Code:
#define GameStatus 0x377E22D0
#define LTClientDLL 0x377C9B80
#define LTBase 0x377C9B68
#define SuperBullets 0x37452656 //Bytes : [/x0F /x94 /xC0]
#define RapidFire 0x37458E6A //Bytes : [/x74 /x3E]
#define WeaponRange1 0x37458389 //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
#define WeaponRange2 0x37458709 //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
#define NoRecoil 0x373638C0 //Bytes : [/xD9 /x44] /x24 /x14]
#define NoReload 0x37458109 //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0]
#define UnlimitedAmmo 0x3744ECE7 //Bytes : [/x74]
#define RemoteKill1 0x374584B1
#define RemoteKill2 0x374584B2
#define RemoteKill3 0x37458831
#define RemoteKill4 0x37458832
#define GameClientShell 0x3780A2BC
#define PlayerByIndex 0x37199130
#define LocalPlayer 0x37199BA0
#define PlayerStatus 0x377E8984
#define ClientInfoManager 0x377C993C
#define PlayerManager 0x3780A31C
#define BuildFont 0x37584580
#define FillFont 0x37585230
#define FontECX 0x37833BD8
#define GetFontHandle 0x37379EB0
#define Jump 0x377B6B0C
#define ActivationDistance 0x377B69C8
#define WalkVel 0x377B6A7C
#define FRunVel 0x377B6AA0
#define BRunVel 0x377B6AC4
#define SRunVel 0x377B6AE8
#define DuckVel 0x377B6B30
#define Tracers 0x377BEA7C
#define LTClientEXE 0x490520
#define SendtoServer 0x00479ED0
#define ADDRDrawPrimitive 0x76D4A0
#define GameD3D 0x8795D8
#define ADDRWorldToScreen 0x49C590
#define ADDRIntersectSegment 0x476CE0
#define ADDRClientFX 0x6BF34
Edit:
Thanks Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, Gellin and Arun823