F) - default value = 39
    FOV = 2A13420 (F) - default value = 65
    Timescale = 2A045A0 (F) - default value = 1
    Give weapon 1st slot = 2342A04 (I), mob of the dead address = 23429E8
    Give weapon 2nd slot = 2342A3C (I), mob of the dead address = 2342A20
    Give weapon 3rd slot = 2342A58 (I), mob of the dead address = 2342A74
    Unlimited paralyzer (I) = 2342A0C, 2342A44, 2342A60 - freeze them at 0
    No recoil = 4AA863 (Byte) - ON = 117, OFF = 116
    Current weapon id (I) = 21C1420
    Third person (I) = 2E490D1C
    Zombies don't attack (I) (works only on Buried) = 23303F8
    Always prone (I) = 2347F90
    X (F) = 23427C8
    Y (F) = 23427C8 + 4
    Z (F) = 23427C8 + 8
    Name (String) = 2347CD4
    Perk1 (I) = 2342CE8
    Perk2 (I) = 2342CEC
    Give double tap = perk2 + 1048576
    Give mule kick = perk + 1
    Give speed cola = perk + 1048576
    Give jugger = perk + 4
    Give vulture-aid = perk2 + 512
    Give unlimited sprint = perk2 + 1073741824
    Give no fall damage = perk + 16384

    To find the addresses of the other players you have to do:
    Player1 address + [0x57F8 * (PlayerNumber - 1)], for example player 2 money address = 0x2347D68 + [0x57F8 * (2 - 1)]
    For the health address you have to add 0x31C instead of 0x57F8.

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  15. #71
    disabilitor's Avatar
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    Anyone have the new timescale offset?

  16. #72
    Coper's Avatar
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    Exclamation >PlusOps2 Ce Table!<

    TimeScale Included(Someone Asked it)
    Virus Scan:VirusTotal
    This table includes a list with ID's Of Zombie Weapons!
    Process Name: ("pt6zm")
    !!(Weapon slot 2/3 is buggy) So when you select a weapon add some Ammo from the table.
    Enjoy <3
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Coper; 06-28-2015 at 04:58 AM.

    YOU ONLY LIVE ONCE


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  18. #73
    Coper's Avatar
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    NameFake!
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
    <CheatEntries>
    <CheatEntry>
    <ID>55</ID>
    <Description>"Name Changer"</Description>
    <LastState Activated="0" RealAddress="64538BB8"/>
    <Color>80000008</Color>
    <VariableType>String</VariableType>
    <Length>13</Length>
    <Unicode>0</Unicode>
    <ZeroTerminate>1</ZeroTerminate>
    <Address>pt6.dll+B8BB8</Address>
    </CheatEntry>
    </CheatEntries>
    </CheatTable>
    Last edited by Coper; 06-28-2015 at 09:23 AM.

    YOU ONLY LIVE ONCE


  19. #74
    EvilSystem's Avatar
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    Code:
    //OFFSETS
    >>>>> Redacted <<<<<
    VSAT: t6mpv43.exe+ 1F7637C | 2E4911D4 // 4Bytes
    INGAME NAME CHANGE: t6mpv43.exe+1F760D4 | 023760D4 //String

  20. #75
    Coper's Avatar
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    Redacted Zombie CE table V41


    ¬Included

    1:Health

    2:Ammo

    3:Money

    4:No Recoil/116 off 117 on

    5:Rapid Fire/Freeze to Zero

    6:Melee Range/55 Default

    7:Gravity/800 Default

    8:Jump Height/39 Default

    9:FOV/65 Default

    10:TimeScale/1 Default

    11:Speed/190 Default

    12:3RD Person/1 On 0 Off

    13:Give Weapon slot/1,2,3

    https://www.virustotal.com/en/file/8...is/1478424631/
    https://virusscan.jotti.org/en-US/fi...job/fy4fmino4s
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Silent; 11-06-2016 at 02:35 AM. Reason: Added virus scans

    YOU ONLY LIVE ONCE


  21. The Following 2 Users Say Thank You to Coper For This Useful Post:

    pistakilla (01-20-2020),r3aper11 (08-07-2017)

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