Page 3 of 4 FirstFirst 1234 LastLast
Results 31 to 45 of 60
  1. #31
    MeepDarknessMeep's Avatar
    Join Date
    Aug 2012
    Gender
    female
    Posts
    725
    Reputation
    22
    Thanks
    922
    Quote Originally Posted by Dessix View Post
    -snip-
    Will you please show me how one would normally do it? I learned it returns a vector, which you turn into an angle via result:Angle(). But what would one do with the angle after that? Could you show me?

  2. #32
    TheyCallMeDaz's Avatar
    Join Date
    May 2013
    Gender
    female
    Location
    Ukraine
    Posts
    367
    Reputation
    58
    Thanks
    279
    My Mood
    Yeehaw
    Quote Originally Posted by Dessix View Post
    I have taken an engine from a junkyard and brought fire to its chambers- do the same and I will allow you the right to call that engine your own, but in neither case have we claimed that we invented the concept of an engine.
    So effectively what you're saying is you stole a module and changed a header and now it's yours?

  3. The Following User Says Thank You to TheyCallMeDaz For This Useful Post:

    Dessix (06-23-2013)

  4. #33
    Dessix's Avatar
    Join Date
    Sep 2012
    Gender
    female
    Posts
    47
    Reputation
    10
    Thanks
    4
    My Mood
    Inspired
    Quote Originally Posted by MeepDarknessMeep View Post
    Will you please show me how one would normally do it? I learned it returns a vector, which you turn into an angle via result:Angle(). But what would one do with the angle after that? Could you show me?
    At that point you take the UserCmd and call its member function "SetViewAngles" with the first argument being the result from your previous code.

  5. #34
    MeepDarknessMeep's Avatar
    Join Date
    Aug 2012
    Gender
    female
    Posts
    725
    Reputation
    22
    Thanks
    922
    Quote Originally Posted by Dessix View Post
    At that point you take the UserCmd and call its member function "SetViewAngles" with the first argument being the result from your previous code.
    I actually tried that in the beginning, it just sent me spiraling in a circle going up and right.

  6. #35
    Dessix's Avatar
    Join Date
    Sep 2012
    Gender
    female
    Posts
    47
    Reputation
    10
    Thanks
    4
    My Mood
    Inspired
    Quote Originally Posted by MeepDarknessMeep View Post
    I actually tried that in the beginning, it just sent me spiraling in a circle going up and right.
    You should be using negative vectors for the cones- I think that brings you down and to the left on average (ie -VECTOR_5_DEGREES for SMG); If you combine a norecoil with this or, possibly, set the player's EyeAngles to the position you wanted to be aiming at (The second argument to manipulateshot) you should end up with a steady camera and Nospread.

    Edit:

    And for those who would do me verbal harm (Sticks and stones etc...), here is the page wherein I found the base for this source, riddled with race conditions, threading issues, leaks, and a problem where garbage collection was eating certain arguments before they were to be accessed:
    https://facepunch.com/showthread.php?t=1058885
    If it makes you less hurt, I declare this Nospread to be a derivative work from code originally posted by one MayorBee of Facepunch.
    Last edited by Dessix; 06-23-2013 at 08:32 PM.

  7. #36
    MeepDarknessMeep's Avatar
    Join Date
    Aug 2012
    Gender
    female
    Posts
    725
    Reputation
    22
    Thanks
    922
    Awesome release!

    This is how I did it for TTT

    vecCone = Vector( -1 * lp:GetActiveWeapon().Primary.Cone, -1 * lp:GetActiveWeapon().Primary.Cone, 0 )
    DS_manipulateShot(DS_md5PseudoRandom(DS_getUCMDCom mandNumber(cmd)), vecTarget, vecCone):Angle()

  8. The Following 2 Users Say Thank You to MeepDarknessMeep For This Useful Post:

    Dessix (06-23-2013),Fisheater (06-23-2013)

  9. #37
    Jaos's Avatar
    Join Date
    Mar 2013
    Gender
    male
    Location
    City 17
    Posts
    216
    Reputation
    10
    Thanks
    30
    My Mood
    Fine
    How do i use this?

  10. #38
    TheyCallMeDaz's Avatar
    Join Date
    May 2013
    Gender
    female
    Location
    Ukraine
    Posts
    367
    Reputation
    58
    Thanks
    279
    My Mood
    Yeehaw
    Quote Originally Posted by Dessix View Post
    You should be using negative vectors for the cones- I think that brings you down and to the left on average (ie -VECTOR_5_DEGREES for SMG); If you combine a norecoil with this or, possibly, set the player's EyeAngles to the position you wanted to be aiming at (The second argument to manipulateshot) you should end up with a steady camera and Nospread.

    Edit:

    And for those who would do me verbal harm (Sticks and stones etc...), here is the page wherein I found the base for this source, riddled with race conditions, threading issues, leaks, and a problem where garbage collection was eating certain arguments before they were to be accessed:
    gm_deco source code?
    If it makes you less hurt, I declare this Nospread to be a derivative work from code originally posted by one MayorBee of Facepunch.
    This is just gmcl_deco, you literally did nothing but change a few headers, this isn't yours and you don't have the right to copyright it. Just because it isn't copyrighted by deco doesn't mean it's yours. Also, this barely works correctly and doesn't even utilize backward compatible headers.

  11. The Following User Says Thank You to TheyCallMeDaz For This Useful Post:

    Dessix (06-23-2013)

  12. #39
    MeepDarknessMeep's Avatar
    Join Date
    Aug 2012
    Gender
    female
    Posts
    725
    Reputation
    22
    Thanks
    922
    Quote Originally Posted by Jaos View Post
    How do i use this?
    MB.AddHook("CreateMove",function(cmd) --Thanks Tyler Wearing! local lp = MB - Pastebin.com
    MB.lp = LocalPlayer

  13. The Following User Says Thank You to MeepDarknessMeep For This Useful Post:

    Dessix (06-23-2013)

  14. #40
    thelolslols's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    39
    Reputation
    10
    Thanks
    0
    How do i use this??>??

  15. #41
    MeepDarknessMeep's Avatar
    Join Date
    Aug 2012
    Gender
    female
    Posts
    725
    Reputation
    22
    Thanks
    922
    Quote Originally Posted by thelolslols View Post
    How do i use this??>??
    This is basically for coders to implement. If you want to see an example, look right above your post

  16. The Following User Says Thank You to MeepDarknessMeep For This Useful Post:

    Dessix (06-25-2013)

  17. #42
    LordOfGears2's Avatar
    Join Date
    Jun 2013
    Gender
    male
    Location
    /home/lord/
    Posts
    278
    Reputation
    32
    Thanks
    55
    My Mood
    Inspired
    Quote Originally Posted by MeepDarknessMeep View Post
    This is basically for coders to implement. If you want to see an example, look right above your post
    What does your code do exactly? Does it turn on nospread for all weapons? It looks like it has variables that aren't set to anything in it (i.e MB.shooteveryone). So I wouldn't be able to just load this up and have nospread would I? Is there any code that doesn't rely on code that isn't provided?

    Sorry, but I'm very new to modules and working with them

  18. #43
    hi14's Avatar
    Join Date
    May 2013
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    im confused how do i use this?

  19. #44
    MeepDarknessMeep's Avatar
    Join Date
    Aug 2012
    Gender
    female
    Posts
    725
    Reputation
    22
    Thanks
    922
    Quote Originally Posted by LordOfGears2 View Post
    What does your code do exactly? Does it turn on nospread for all weapons? It looks like it has variables that aren't set to anything in it (i.e MB.shooteveryone). So I wouldn't be able to just load this up and have nospread would I? Is there any code that doesn't rely on code that isn't provided?

    Sorry, but I'm very new to modules and working with them
    That was only part of my code. It should be self explanatory though.

  20. #45
    Dessix's Avatar
    Join Date
    Sep 2012
    Gender
    female
    Posts
    47
    Reputation
    10
    Thanks
    4
    My Mood
    Inspired
    Alright, for the record (Yet again...), this module is for developers only, if you don't know how to use it- refer to an Aimbot that implemented Nospread in order to put this into your own code. If you aren't a developer, please don't clutter the thread with "How do I use this?" for the fourth time :S

Page 3 of 4 FirstFirst 1234 LastLast

Similar Threads

  1. [request]New Module
    By killer2334 in forum Hack Requests
    Replies: 0
    Last Post: 07-21-2007, 06:42 AM
  2. [request] Module
    By Elliwood in forum WarRock - International Hacks
    Replies: 6
    Last Post: 07-16-2007, 01:11 PM
  3. Module for Warrock
    By condor01 in forum WarRock - International Hacks
    Replies: 4
    Last Post: 07-07-2007, 03:15 AM
  4. module vb6
    By ZeaS in forum WarRock - International Hacks
    Replies: 12
    Last Post: 07-02-2007, 07:47 PM
  5. Codes 2 get weapons,swim,5th slot,nospread recoil,...
    By crazy4her in forum WarRock - International Hacks
    Replies: 9
    Last Post: 06-07-2007, 01:42 PM

Tags for this Thread