Tente usar essas classes:
Code:
class cWeaponInfo
{
public:
char Unk0[12]; //0x0000
DWORD dwClientWeaponType; //0x000C
char Unk1[16]; //0x0010
DWORD dwAlt_InsDamage; //0x0020
DWORD dwInstDamage; //0x0024
char Unk2[108]; //0x0028
DWORD dwFireSnd; //0x0094
char Unk3[108]; //0x0098
float fFireDelay1; //0x0104
float fFireDelay2; //0x0108
DWORD dwMaxAmmo3; //0x010C
DWORD dwMaxAmmo2; //0x0110
char Unk4[300]; //0x0114
BYTE bTripleShotMode; //0x0240
char Unk5[3]; //0x0241
DWORD dwTripleShotRoundNum; //0x0244
float fDamageRFacter; //0x0248
char Unk6[28]; //0x024C
DWORD dwInfiAmmo2; //0x0268
DWORD dwInfiniteAmmo; //0x026C
DWORD dwHideWhenEmpty; //0x0270
DWORD dwIsAmmo; //0x0274
char Unk7[4]; //0x0278
DWORD dwShotsPerClip; //0x027C
char Unk8[52]; //0x0280
float fZoomTime; //0x02B4
DWORD dwMinPerturb; //0x02B8
DWORD dwMaxPerturb; //0x02BC
float fDuckPerturb; //0x02C0
float fMoveDuckPerturb; //0x02C4
DWORD dwZoomedMinPerturb; //0x02C8
DWORD dwZoomedMaxPerturb; //0x02CC
DWORD dwRange; //0x02D0
char Un9[12]; //0x02D4
DWORD dwVectorsPerRound; //0x02E0
char Unk10[40]; //0x02E4
float fPerturbIncSpeed; //0x030C
float fPerturbDecSpeed; //0x0310
char Unk11[4]; //0x0314
float fZoomedPerturbIncSpeed; //0x0318
float fZoomedPerturbDecSpeed; //0x031C
char Unk12[4]; //0x0320
float fBaseCamRecoilPitch; //0x0324
float fBaseCamRecoilAccelPitch; //0x0328
char Unk13[36]; //0x032C
float fTripleShotMaxCamRecoilPitch; //0x0350
float fTripleShotBaseCamRecoilPitch; //0x0354
char Unk14[8]; //0x0358
DWORD dwTripleShotMinPerturb; //0x0360
DWORD dwTripleShotMaxPerturb; //0x0364
float fTripleShotPerturbIncSpeed; //0x0368
float fTripleShotPerturbDecSpeed; //0x036C
char Unk15[156]; //0x0370
BYTE bDisableCrosshair; //0x040C
char Unk16[27]; //0x040D
float fCameraSwayXFreq; //0x0428
float fCameraSwayYFreq; //0x042C
char Unk17[12]; //0x0430
DWORD dwTargetCrosshairFlag; //0x043C
DWORD dwEffectRange; //0x0440
char Unk18[188]; //0x0444
};//Size=0x0500
class cWeaponMgr
{
public:
char Unk0[5568]; //0x0000
cWeaponInfo** Weapons; //0x15BC
__int32 WeaponCount; //0x15C0
};//Size=0x15C4
Se ainda continuar o DC pode ser alguma coisa que esta detectando na sua base.