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  1. #1
    lolz2much's Avatar
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    MY ultra edition - on hold for now

    im sorry guys but i am moving in a day or 2 due to an emergency, so i will not have time to fix the authentication system.

    once i get settled in at my new place i will go back to work on it unless there is a patch for ca that changes the addies between now and then but there shouldnt be one


    also i need somone who can convert my hack into a .dll ( i.e code it into a .dll) i will supply the adresses and values for this to be done, the reason being is themida is corrupting the trainer itself and even with the correct liscence file the hack wont work properly

    i had no idea how many people in ca are on mpgh...i went in a game, and there was a room called "lol2much fly hack" and everybody had it...it was fun...




  2. The Following 11 Users Say Thank You to lolz2much For This Useful Post:

    asfdr12345 (08-13-2009),Ghty82 (08-13-2009),jawa12083 (08-15-2009),jmend736 (08-13-2009),Pixie (08-13-2009),random_person (08-15-2009),reblokleable (08-15-2009),Rocco (08-16-2009),sk8rboy702 (08-20-2009),sweenyrich (08-13-2009),XGelite (08-13-2009)

  3. #2
    Pixie's Avatar
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    Thanks for the headsup!

    Hope you get finished in time before a patch, that would suck if you didn't, but knowing you, you should have it done by then, any way, I will test the hack for you if you want??

  4. #3
    TheIceLord's Avatar
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    Themida was made for normal applications.

    Unfortunately, it wasn't made for variable changing tools.

  5. #4
    lolz2much's Avatar
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    Quote Originally Posted by TheIceLord View Post
    Themida was made for normal applications.

    Unfortunately, it wasn't made for variable changing tools.
    yeah i found that out the hardway,but if the hack is done in .dll form it will work properly

    i had no idea how many people in ca are on mpgh...i went in a game, and there was a room called "lol2much fly hack" and everybody had it...it was fun...




  6. The Following User Says Thank You to lolz2much For This Useful Post:

    Pixie (08-13-2009)

  7. #5
    Truly Free's Avatar
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    Ok COol Ill be waiting

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    Pixie's Avatar
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    Quote Originally Posted by lolz2much View Post
    yeah i found that out the hardway,but if the hack is done in .dll form it will work properly
    So will we still have the form to show us hotkeys, or just tell us in the thread and only inject a .dll and not open up a form??

  9. #7
    deathninjak0's Avatar
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    Guys, he needs somebody to convert the file into a .dll file.

  10. #8
    DR.LutherKing's Avatar
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    Too bad about your emergency. Can't wait for hack though.

  11. #9
    Jonbp10's Avatar
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    Sorry about your emergency lolz, hope everything goes alright.

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    hunter1118's Avatar
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    Quote Originally Posted by deathninjak0 View Post
    Guys, he needs somebody to convert the file into a .dll file.
    Thanks for keeping on topic

  13. #11
    lolz2much's Avatar
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    Quote Originally Posted by PixieCorp View Post
    So will we still have the form to show us hotkeys, or just tell us in the thread and only inject a .dll and not open up a form??
    it depends if somone who can code the .dll can make a menu then it will have amenu to turn them on, but that means alot more coding.

    a nonmenu would be fine u would just have to rember what each hotkey is

    i had no idea how many people in ca are on mpgh...i went in a game, and there was a room called "lol2much fly hack" and everybody had it...it was fun...




  14. #12
    Jonbp10's Avatar
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    I hope you get a lot more respect and thanks then you have already lolz. You really deserve it for all the hard work you've done and been doing.

  15. #13
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    Do it yourself. Please Thank me.
    flipcode - Creating And Using DLLs

    Code:
    Creating And Using DLLs
    by Kurt Miller (09 January 1999)
    
    
    	Return to The Archives
    Introduction
    
    
    So you're interested in making an oh-so-fashionable DLL? Well look no further. Creating a DLL is a lot easier than you probably think. DLLs (Dynamic Link Libraries) are very useful when you're writing windows programs. A good example use would be if you create a number of programs that all use common functions. In such a case, you can create a library that they all call functions from. Another interesting use would be to create plug-ins for your application. For example, a particular program I was working on in the past had plug-in renderers that were compiled as DLLs and loaded when the actual program ran. This document will attempt to show you how to create a basic DLL and how to use it (with import library linking and without). This document will not get into things such as sharing data, thread precautions, or resource libraries. We're just sticking to basic dll uses -- the rest you can experiment with on your own. Again, MSVC6 and the ide. Hopefully you shouldn't have too many problems w/conversions. Let's roll.
    
    
    Creating The DLL
    
    
    Creating a dll is nothing too far out. Basically, you write your functions then compile them almost like you would any other library. If you're using MSVC, create a new project and set the target as a Win32 Dynamic-Link Library. That way when you compile your code, it should produce a dll, an import library (.lib), and an export library (.exp). Here's some sample code that shows how the sample DLL included with this tutorial is put together:
    
    Header File (dlltest.h):
    
    
     #ifndef _DLLTEST_H_
     #define _DLLTEST_H_
    
     #include <iostream.h>
     #include <stdio.h>
     #include <windows.h>
    
     extern "C" __declspec(dllexport) void NumberList();
     extern "C" __declspec(dllexport) void LetterList();
    
    
     #endif
     
    
    
    
    Source File (dlltest.cpp):
    
    
     #include "dlltest.h"
    
     #define MAXMODULE 50
    
     char module[MAXMODULE];
    
    
     extern "C" __declspec(dllexport)
    
     void NumberList() {
    
           GetModuleFileName(NULL, (LPTSTR)module, MAXMODULE);
    
           cout << "\n\nThis function was called from "
                << module 
                << endl << endl;
    
           cout << "NumberList(): ";
    
    
           for(int i=0;  i<10; i++) {
    
                cout << i << " ";
           }
    
           cout << endl << endl;
     }
    
    
    
     extern "C" __declspec(dllexport)
    
     void LetterList() {
    
           GetModuleFileName(NULL, (LPTSTR)module, MAXMODULE);
    
           cout << "\n\nThis function was called from "
                << module 
                << endl << endl;
    
           cout << "LetterList(): ";
    
    
           for(int i=0;  i<26; i++) {
    
                cout << char(97 + i) << " ";
           }
    
           cout << endl << endl;
     }
     
    
    
    
    Basically, there's nothing too special about the code above. The sample application is a console app, so I just wrote up two simple functions that display some text and tell you where they're being called from. The extern "C" __declspec(dllexport) means that we want to allow these functions to be used by our actual program. When you compile this thing, it should create the libraries. Now lets see how we actually use them.
    
    
    Using the DLL (With an Import Library)
    
    
    First lets look at how to use our DLL using the import library (dlltest.lib) that was one of the resulting files from compiling the DLL above. This method is the easiest because all you really have to do is include the header file, then include the import library when you're linking your objects. That's it. Here's an example:
    
    DLL Test Source File (dllrun01.cpp) - Win32 Console Application:
    
    
     #include <conio.h>
     #include <dlltest.h>
     
     void main() {
    
           NumberList();
           LetterList();
     
           getch();
     }
     
    
    
    
    The code above will work fine if you have your dlltest.h header file in your compiler's header path, and the dlltest.lib import library in the lib path. You also need to link your import library with your other modules when linking. Be warned though, when you run the resulting executable, the DLL must be in the path or in the same directory as the executable otherwise it will have an error. That's the whole point. But if you had 10 programs that use the same DLL, you can put one copy of the DLL in a common directory.
    
    dllrun01.exe Output:
    
    
     This function was called from C:\DLLTEST\DLLRUN01.EXE
    
     NumberList(): 0 1 2 3 4 5 6 7 8 9
    
    
    
     This function was called from C:\DLLTEST\DLLRUN01.EXE
     
     LetterList(): a b c d e f g h i j k l m n o p q r s t u v w x y z
     
    
    
    
    Using the DLL (Without an Import Library)
    
    
    Now we'll look at how to load the DLL on the fly. This is useful for things such as if you don't know what the dll is called before-hand (for example the plug-in system I mentioned earlier).
    
    Here's the example code:
    
    DLL Test Source File (dllrun02.cpp) - Win32 Console Application:
    
    
     #include <windows.h>
     #include <iostream.h>
     #include <stdio.h>
     #include <conio.h>
    
     #define MAXMODULE 50
    
     typedef void (WINAPI*cfunc)();
    
     cfunc NumberList;
     cfunc LetterList;
    
     void main() {
       
           HINSTANCE hLib=LoadLibrary("DLLTEST.DLL");
    
    
           if(hLib==NULL) {
    
                cout << "Unable to load library!" << endl;
                getch();
                return;
           }
    
           char mod[MAXMODULE];
    
           GetModuleFileName((HMODULE)hLib, (LPTSTR)mod, MAXMODULE);
           cout << "Library loaded: " << mod << endl;
    
    
           NumberList=(cfunc)GetProcAddress((HMODULE)hLib, "NumberList");
           LetterList=(cfunc)GetProcAddress((HMODULE)hLib, "LetterList");
    
           if((NumberList==NULL) || (LetterList==NULL)) {
    
                cout << "Unable to load function(s)." << endl;
                FreeLibrary((HMODULE)hLib);
                return;
           }
    
           NumberList();
           LetterList();
    
           FreeLibrary((HMODULE)hLib);
    
           getch();
     }
     
    
    
    
    The code should load our library (assuming its in the path), then get the addresses of the two functions that we want to call. I'd recommend that you be careful when calling functions from dlls without import libraries. There's a lot more code to write (loading each function/library), and a lot more room for errors if your dll isn't correct. So if you don't need to do it this way, I wouldn't. That's up to you.
    
    dllrun02.exe Output:
    
    
     Library loaded: C:\DLLTEST\DLLTEST.DLL
    
    
     This function was called from C:\DLLTEST\DLLRUN02.EXE
    
     NumberList(): 0 1 2 3 4 5 6 7 8 9
    
    
    
     This function was called from C:\DLLTEST\DLLRUN02.EXE
    
     LetterList(): a b c d e f g h i j k l m n o p q r s t u v w x y z
     
    
    
    
    Closing
    
    
    Hopefully you learned how to get started on working with dynamic-link libraries. Please let me know what you think of this document. There are many other uses and many more advanced topics in DLL management that you can explore on your own. Also, although the sample program is a Win32 console application, it works just the same for 'normal' Windows programs.
    To-Do-List
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  16. #14
    NeverBorn's Avatar
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    sorry about the emergency lolz2much, i hope everything is ok. i think everyone really appreciates your work here at MPGH (personally, i love how you are making it a mpgh vip/pub with HWID-lock). keep up the good work!

  17. #15
    mooserman's Avatar
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    Nice Job on making this hack, all of your old ones were great! I hope you get you situation sorted out. Hope to see you back on MPGH soon.

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