[HTML]// USSR's Address Logger v1.1 //
// Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin //
#define GameStatus 0x377CE090
#define LTClientDLL 0x377B5940
#define LTBase 0x377B5928
#define SuperBullets 0x37441D26 //Bytes : [/x0F /x94 /xC0]
#define RapidFire 0x3744853A //Bytes : [/x74 /x3E]
#define WeaponRange1 0x37447A59 //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
#define WeaponRange2 0x37447DD9 //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
#define NoRecoil 0x37352770 //Bytes : [/xD9 /x44] /x24 /x14]
#define NoReload 0x374477D9 //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0]
#define UnlimitedAmmo 0x3743E3B7 //Bytes : [/x74]
#define RemoteKill1 0x37447B81
#define RemoteKill2 0x37447B82
#define RemoteKill3 0x37447F01
#define RemoteKill4 0x37447F02
#define GameClientShell 0x377F609C
#define PlayerByIndex 0x371989F0
#define LocalPlayer 0x37199460
#define PlayerStatus 0x377D4730
#define ClientInfoManager 0x377B56FC
#define PlayerManager 0x377F60FC
#define BuildFont 0x375763F0
#define FillFont 0x375770A0
#define FontECX 0x3781F9B8
#define GetFontHandle 0x37368C40
#define Jump 0x377A291C
#define ActivationDistance 0x377A27D8
#define WalkVel 0x377A288C
#define FRunVel 0x377A28B0
#define BRunVel 0x377A28D4
#define SRunVel 0x377A28F8
#define DuckVel 0x377A2940
#define Tracers 0x377AA8B0
#define LTClientEXE 0x490520
#define SendtoServer 0x46A650
#define DrawPrimitive 0x76C400
#define GameD3D 0x878528
#define WorldToScreen 0x49C500
#define IntersectSegment 0x476C90
#define ClientFX 0x6AF34
Logging Complete...[/HTML]
Obs: Mudo alguns endereços poucos mais mudaram!
-Creditos-
USSR
Shadow
NeoIII
Ch40z-C0d3r
Gellin