bunker34 (09-13-2009),dddrrr (07-03-2010),federico2 (12-11-2009),headsup (08-21-2009),jasonlucky2 (08-23-2009),likes2game (11-11-2009),madbullet (09-13-2009),thechipmyster (11-09-2009),timmayhacker (08-24-2009),whitten (08-06-2009)
As you know you can open nearly any non executable file in Text Editor....
While I was perusing the looking for a .rez file editor to change the rez files of Combat Arms. I realized that currently no such RezEditor existed. So the idea hit me to view the code stored in the .rez file via a text editor and just to see if it could be decoded.
Here is a preview of code stored in the CHARS_M_HEAD.rez:
Pretty Crazy right? Its completly illegible, but if you look closely yo can see words like "helmet", "shemagh", "pilot helmet", "pumpkinhead", etc. (including some items that havent been released yet ;P)Code:CW_HLMT_HV_DF_CHLOE_JS Në ,M ÒÛ^J BTL CAP &V @) ÒÛ^J BTL CW_CP_NM_PATRIOTCAP1_HM ºp •£ ÒÛ^J BTL CM_CP_NM_PATRIOTCAP1_HM ‚ Äi ÒÛ^J BTL W_CAP (È ¹§ ÒÛ^J BTL DUMMY S ŠÖ ÒÛ^J BTL BERET O µ0 ÒÛ^J BTL CW_HLMT_NM_SANTABEANIE_HM Y ÍM ÒÛ^J BTL CW_CP_NM_DF_SOPHIAHAIR_HM žÛ », ÒÛ^J BTL CW_CP_NM_DF_DAWSONHAIR_JS ¤Æ øª ÒÛ^J BTL CM_HLMT_NM_SANTABEANIE_HM b› ¥· ÒÛ^J BTL BEANIE d 5; ÒÛ^J BTL W_DUMMY à 6m ÒÛ^J BTL W_BERET |ñ æ© ÒÛ^J BTL BANDANA ì ¨¬ ÒÛ^J BTL 711_CAP lÜ W= ÒÛ^J BTL W_BEANIE ’a ~6 ÒÛ^J BTL MEI_HAIR *Ý p ÒÛ^J BTL HAIR_W_A %Ï% ¬¬ ÒÛ^J BTL ZADAN_CAP l% ¹¸ ÒÛ^J BTL XMAS_HORN øž t= ÒÛ^J BTL W_BANDANA Ë^ -@ ÒÛ^J BTL W_711_CAP áo ýî ÒÛ^J BTL EOD_HELMET Ü Æ ÒÛ^J BTL BOONIE_HAT ŒÌ$ àI ÒÛ^J BTL W_XMAS_HORN ‚n Ið ÒÛ^J BTL VBSS_HELMET œÓ §½ ÒÛ^J BTL RUDOLPH_SET ™U íÙ ÒÛ^J BTL W_EOD_HELMET Û ‰Y ÒÛ^J BTL W_BOONIE_HAT C‘ ?Ý ÒÛ^J BTL SKULL_HELMET Ëü ÑÖ ÒÛ^J BTL PUMPKIN_HEAD ˜ çë ÒÛ^J BTL PILOT_HELMET 3M _ ÒÛ^J BTL IBH_MK2_SEAL ÒH$ ºƒ ÒÛ^J BTL W_VBSS_HELMET Þ^ L~ ÒÛ^J BTL GOGGLE_HELMET q ·Ã ÒÛ^J BTL DECKLAND_HAIR .Ò p ÒÛ^J BTL COMBAT_HELMET ü×# Öp ÒÛ^J BTL W_SKULL_HELMET t# øc ÒÛ^J BTL W_PUMPKIN_HEAD üÎ! âÖ ÒÛ^J BTL W_PILOT_HELMET $å Øé ÒÛ^J BTL W_IBH_MK2_SEAL ÷ƒ Ôx ÒÛ^J BTL PROTECT_HELMET †/ žµ ÒÛ^J BTL W_GOGGLE_HELMET Fu ¥ ÒÛ^J BTL W_COMBAT_HELMET ‘) Kò ÒÛ^J BTL BONEHEAD_HELMET Þ¥" &Î ÒÛ^J BTL W_PROTECT_HELMET W! %Ð ÒÛ^J BTL BALACLAVA_FACE_D ’N ÅÒ ÒÛ^J BTL BALACLAVA_FACE_C )} iÑ ÒÛ^J BTL BALACLAVA_FACE_B ”* •Ï ÒÛ^J BTL BALACLAVA_FACE_A ù† â… ÒÛ^J BTL W_BONEHEAD_HELMET f 8 ÒÛ^J BTL CW_CP_NM_ROKMC_HM O U² ÒÛ^J BTL CM_CP_NM_ROKMC_HM ¹ ¸„ ÒÛ^J BTL CW_HLMT_SHEMAGH_HM œq ’` ÒÛ^J BTL CM_HLMT_SHEMAGH_HM Þá p ÒÛ^J BTL BULLETPROOF_HELMET
Essentially the Lithtech Engine reads these files and creates 3D models, textures, sounds etc. according to what is written. By editing these files you can make your gameplay experience really easy or really hard or just flat out fk up the game xD...
I want this to be a collective community project to play with an decode the .rez file via text editor. Im going to try my hand at it. see what you can do. Switch your regular face with the "bulletproof helmet", switch with your own hair "mei's_hair", be creative, and have fun.
Intructions:
1. Just open up your .rez file in a Text Editor (NOT a word processor)
2. Make sure you dont overwrite the original .rez file. That could cause serious problems and you might have to completly reinstall Combat Arms
3. Be very CAREFUL when messing with rare code. Make sure you save plenty of copies of the originals.
4. IF YOU DONT UNDERSTAND WHAT THIS IS DONT MESS WITH IT.
I hope we create a simi-code for reading the .rez files. Note that this is all client-sided, meaning if you change your regular hat to look like a shemagh no one will know the difference. The added bonus of a rez file hack is that it is completely unpatchable, and therefore undetectable by HackSheild so you can use these hacks with a high level accounts with out fear of detection.
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."- Dwight D. Eisenhower
bunker34 (09-13-2009),dddrrr (07-03-2010),federico2 (12-11-2009),headsup (08-21-2009),jasonlucky2 (08-23-2009),likes2game (11-11-2009),madbullet (09-13-2009),thechipmyster (11-09-2009),timmayhacker (08-24-2009),whitten (08-06-2009)
i dont get it
Nice, hopefully it works.
Me too but I don't think it'll work if it does make yourself a zombie would be awesome.
"I dream of a world where people are not judged by their post count but by their content of character." Me
"Ask not what MPGH can do for you, But what you can do for your MPGH!"
Aha yeah that would be pretty awesome, post your results if you get it working.
Res Editor?
https://www.mpgh.net/forum/164-combat...-res-hack.html
o.O
No its different.
"I dream of a world where people are not judged by their post count but by their content of character." Me
"Ask not what MPGH can do for you, But what you can do for your MPGH!"
Ummm no :L.... Your referring to res not rez. Res is short for resource which refers to resource files used by Win32 executables (aka. dll, cpl, etc.). I am talking about .rez files which are the type of files LithEngine (which is the game engine for Combat Arms) runs. These files are produced in 3D modeling programs and then saved in text commands to be run by the Engine previously mentioned.
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."- Dwight D. Eisenhower
LAWLZ...Sowwie just saw rez and figured
omg so if i change black cap into a bandana , do i get the +5 speed too ? , or just a black cap which looks for me as a bandana ? O.o
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lol (03-11-2010)
lol np, thx for moving thread, wasnt sure where it went.
Anyway Ive noticed some of these files are really big. If you try to open the CHAR_SND.rez file in notepad it will look like your computer has crashed for a second lol xD. It takes a long time to assign characters to everything written in the code. Also CHAR_SND stands for Character Sound file. Im not sure why you would want to mess with that unless you want to say sound like a girl instead of a boy in-game o_O?
Anywho these files are originaly stored in byte code. So there is a Hexadecimal representation for all the characters seen int the notepad. The files are actually very small, but diplyaing a sprite for every hexadecimal digit eats up memory which is why it takes so long to load. It would be nice if someone could develop a program that can read the data in the files in its original hex format (to save time) and assign the Readable Code in its place. I might try to do this it would make it a lot easier, but first I would need to find a Lithcode compiler and reverse engineer it to decompile. Or if I could find an API for the 3D modeling code Doobic Studios (the developer Nexon sources the game to) uses in their 3D modeling software. then I could directly translate the code into a human readable format.
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."- Dwight D. Eisenhower
If you switch the code for black cap with the code for bandanna all the available attributes of bandanna should be transferred over to black cap.
Im a little confused right now. There is a lot of meaningless 3Dmodeling code in there. What we need to find is the attributes for certain functions such as "hat speed increase" or "jump height" The attributes for these functions are stored in the .rez files and changing the files could allow you to superjump or whatever These hacks would be completly unpatchable and permanent.
Sorry for dbl post
Last edited by why06; 08-04-2009 at 09:35 AM. Reason: Double post apology
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."- Dwight D. Eisenhower
Why not just use WinRez and mod your game?
OMG :O
why didn't I think of that.... oh yeh I already did. If you care to read the post on the previous page you will notice that weasel suggested the same thing. Winrez is for Win32 files not Lithtech Resource files. >_>
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."- Dwight D. Eisenhower
You try Visual Studios?