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    Manually Customizing Weapons And Masks

    Full guide to manually customizing weapons and masks
    All credits go to EvilNickolas
    I'm only sharing his works with you.

    All player information is stored and saved from the 'Global' table
    In this table you will find every detail about you character, and any modifications to this table are saved directly.

    Index
    1.0 Modifying your inventory
    1.1 Directly adding items your inventory
    1.2 Manually modifying masks
    1.3 Manually modifying weapons
    2.0 Full list of mask components per group
    2.1 Textures
    2.2 Materials
    2.3 Colors
    2.4 Masks
    3.0 Full list of mods per weapon
    3.1 AK
    3.2 AMCAR
    3.3 AK762
    3.4 DEAGLE
    3.5 BERNETTI 9
    3.6 IZIMA 16G
    3.7 STRYK 18C
    3.8 UAR
    3.9 CROSSKILL
    3.10 JP36
    3.11 AK5
    3.12 M308 - MK14
    3.13 BRONCO .44
    3.14 CMP Submachinegun
    3.15 CAR-4
    3.16 KOBUS 90
    3.17 PARA SUBMACHINEGUN
    3.18 MARK 10
    3.19 Chimano 88
    3.20 REINFEILD 880
    3.21 MOSCONI 126
    3.22 Krinkov Submachinegun
    3.23 LOCOMOTIVE
    1.1 Directly adding items your inventory:
    This couldnt be any simpler...
    Code:
    Global.blackmarket_manager.inventory.normal.textures.<texture name> = <desired number>
    Global.blackmarket_manager.inventory.normal.colors.<color name> = <desired number>
    Global.blackmarket_manager.inventory.normal.masks.<mask name> = <desired number>
    Global.blackmarket_manager.inventory.normal.materials.<material name> = <desired number>
    Global.blackmarket_manager.inventory.normal.weapon_mods.<mod name> = <desired number>
    so lets say i want 3 milspec sights and 5 rifle laser pointers, look up the name of the mod below, and then

    Code:
    Global.blackmarket_manager.inventory.normal.weapon_mods.wpn_fps_upg_fl_ass_smg_sho_peqbox = 5
    Global.blackmarket_manager.inventory.normal.weapon_mods.wpn_fps_upg_o_specter = 3


    1.2
    Manually modifying masks:
    here comes the fun bit...
    Code:
    --Masks are stored here, in slots numbered from 1-9
    --slot 1 had the charactor locked masked, any edits will be overridden or cause a crash
    --So
    Global.blackmarket_manager.crafted_items.masks.<2-9>
    
    --A Typical mask data set looks like this (indenting denotes a table)
                        modded = true
                        global_value = normal
                        mask_id = alienware
                        blueprint:
                            color:
                                id = nothing
                                global_value = normal
                            material:
                                id = bismuth
                                global_value = normal
                            pattern:
                                id = no_color_full_material
                                global_value = normal
                        equipped = false
    
    
    --So using the data below, lets change the mask
    Global.blackmarket_manager.crafted_items.masks[2].mask_id = "anonymous"
    
    
    --And how about the material while we are at it... GOLD BEYATCH!!
    Global.blackmarket_manager.crafted_items.masks[2].blueprint.material.id = "gold_clean"
    
    --Cash is king!!


    1.3 Manually modifying weapons:

    Cool now lets mod some weapons... car-4 drum mag anyone?

    Code:
    --So weapons are stored in same way as masks in slots 1 to 9 in seperate tables for primary and secondary weapons
    Global.blackmarket_manager.crafted_items.primaries.<1-9>
    Global.blackmarket_manager.crafted_items.secondaries.<1-9>
    
    --Here is what a typical weapon table looks like
    --This is my concealable car-4 (again, indenting denotes tables)
    
                        global_values:
                            wpn_fps_upg_m4_g_sniper = normal
                            wpn_fps_upg_o_t1micro = normal
                            wpn_fps_m4_uupg_fg_lr300 = normal
                            wpn_fps_m4_uupg_s_fold = normal
                            wpn_fps_upg_m4_m_straight = normal
                            wpn_fps_m4_uupg_b_sd = normal
                        weapon_id = new_m4
                        factory_id = wpn_fps_ass_m4
                        blueprint:
                            1 = wpn_fps_m4_lower_reciever
                            2 = wpn_fps_m4_upper_reciever_round
                            3 = wpn_fps_m4_uupg_draghandle
                            4 = wpn_fps_m4_uupg_fg_lr300
                            5 = wpn_fps_upg_o_t1micro
                            6 = wpn_fps_m4_uupg_b_sd
                            7 = wpn_fps_m4_uupg_s_fold
                            8 = wpn_fps_upg_m4_g_sniper
                            9 = wpn_fps_upg_m4_m_straight
                        equipped = true
    
    
    
    
    --Since i know what slot my mag is, lets put a drum mag on this baby...
    Global.blackmarket_manager.crafted_items.primaries[1].blueprint[9] = "wpn_fps_upg_m4_m_drum"
    
    --Unfortunately, you wont normally know which slot is what.. its actually random.. so lets be smart...
     
    --Let say you know that your current mag is a "wpn_fps_upg_m4_m_pmag" then you can do this
    for k,v in pairs( Global.blackmarket_manager.crafted_items.primaries[1].blueprint ) do 
      if v == "wpn_fps_upg_m4_m_pmag" then
        v = "wpn_fps_upg_m4_m_drum"
      end
    end
    
    --Now this thing is a beast!


    2.1
    Full list of mask componets by group
    textures:
    Code:
    1 = foot
    2 = magnet
    3 = arrow
    4 = hexagon
    5 = hawk
    6 = loverboy
    7 = headshot
    8 = unionjack
    9 = two
    10 = target
    11 = paint2
    12 = atom
    13 = spider
    14 = tribal
    15 = horizon_circle
    16 = ace
    17 = big_skull
    18 = kabuki1
    19 = gradient
    20 = illuminati
    21 = electric
    22 = solidfirst
    23 = fleur2
    24 = pd2
    25 = vertical
    26 = hearts
    27 = circuit
    28 = chains
    29 = messatsu
    30 = barbarian
    31 = dragon_split
    32 = fingerprint
    33 = eightball
    34 = flag
    35 = girlsandboys
    36 = hypnotic
    37 = raster
    38 = usa
    39 = fan
    40 = anarchy
    41 = spawn
    42 = trekronor
    43 = molecule
    44 = daniel
    45 = emblem3
    46 = yinyang
    47 = scars
    48 = skull
    49 = daft_heart
    50 = bite
    51 = emblem4
    52 = cat
    53 = japan
    54 = dragon_full
    55 = luchador
    56 = hand
    57 = spikes
    58 = swirl
    59 = diamond
    60 = ultimaterobber
    61 = sidestripe
    62 = grayson
    63 = clown
    64 = solidsecond
    65 = overkill
    66 = maskedfalcon
    67 = tf2
    68 = bloodsucker
    69 = emblem1
    70 = wtf
    71 = mantis
    72 = beast
    73 = cogs
    74 = puzzle
    75 = cake
    76 = companioncube
    77 = ouro
    78 = reaper
    79 = rorschach
    80 = compass
    81 = aperture
    82 = portal
    83 = swe_camo
    84 = biohazard
    85 = pirate
    86 = nuclear
    87 = star
    88 = tribal2
    89 = gearhead
    90 = emblem2
    91 = marv
    92 = zebra
    93 = fleur
    94 = whiner
    95 = ouroboros
    96 = striped
    97 = shazam
    98 = celtic2
    99 = starbreeze
    100 = celtic1
    101 = zipper
    102 = cobrakai
    103 = flames
    104 = paint1
    materials:
    Code:
    1 = titanium
    2 = greygloss
    3 = whiterock
    4 = skin
    5 = deep_bronze
    6 = cracks1
    7 = metal1
    8 = concrete1
    9 = finewood
    10 = gold_clean
    11 = scales
    12 = bark3
    13 = alligator
    14 = rock1
    15 = wicker1
    16 = twoblue
    17 = magma
    18 = carbon
    19 = oldbronze
    20 = slime
    21 = bark2
    22 = denim
    23 = bloodred
    24 = bismuth
    25 = radioactive
    26 = rainbow
    27 = pianoblack
    28 = oxide_bronze
    29 = mercury
    30 = matteblack
    31 = waterblue
    32 = leather
    33 = rock3
    34 = bark1
    35 = rock2
    colors:
    Code:
    1 = warm_yellow_olive_green
    2 = cyan_purple
    3 = black_coral_red
    4 = turquoise_purple
    5 = red_black
    6 = green_solid
    7 = white_purple
    8 = light_blue_solid
    9 = red_solid
    10 = bright_yellow_brown
    11 = cobalt_blue_navy_blue
    12 = light_brown_navy_blue
    13 = coral_red_matte_blue
    14 = blue_solid
    15 = blood_red_white
    16 = dark_red_orange
    17 = blue_light_blue
    18 = light_brown_matte_blue
    19 = orange_solid
    20 = leaf_green_blood_red
    21 = green_blood_red
    22 = black_bright_yellow
    23 = bright_yellow_turquoise
    24 = dark_green_solid
    25 = navy_blue_solid
    26 = light_gray_solid
    27 = navy_blue_light_blue
    28 = black_white
    29 = red_white
    30 = black_magenta
    31 = orange_matte_blue
    32 = toxic_green_leaf_green
    33 = leaf_green_solid
    34 = warm_yellow_bright_yellow
    35 = dark_gray_orange
    36 = dark_gray_solid
    37 = bright_yellow_olive_green
    38 = coral_red_gray_blue
    39 = magenta_cyan
    40 = toxic_green_matte_purple
    41 = brown_solid
    42 = coral_red_dark_red
    43 = white_dark_gray
    44 = orange_white
    45 = white_solid
    46 = pink_matte_purple
    47 = yellow_solid
    48 = black_orange
    49 = warm_yellow_matte_purple
    50 = black_cobalt_blue
    51 = white_navy_blue
    52 = dark_red_solid
    53 = cobalt_blue_white
    54 = bone_white_magenta
    55 = coral_red_lime_green
    56 = gray_black
    57 = cyan_blue
    58 = orange_gray_blue
    59 = white_magenta
    60 = orange_purple
    61 = cyan_orange
    62 = white_matte_blue
    63 = light_gray_dark_gray
    64 = light_gray_blood_red
    65 = magenta_solid
    66 = gray_solid
    67 = white_black
    68 = light_blue_brown
    69 = bright_yellow_dark_gray
    70 = warm_yellow_navy_blue
    71 = purple_solid
    72 = green_red
    73 = yellow_orange
    74 = red_dark_red
    75 = pink_solid
    76 = black_leaf_green
    77 = warm_yellow_white
    78 = toxic_green_dark_green
    79 = white_brown
    80 = turquoise_pink
    81 = bone_white_light_blue
    82 = cobalt_blue_pink
    83 = blood_red_solid
    84 = light_blue_cobalt_blue
    85 = green_olive_green
    86 = bone_white_purple
    87 = red_blue
    88 = leaf_green_white
    89 = orange_blue
    90 = light_blue_gray_blue
    91 = yellow_blue
    92 = bone_white_navy_blue
    93 = light_brown_solid
    94 = light_brown_brown
    95 = black_solid
    96 = warm_yellow_solid
    97 = cyan_solid
    masks:
    Code:
    1 = gagball
    2 = mummy
    3 = mr_sinister
    4 = cthulhu
    5 = hog
    6 = skull
    7 = scarecrow
    8 = bullet
    9 = alienware
    10 = dripper
    11 = dallas_clean
    12 = oni
    13 = anonymous
    14 = outlandish_a
    15 = jaw
    16 = dallas
    17 = grin
    18 = tounge
    19 = shogun
    20 = day_of_the_dead
    21 = outlandish_c
    22 = demon
    23 = hockey
    24 = biglips
    25 = troll
    26 = buha
    27 = vampire
    28 = chains
    29 = demonictender
    30 = zombie
    31 = dillinger_death_mask
    32 = brainiack
    33 = shrunken
    34 = stonekisses
    35 = clown_56
    36 = babyrhino
    37 = greek_tragedy
    38 = monkeybiss
    39 = wolf
    40 = wolf_clean
    41 = dawn_of_the_dead
    42 = hoxton_clean
    43 = chains_clean
    44 = zipper
    45 = clowncry
    46 = outlandish_b
    47 = hoxton
    2.2 Full list of parts by weapon:
    and now, in the exact order that my scripts extracted them from the engine..
    all mod for each weapon grouped by slot.

    3.1 AK: wpn_fps_ass_akm:
    Code:
    stock:
        1 = wpn_fps_upg_m4_s_standard
        2 = wpn_fps_upg_m4_s_pts
        3 = wpn_upg_ak_s_folding_vanilla
        4 = wpn_upg_ak_s_psl
        5 = wpn_upg_ak_s_skfoldable
    
    foregrip:
        1 = wpn_upg_ak_fg_standard
        2 = wpn_upg_ak_fg_combo2
        3 = wpn_upg_ak_fg_combo3
    
    magazine:
        1 = wpn_upg_ak_m_akm
    
    grip:
        1 = wpn_upg_ak_g_standard
    
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    barrel:
        1 = wpn_fps_ass_akm_b_standard
    
    upper_reciever:
        1 = wpn_fps_ass_akm_body_upperreceiver_vanilla
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    vertical_grip:
        1 = wpn_fps_upg_vg_ass_smg_verticalgrip
        2 = wpn_fps_upg_vg_ass_smg_stubby
        3 = wpn_fps_upg_vg_ass_smg_afg
    
    sight:
        1 = wpn_fps_upg_o_specter
        2 = wpn_fps_upg_o_aimpoint
        3 = wpn_fps_upg_o_docter
        4 = wpn_fps_upg_o_eotech
        5 = wpn_fps_upg_o_t1micro
        6 = wpn_fps_upg_o_aimpoint_2
    
    lower_reciever:
        1 = wpn_fps_ass_ak_body_lowerreceiver
    3.2 AMCAR: wpn_fps_ass_amcar
    Code:
    stock:
        1 = wpn_fps_upg_m4_s_standard_vanilla
    
    foregrip:
        1 = wpn_fps_amcar_uupg_fg_amcar
    
    magazine:
        1 = wpn_fps_upg_m4_m_straight_vanilla
        2 = wpn_fps_m4_uupg_m_std
    
    grip:
        1 = wpn_fps_upg_m4_g_standard_vanilla
    
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    lower_reciever:
        1 = wpn_fps_m4_lower_reciever
    
    upper_reciever:
        1 = wpn_fps_m4_upper_reciever_round_vanilla
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    barrel:
        1 = wpn_fps_m4_uupg_b_medium_vanilla
    
    sight:
        1 = wpn_fps_amcar_uupg_body_upperreciever
        2 = wpn_fps_upg_o_specter
        3 = wpn_fps_upg_o_aimpoint
        4 = wpn_fps_upg_o_aimpoint_2
        5 = wpn_fps_upg_o_docter
        6 = wpn_fps_upg_o_eotech
        7 = wpn_fps_upg_o_t1micro
    3.3 AK762: wpn_fps_ass_74
    Code:
    stock:
        1 = wpn_fps_upg_m4_s_standard
        2 = wpn_fps_upg_m4_s_pts
        3 = wpn_upg_ak_s_folding
        4 = wpn_upg_ak_s_psl
        5 = wpn_upg_ak_s_skfoldable_vanilla
    
    foregrip:
        1 = wpn_upg_ak_fg_standard
        2 = wpn_upg_ak_fg_combo2
        3 = wpn_upg_ak_fg_combo3
        4 = wpn_upg_ak_fg_combo1
        5 = wpn_upg_ak_fg_combo4
    
    magazine:
        1 = wpn_fps_ass_74_m_standard
        2 = wpn_upg_ak_m_drum
    
    grip:
        1 = wpn_upg_ak_g_standard
    
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    barrel:
        1 = wpn_fps_ass_74_b_standard
    
    upper_reciever:
        1 = wpn_fps_ass_74_body_upperreceiver
        2 = wpn_fps_ass_akm_body_upperreceiver
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    vertical_grip:
        1 = wpn_fps_upg_vg_ass_smg_verticalgrip
        2 = wpn_fps_upg_vg_ass_smg_stubby
        3 = wpn_fps_upg_vg_ass_smg_afg
    
    sight:
        1 = wpn_fps_upg_o_specter
        2 = wpn_fps_upg_o_aimpoint
        3 = wpn_fps_upg_o_docter
        4 = wpn_fps_upg_o_eotech
        5 = wpn_fps_upg_o_t1micro
        6 = wpn_fps_upg_o_aimpoint_2
    
    lower_reciever:
        1 = wpn_fps_ass_ak_body_lowerreceiver
    3.4 DEAGLE: wpn_fps_pis_deagle
    Code:
    gadget:
        1 = wpn_fps_upg_fl_pis_laser
        2 = wpn_fps_upg_fl_pis_tlr1
    
    lower_reciever:
        1 = wpn_fps_pis_deagle_body_standard
    
    sight:
        1 = wpn_upg_o_marksmansight_rear
    
    magazine:
        1 = wpn_fps_pis_deagle_m_extended
        2 = wpn_fps_pis_deagle_m_standard
    
    extra:
        1 = wpn_fps_pis_deagle_fg_rail
        2 = wpn_fps_pis_deagle_o_standard_rear
        3 = wpn_fps_pis_deagle_o_standard_front
        4 = wpn_fps_pis_deagle_o_standard_front_long
    
    slide:
        1 = wpn_fps_pis_deagle_b_standard
        2 = wpn_fps_pis_deagle_b_long
    
    barrel_ext:
        1 = wpn_fps_pis_deagle_co_long
        2 = wpn_fps_pis_deagle_co_short
        3 = wpn_fps_upg_ns_pis_large
        4 = wpn_fps_upg_ns_pis_medium
        5 = wpn_fps_upg_ns_pis_small
    
    grip:
        1 = wpn_fps_pis_deagle_g_bling
        2 = wpn_fps_pis_deagle_g_ergo
        3 = wpn_fps_pis_deagle_g_standard
    3.5 BERNETTI 9: wpn_fps_pis_beretta
    Code:
    extra:
        1 = wpn_fps_pis_beretta_body_rail
    
    slide:
        1 = wpn_fps_pis_beretta_b_std
    
    grip:
        1 = wpn_fps_pis_beretta_g_ergo
        2 = wpn_fps_pis_beretta_g_std
    
    gadget:
        1 = wpn_fps_upg_fl_pis_laser
        2 = wpn_fps_upg_fl_pis_tlr1
    
    lower_reciever:
        1 = wpn_fps_pis_beretta_body_beretta
    
    upper_reciever:
        1 = wpn_fps_pis_beretta_sl_std
        2 = wpn_fps_pis_beretta_sl_brigadier
    
    barrel_ext:
        1 = wpn_fps_pis_beretta_co_co1
        2 = wpn_fps_pis_beretta_co_co2
        3 = wpn_fps_upg_ns_pis_large
        4 = wpn_fps_upg_ns_pis_medium
        5 = wpn_fps_upg_ns_pis_small
    
    magazine:
        1 = wpn_fps_pis_beretta_m_extended
        2 = wpn_fps_pis_beretta_m_std
    
    sight:
        1 = wpn_fps_pis_beretta_o_std
        2 = wpn_upg_o_marksmansight_rear
    3.6 IZIMA 12G: wpn_fps_shot_saiga
    Code:
    stock:
        1 = wpn_fps_upg_m4_s_standard
        2 = wpn_fps_upg_m4_s_pts
        3 = wpn_upg_ak_s_folding_vanilla
        4 = wpn_upg_ak_s_psl
        5 = wpn_upg_ak_s_skfoldable
    
    sight:
        1 = wpn_fps_upg_o_specter
        2 = wpn_fps_upg_o_aimpoint
        3 = wpn_fps_upg_o_docter
        4 = wpn_fps_upg_o_eotech
        5 = wpn_fps_upg_o_t1micro
        6 = wpn_fps_upg_o_aimpoint_2
        7 = wpn_upg_o_marksmansight_rear_vanilla
    
    magazine:
        1 = wpn_fps_shot_saiga_m_5rnd
        2 = wpn_upg_saiga_m_20rnd
    
    grip:
        1 = wpn_upg_ak_g_standard
    
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    barrel:
        1 = wpn_fps_shot_saiga_b_standard
    
    lower_receiver:
        1 = wpn_fps_smg_akmsu_body_lowerreceiver
    
    upper_reciever:
        1 = wpn_fps_ass_akm_body_upperreceiver_vanilla
    
    barrel_ext:
        1 = wpn_fps_upg_ns_shot_thick
        2 = wpn_fps_upg_ns_shot_shark
    
    foregrip:
        1 = wpn_upg_saiga_fg_standard
        2 = wpn_upg_saiga_fg_lowerrail
    3.7 STRYK 18C: wpn_fps_pis_g18c:
    Code:
    gadget:
        1 = wpn_fps_upg_fl_pis_laser
        2 = wpn_fps_upg_fl_pis_tlr1
    
    lower_reciever:
        1 = wpn_fps_pis_g18c_body_frame
    
    stock:
        1 = wpn_fps_pis_g18c_s_stock
    
    barrel_ext:
        1 = wpn_fps_pis_g18c_co_1
        2 = wpn_fps_pis_g18c_co_comp_2
        3 = wpn_fps_upg_ns_pis_large
        4 = wpn_fps_upg_ns_pis_medium
        5 = wpn_fps_upg_ns_pis_small
    
    slide:
        1 = wpn_fps_pis_g18c_b_standard
    
    magazine:
        1 = wpn_fps_pis_g18c_m_mag_33rnd
        2 = wpn_fps_pis_g18c_m_mag_17rnd
    
    grip:
        1 = wpn_fps_pis_g18c_g_ergo
    3.8UAR: wpn_fps_ass_aug:
    Code:
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    barrel:
        1 = wpn_fps_aug_b_long
        2 = wpn_fps_aug_b_medium
        3 = wpn_fps_aug_b_short
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    vertical_grip:
        1 = wpn_fps_upg_vg_ass_smg_verticalgrip
        2 = wpn_fps_upg_vg_ass_smg_stubby
        3 = wpn_fps_upg_vg_ass_smg_afg
    
    extra:
        1 = wpn_fps_aug_fg_a3
        2 = wpn_fps_aug_ris_special
        3 = wpn_upg_o_marksmansight_front_vanilla
    
    magazine:
        1 = wpn_fps_aug_m_pmag
    
    sight:
        1 = wpn_fps_upg_o_specter
        2 = wpn_fps_upg_o_aimpoint
        3 = wpn_fps_upg_o_docter
        4 = wpn_fps_upg_o_eotech
        5 = wpn_fps_upg_o_t1micro
        6 = wpn_fps_upg_o_aimpoint_2
        7 = wpn_upg_o_marksmansight_rear_vanilla
    
    lower_reciever:
        1 = wpn_fps_aug_body_aug
    3.8 CROSSKILL: wpn_fps_pis_1911
    Code:
    gadget:
        1 = wpn_fps_upg_fl_pis_laser
        2 = wpn_fps_upg_fl_pis_tlr1
    
    lower_reciever:
        1 = wpn_fps_pis_1911_body_standard
    
    sight:
        1 = wpn_upg_o_marksmansight_rear
    
    magazine:
        1 = wpn_fps_pis_1911_m_standard
        2 = wpn_fps_pis_1911_m_extended
    
    extra:
        1 = wpn_fps_pis_1911_o_standard
        2 = wpn_fps_pis_1911_o_long
    
    barrel_ext:
        1 = wpn_fps_pis_1911_co_1
        2 = wpn_fps_pis_1911_co_2
        3 = wpn_fps_upg_ns_pis_large
        4 = wpn_fps_upg_ns_pis_medium
        5 = wpn_fps_upg_ns_pis_small
    
    slide:
        1 = wpn_fps_pis_1911_b_standard
        2 = wpn_fps_pis_1911_b_long
        3 = wpn_fps_pis_1911_b_vented
    
    grip:
        1 = wpn_fps_pis_1911_g_standard
        2 = wpn_fps_pis_1911_g_bling
        3 = wpn_fps_pis_1911_g_ergo
    3.9JP36: wpn_fps_ass_g36:
    Code:
    stock:
        1 = wpn_fps_ass_g36_s_standard
        2 = wpn_fps_ass_g36_s_kv
        3 = wpn_fps_ass_g36_s_sl8
    
    sight:
        1 = wpn_fps_upg_o_specter
        2 = wpn_fps_upg_o_aimpoint
        3 = wpn_fps_upg_o_docter
        4 = wpn_fps_upg_o_eotech
        5 = wpn_fps_upg_o_t1micro
        6 = wpn_fps_upg_o_aimpoint_2
    
    magazine:
        1 = wpn_fps_ass_g36_m_standard
    
    grip:
        1 = wpn_fps_ass_g36_g_standard
    
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    barrel:
        1 = wpn_fps_ass_g36_b_long
        2 = wpn_fps_ass_g36_b_short
    
    vertical_grip:
        1 = wpn_fps_upg_vg_ass_smg_verticalgrip
        2 = wpn_fps_upg_vg_ass_smg_stubby
        3 = wpn_fps_upg_vg_ass_smg_afg
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    lower_reciever:
        1 = wpn_fps_ass_g36_body_standard
        2 = wpn_fps_ass_g36_body_sl8
    
    foregrip:
        1 = wpn_fps_ass_g36_fg_c
        2 = wpn_fps_ass_g36_fg_k
        3 = wpn_fps_ass_g36_fg_ksk
    3.10 AK5: wpn_fps_ass_ak5
    Code:
    stock:
        1 = wpn_fps_ass_ak5_s_ak5a
        2 = wpn_fps_ass_ak5_s_ak5b
        3 = wpn_fps_ass_ak5_s_ak5c
    
    extra:
        1 = wpn_fps_ass_ak5_body_rail
    
    magazine:
        1 = wpn_fps_m4_uupg_m_std_vanilla
        2 = wpn_fps_upg_m4_m_drum
        3 = wpn_fps_upg_m4_m_pmag
        4 = wpn_fps_upg_m4_m_straight
    
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    barrel:
        1 = wpn_fps_ass_ak5_b_std
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    lower_reciever:
        1 = wpn_fps_ass_ak5_body_ak5
    
    vertical_grip:
        1 = wpn_fps_upg_vg_ass_smg_verticalgrip
        2 = wpn_fps_upg_vg_ass_smg_stubby
        3 = wpn_fps_upg_vg_ass_smg_afg
    
    sight:
        1 = wpn_fps_upg_o_specter
        2 = wpn_fps_upg_o_aimpoint
        3 = wpn_fps_upg_o_docter
        4 = wpn_fps_upg_o_eotech
        5 = wpn_fps_upg_o_t1micro
        6 = wpn_fps_upg_o_aimpoint_2
    
    foregrip:
        1 = wpn_fps_ass_ak5_fg_ak5a
        2 = wpn_fps_ass_ak5_fg_ak5c
        3 = wpn_fps_ass_ak5_fg_fnc
    3.11 M308 - MK14: wpn_fps_ass_m14
    Code:
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    barrel:
        1 = wpn_fps_ass_m14_b_standard
    
    stock:
        1 = wpn_fps_ass_m14_body_dmr
        2 = wpn_fps_ass_m14_body_ebr
        3 = wpn_fps_ass_m14_body_jae
    
    upper_body:
        1 = wpn_fps_ass_m14_body_upper
    
    sight:
        1 = wpn_fps_upg_o_specter
        2 = wpn_fps_upg_o_aimpoint
        3 = wpn_fps_upg_o_docter
        4 = wpn_fps_upg_o_eotech
        5 = wpn_fps_upg_o_t1micro
        6 = wpn_fps_upg_o_aimpoint_2
    
    lower_body:
        1 = wpn_fps_ass_m14_body_lower
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    magazine:
        1 = wpn_fps_ass_m14_m_standard
    3.12 BRONCO .44: wpn_fps_pis_rage:
    Code:
    slide:
        1 = wpn_fps_pis_rage_b_standard
        2 = wpn_fps_pis_rage_b_short
        3 = wpn_fps_pis_rage_b_long
        4 = wpn_fps_pis_rage_b_comp1
        5 = wpn_fps_pis_rage_b_comp2
    
    stock:
        1 = wpn_fps_pis_rage_body_standard
        2 = wpn_fps_pis_rage_body_smooth
    
    grip:
        1 = wpn_fps_pis_rage_g_standard
        2 = wpn_fps_pis_rage_g_ergo
    
    3.13AMR-16: wpn_fps_ass_m16:
    stock:
        1 = wpn_fps_m16_s_solid_vanilla
    
    drag_handle:
        1 = wpn_fps_m4_uupg_draghandle
    
    magazine:
        1 = wpn_fps_m4_uupg_m_std
        2 = wpn_fps_upg_m4_m_drum
        3 = wpn_fps_upg_m4_m_pmag
        4 = wpn_fps_upg_m4_m_straight_vanilla
    
    grip:
        1 = wpn_fps_upg_m4_g_standard_vanilla
        2 = wpn_fps_upg_m4_g_ergo
        3 = wpn_fps_upg_m4_g_sniper
    
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    barrel:
        1 = wpn_fps_m4_uupg_b_long
        2 = wpn_fps_m4_uupg_b_medium_vanilla
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    upper_reciever:
        1 = wpn_fps_m4_upper_reciever_edge
        2 = wpn_fps_m4_upper_reciever_round
    
    sight:
        1 = wpn_fps_ass_m16_o_handle_sight
        2 = wpn_fps_upg_o_specter
        3 = wpn_fps_upg_o_aimpoint
        4 = wpn_fps_upg_o_docter
        5 = wpn_fps_upg_o_eotech
        6 = wpn_fps_upg_o_t1micro
        7 = wpn_fps_upg_o_aimpoint_2
    
    vertical_grip:
        1 = wpn_fps_upg_vg_ass_smg_verticalgrip
        2 = wpn_fps_upg_vg_ass_smg_stubby
        3 = wpn_fps_upg_vg_ass_smg_afg
    
    foregrip:
        1 = wpn_fps_m16_fg_railed
        2 = wpn_fps_m16_fg_standard
        3 = wpn_fps_m16_fg_vietnam
    
    lower_reciever:
        1 = wpn_fps_m4_lower_reciever
    3.13CMP Submachinegun: wpn_fps_smg_mp9:
    Code:
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    lower_reciever:
        1 = wpn_fps_smg_mp9_body_mp9
    
    stock:
        1 = wpn_fps_smg_mp9_s_skel
        2 = wpn_fps_smg_mp9_s_fold
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    sight:
        1 = wpn_fps_upg_o_specter
        2 = wpn_fps_upg_o_aimpoint
        3 = wpn_fps_upg_o_docter
        4 = wpn_fps_upg_o_eotech
        5 = wpn_fps_upg_o_t1micro
        6 = wpn_fps_upg_o_aimpoint_2
    
    magazine:
        1 = wpn_fps_smg_mp9_m_short
        2 = wpn_fps_smg_mp9_m_extended
    
    vertical_grip:
        1 = wpn_fps_upg_vg_ass_smg_verticalgrip
        2 = wpn_fps_upg_vg_ass_smg_stubby
    
    barrel:
        1 = wpn_fps_smg_mp9_b_dummy
    3.14 CAR-4: wpn_fps_ass_m4:
    Code:
    stock:
        1 = wpn_fps_m4_uupg_s_fold
        2 = wpn_fps_upg_m4_s_standard_vanilla
        3 = wpn_fps_upg_m4_s_pts
    
    foregrip:
        1 = wpn_fps_m4_uupg_fg_rail
        2 = wpn_fps_m4_uupg_fg_lr300
    
    magazine:
        1 = wpn_fps_m4_uupg_m_std_vanilla
        2 = wpn_fps_upg_m4_m_drum
        3 = wpn_fps_upg_m4_m_pmag
        4 = wpn_fps_upg_m4_m_straight
    
    grip:
        1 = wpn_fps_upg_m4_g_standard_vanilla
        2 = wpn_fps_upg_m4_g_ergo
        3 = wpn_fps_upg_m4_g_sniper
    
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    lower_reciever:
        1 = wpn_fps_m4_lower_reciever
    
    vertical_grip:
        1 = wpn_fps_upg_vg_ass_smg_verticalgrip
        2 = wpn_fps_upg_vg_ass_smg_stubby
        3 = wpn_fps_upg_vg_ass_smg_afg
    
    upper_reciever:
        1 = wpn_fps_m4_upper_reciever_edge
        2 = wpn_fps_m4_upper_reciever_round
    
    sight:
        1 = wpn_fps_m4_uupg_o_flipup
        2 = wpn_fps_upg_o_specter
        3 = wpn_fps_upg_o_aimpoint
        4 = wpn_fps_upg_o_docter
        5 = wpn_fps_upg_o_eotech
        6 = wpn_fps_upg_o_t1micro
        7 = wpn_fps_upg_o_aimpoint_2
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    drag_handle:
        1 = wpn_fps_m4_uupg_draghandle
    
    barrel:
        1 = wpn_fps_m4_uupg_b_long
        2 = wpn_fps_m4_uupg_b_medium_vanilla
        3 = wpn_fps_m4_uupg_b_short
        4 = wpn_fps_m4_uupg_b_sd

    3.15
    KOBUS 90: wpn_fps_smg_p90:
    Code:
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    barrel:
        1 = wpn_fps_smg_p90_b_short
        2 = wpn_fps_smg_p90_b_long
    
    extra:
        1 = wpn_upg_o_marksmansight_front
    
    sight:
        1 = wpn_fps_upg_o_specter
        2 = wpn_fps_upg_o_aimpoint
        3 = wpn_fps_upg_o_docter
        4 = wpn_fps_upg_o_eotech
        5 = wpn_fps_upg_o_t1micro
        6 = wpn_fps_upg_o_aimpoint_2
        7 = wpn_upg_o_marksmansight_rear_vanilla
    
    magazine:
        1 = wpn_fps_smg_p90_m_std
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    lower_reciever:
        1 = wpn_fps_smg_p90_body_p90
    3.16 PARA SUBMACHINEGUN: wpn_fps_smg_olympic:
    Code:
    stock:
        1 = wpn_fps_smg_olympic_s_short
        2 = wpn_fps_smg_olympic_s_adjust
        3 = wpn_fps_upg_m4_s_standard
        4 = wpn_fps_upg_m4_s_pts
    
    drag_handle:
        1 = wpn_fps_m4_uupg_draghandle
    
    magazine:
        1 = wpn_fps_m4_uupg_m_std
        2 = wpn_fps_upg_m4_m_drum
        3 = wpn_fps_upg_m4_m_pmag
        4 = wpn_fps_upg_m4_m_straight_vanilla
    
    grip:
        1 = wpn_fps_upg_m4_g_standard_vanilla
        2 = wpn_fps_upg_m4_g_ergo
        3 = wpn_fps_upg_m4_g_sniper
    
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    barrel:
        1 = wpn_fps_m4_uupg_b_short_vanilla
        2 = wpn_fps_m4_uupg_b_medium
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    upper_reciever:
        1 = wpn_fps_m4_upper_reciever_edge
        2 = wpn_fps_m4_upper_reciever_round
    
    sight:
        1 = wpn_fps_ass_m16_o_handle_sight
        2 = wpn_fps_upg_o_specter
        3 = wpn_fps_upg_o_aimpoint
        4 = wpn_fps_upg_o_docter
        5 = wpn_fps_upg_o_eotech
        6 = wpn_fps_upg_o_t1micro
        7 = wpn_fps_upg_o_aimpoint_2
    
    vertical_grip:
        1 = wpn_fps_upg_vg_ass_smg_verticalgrip
        2 = wpn_fps_upg_vg_ass_smg_stubby
        3 = wpn_fps_upg_vg_ass_smg_afg
    
    lower_reciever:
        1 = wpn_fps_m4_lower_reciever
    
    foregrip:
        1 = wpn_fps_smg_olympic_fg_olympic
        2 = wpn_fps_smg_olympic_fg_railed
    3.17 MARK 10: wpn_fps_smg_mac10
    Code:
    stock:
        1 = wpn_fps_smg_mac10_s_fold
        2 = wpn_fps_smg_mac10_s_skel
    
    sight:
        1 = wpn_fps_upg_o_aimpoint
        2 = wpn_fps_upg_o_docter
        3 = wpn_fps_upg_o_eotech
        4 = wpn_fps_upg_o_t1micro
        5 = wpn_upg_o_marksmansight_rear_vanilla
        6 = wpn_fps_upg_o_aimpoint_2
    
    magazine:
        1 = wpn_fps_smg_mac10_m_extended
        2 = wpn_fps_smg_mac10_m_short
    
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    barrel:
        1 = wpn_fps_smg_mac10_b_dummy
    
    vertical_grip:
        1 = wpn_fps_upg_vg_ass_smg_verticalgrip
        2 = wpn_fps_upg_vg_ass_smg_stubby
        3 = wpn_fps_upg_vg_ass_smg_afg
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    lower_reciever:
        1 = wpn_fps_smg_mac10_ris_dummy
        2 = wpn_fps_smg_mac10_body_mac10
    
    extra:
        1 = wpn_fps_smg_mac10_body_ris
    
    3.18 COMPACT-5: wpn_fps_smg_mp5
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    lower_reciever:
        1 = wpn_fps_smg_mp5_body_mp5
    
    stock:
        1 = wpn_fps_smg_mp5_s_ring
        2 = wpn_fps_smg_mp5_s_adjust
        3 = wpn_fps_smg_mp5_s_solid
    
    vertical_grip:
        1 = wpn_fps_upg_vg_ass_smg_verticalgrip
        2 = wpn_fps_upg_vg_ass_smg_stubby
        3 = wpn_fps_upg_vg_ass_smg_afg
    
    foregrip:
        1 = wpn_fps_smg_mp5_fg_m5k
        2 = wpn_fps_smg_mp5_fg_mp5a4
        3 = wpn_fps_smg_mp5_fg_mp5a5
        4 = wpn_fps_smg_mp5_fg_mp5sd
    
    magazine:
        1 = wpn_fps_smg_mp5_m_std
        2 = wpn_fps_smg_mp5_m_drum
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    sight:
        1 = wpn_fps_upg_o_specter
        2 = wpn_fps_upg_o_aimpoint
        3 = wpn_fps_upg_o_docter
        4 = wpn_fps_upg_o_eotech
        5 = wpn_fps_upg_o_t1micro
        6 = wpn_fps_upg_o_aimpoint_2
    3.19 Chimano 88: wpn_fps_pis_g17:
    Code:
    barrel_ext:
        1 = wpn_fps_upg_ns_pis_large
        2 = wpn_fps_upg_ns_pis_medium
        3 = wpn_fps_upg_ns_pis_small
    
    lower_reciever:
        1 = wpn_fps_pis_g17_body_standard
    
    magazine:
        1 = wpn_fps_pis_g17_m_standard
    
    slide:
        1 = wpn_fps_pis_g17_b_standard
    3.20 REINFEILD 880: wpn_fps_shot_r870:
    Code:
    stock:
        1 = wpn_fps_shot_r870_s_folding
        2 = wpn_fps_upg_m4_s_standard
        3 = wpn_fps_upg_m4_s_pts
        4 = wpn_fps_shot_r870_s_nostock_big
        5 = wpn_fps_shot_r870_s_nostock_single
        6 = wpn_fps_shot_r870_s_nostock
        7 = wpn_fps_shot_r870_s_solid_vanilla
        8 = wpn_fps_shot_r870_s_solid_big
        9 = wpn_fps_shot_r870_s_solid_single
    
    sight:
        1 = wpn_fps_upg_o_specter
        2 = wpn_fps_upg_o_aimpoint
        3 = wpn_fps_upg_o_docter
        4 = wpn_fps_upg_o_eotech
        5 = wpn_fps_upg_o_t1micro
        6 = wpn_fps_upg_o_aimpoint_2
    
    magazine:
        1 = wpn_fps_shot_r870_m_extended
    
    grip:
        1 = wpn_fps_upg_m4_g_standard
        2 = wpn_fps_upg_m4_g_ergo
        3 = wpn_fps_upg_m4_g_sniper
    
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    lower_reciever:
        1 = wpn_fps_shot_r870_body_standard
    
    upper_reciever:
        1 = wpn_fps_shot_r870_body_rack
    
    stock_adapter:
        1 = wpn_fps_shot_r870_s_m4
    
    barrel_ext:
        1 = wpn_fps_upg_ns_shot_thick
        2 = wpn_fps_upg_ns_shot_shark
    
    barrel:
        1 = wpn_fps_shot_r870_b_long
    
    foregrip:
        1 = wpn_fps_shot_r870_fg_big
        2 = wpn_fps_shot_r870_fg_railed
        3 = wpn_fps_shot_r870_fg_wood
    3.21 MOSCONI 126: wpn_fps_shot_huntsman
    Code:
    lower_reciever:
        1 = wpn_fps_shot_huntsman_body_standard
    
    stock:
        1 = wpn_fps_shot_huntsman_s_long
        2 = wpn_fps_shot_huntsman_s_short
    
    barrel:
        1 = wpn_fps_shot_huntsman_b_long
        2 = wpn_fps_shot_huntsman_b_short
    3.22 Krinkov Submachinegun: wpn_fps_smg_akmsu
    Code:
    stock:
        1 = wpn_fps_upg_m4_s_standard
        2 = wpn_fps_upg_m4_s_pts
        3 = wpn_upg_ak_s_folding_vanilla
        4 = wpn_upg_ak_s_psl
        5 = wpn_upg_ak_s_skfoldable
    
    sight:
        1 = wpn_fps_upg_o_specter
        2 = wpn_fps_upg_o_aimpoint
        3 = wpn_fps_upg_o_docter
        4 = wpn_fps_upg_o_eotech
        5 = wpn_fps_upg_o_t1micro
        6 = wpn_fps_upg_o_aimpoint_2
    
    magazine:
        1 = wpn_upg_ak_m_akm
    
    grip:
        1 = wpn_upg_ak_g_standard
    
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    barrel:
        1 = wpn_fps_smg_akmsu_b_standard
    
    lower_receiver:
        1 = wpn_fps_smg_akmsu_body_lowerreceiver
    
    upper_reciever:
        1 = wpn_fps_ass_akm_body_upperreceiver_vanilla
    
    vertical_grip:
        1 = wpn_fps_upg_vg_ass_smg_verticalgrip
        2 = wpn_fps_upg_vg_ass_smg_stubby
        3 = wpn_fps_upg_vg_ass_smg_afg
    
    barrel_ext:
        1 = wpn_fps_upg_ns_ass_smg_large
        2 = wpn_fps_upg_ns_ass_smg_medium
        3 = wpn_fps_upg_ns_ass_smg_small
        4 = wpn_fps_upg_ns_ass_smg_firepig
        5 = wpn_fps_upg_ns_ass_smg_stubby
        6 = wpn_fps_upg_ns_ass_smg_tank
    
    foregrip:
        1 = wpn_fps_smg_akmsu_fg_standard
        2 = wpn_fps_smg_akmsu_fg_rail
    3.23 LOCOMOTIVE: wpn_fps_shot_serbu:
    Code:
    stock:
        1 = wpn_fps_shot_r870_s_folding
        2 = wpn_fps_upg_m4_s_standard
        3 = wpn_fps_upg_m4_s_pts
        4 = wpn_fps_shot_shorty_s_nostock_short
        5 = wpn_fps_shot_r870_s_nostock_single
        6 = wpn_fps_shot_r870_s_nostock_vanilla
        7 = wpn_fps_shot_r870_s_solid
        8 = wpn_fps_shot_shorty_s_solid_short
        9 = wpn_fps_shot_r870_s_solid_single
    
    sight:
        1 = wpn_fps_upg_o_specter
        2 = wpn_fps_upg_o_aimpoint
        3 = wpn_fps_upg_o_docter
        4 = wpn_fps_upg_o_eotech
        5 = wpn_fps_upg_o_t1micro
        6 = wpn_fps_upg_o_aimpoint_2
    
    magazine:
        1 = wpn_fps_shot_shorty_m_extended_short
    
    grip:
        1 = wpn_fps_upg_m4_g_standard
        2 = wpn_fps_upg_m4_g_ergo
        3 = wpn_fps_upg_m4_g_sniper
    
    gadget:
        1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
        2 = wpn_fps_upg_fl_ass_smg_sho_surefire
    
    lower_reciever:
        1 = wpn_fps_shot_r870_body_standard
    
    upper_reciever:
        1 = wpn_fps_shot_r870_body_rack
    
    stock_adapter:
        1 = wpn_fps_shot_r870_s_m4
    
    barrel_ext:
        1 = wpn_fps_upg_ns_shot_thick
        2 = wpn_fps_upg_ns_shot_shark
    
    barrel:
        1 = wpn_fps_shot_r870_b_short
    
    foregrip:
        1 = wpn_fps_shot_r870_fg_railed
        2 = wpn_fps_shot_r870_fg_small

  2. The Following User Says Thank You to Gray For This Useful Post:

    ZacKDavies (12-31-2013)

  3. #2
    Blake's Avatar
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    job. This is really good guide.
    Quote Originally Posted by Dave84311 View Post
    now if the suggestion was made we would probably support it, but since you're a cocksucker and this is a QQ thread, we won't
    Quote Originally Posted by arunforce View Post
    You're not trying to help, you're bitching about something you don't fully understand, and your answer is to be treated like a princess with special privilege because of your own specific needs.

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    Rampant_uterus's Avatar
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    Gonna try it but I just read that the iphlpapi.dll isn't working from an update?

    Also will using drum mags likely result in a ban? lol. =/ faff. Modding is GOOD!

    Edit: I saw a pic of what looked like a pistol w/ an Mp5 (no rear stock) end a mid-barrel a dual drum mag and silencer? (I'm guessing a modded patriot smg) using similar blueprint editing. I might go look for it, was some random site. They also had alot of codes (our codes probably migrated from there lol) whatevs. Net is free.


    EDIT: so I used your code to do this, but nothings changed. When/where do I execute it? (hit insert, tried menus and ingame)

    Code:
    for k,v in pairs( Global.blackmarket_manager.crafted_items.primaries[1].blueprint ) do 
      if v == "wpn_fps_upg_m4_m_pmag" then
        v = "wpn_fps_upg_m4_m_drum"
      end
    end
    
    for k,v in pairs( Global.blackmarket_manager.crafted_items.secondaries[1].blueprint ) do 
      if v == "wpn_fps_upg_m4_m_pmag" then
        v = "wpn_fps_upg_m4_m_drum"
      end
    end
    
    for k,v in pairs( Global.blackmarket_manager.crafted_items.primaries[1].blueprint ) do 
      if v == "wpn_fps_ass_74_m_standard" then
        v = "wpn_upg_ak_m_drum"
      end
    end
    I've also tried editing the [1] to: [3][2] and [4] respectively to my weapon slots, if they are left to right, top to bottom
    1, 2 ,3
    4, 5, 6
    7, 8, 9

    ??
    Last edited by Rampant_uterus; 08-30-2013 at 12:48 PM.

  6. #5
    Rampant_uterus's Avatar
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    dp delete.

  7. #6
    Gray's Avatar
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    Quote Originally Posted by Rampant_uterus View Post
    Gonna try it but I just read that the iphlpapi.dll isn't working from an update?

    Also will using drum mags likely result in a ban? lol. =/ faff. Modding is GOOD!

    Edit: I saw a pic of what looked like a pistol w/ an Mp5 (no rear stock) end a mid-barrel a dual drum mag and silencer? (I'm guessing a modded patriot smg) using similar blueprint editing. I might go look for it, was some random site. They also had alot of codes (our codes probably migrated from there lol) whatevs. Net is free.


    EDIT: so I used your code to do this, but nothings changed. When/where do I execute it? (hit insert, tried menus and ingame)

    Code:
    for k,v in pairs( Global.blackmarket_manager.crafted_items.primaries[1].blueprint ) do 
      if v == "wpn_fps_upg_m4_m_pmag" then
        v = "wpn_fps_upg_m4_m_drum"
      end
    end
    
    for k,v in pairs( Global.blackmarket_manager.crafted_items.secondaries[1].blueprint ) do 
      if v == "wpn_fps_upg_m4_m_pmag" then
        v = "wpn_fps_upg_m4_m_drum"
      end
    end
    
    for k,v in pairs( Global.blackmarket_manager.crafted_items.primaries[1].blueprint ) do 
      if v == "wpn_fps_ass_74_m_standard" then
        v = "wpn_upg_ak_m_drum"
      end
    end
    I've also tried editing the [1] to: [3][2] and [4] respectively to my weapon slots, if they are left to right, top to bottom
    1, 2 ,3
    4, 5, 6
    7, 8, 9

    ??
    It used to work, with the new dll you've got I get the same issue right now unfortunately.
    But what you described is to my understanding what you should do, in the menus hit insert.

  8. #7
    Rampant_uterus's Avatar
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    I'm using OLD .DLL everything works cept this "new to me" code you introduced.

    I did notice I either can't answer pagers in another players game or it glitches - it does instant interaction but IDK if it does anything when i'm answering it.
    Last edited by Rampant_uterus; 08-30-2013 at 02:17 PM.

  9. #8
    Neurologics's Avatar
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    Quote Originally Posted by Rampant_uterus View Post
    I'm using OLD .DLL everything works cept this "new to me" code you introduced
    Where can I find this old .dll?

  10. #9
    Gray's Avatar
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    Quote Originally Posted by Rampant_uterus View Post
    I'm using OLD .DLL everything works cept this "new to me" code you introduced.

    I did notice I either can't answer pagers in another players game or it glitches - it does instant interaction but IDK if it does anything when i'm answering it.
    Yeah I have that too, I'm pretty sure it's not the coding though.
    I think it might be their update.

  11. #10
    Rampant_uterus's Avatar
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    strangely instant interaction originally worked w/ everything for me except pagers lol. Is there a way to remove the delay between interacting with 2 loot bags? (between dropping one and picking up the next, the delay is balls)

  12. #11
    OldMop's Avatar
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    why is the compact-5's mod list missing

  13. #12
    Gray's Avatar
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    Quote Originally Posted by Rampant_uterus View Post
    strangely instant interaction originally worked w/ everything for me except pagers lol. Is there a way to remove the delay between interacting with 2 loot bags? (between dropping one and picking up the next, the delay is balls)
    I don't have a delay.

    Quote Originally Posted by OldMop View Post
    why is the compact-5's mod list missing
    That's a good question, and I can't really answer that as this is just a re-post of someone elses work.
    See if you can't Google the information you need.

  14. #13
    Rampant_uterus's Avatar
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    oh piss no delay? How? there's like a 1-2 second delay for be between throwing a loot bag and it letting me pickup a new one. I did notice at one point (on watchdogs) there was no delay. Not sure what code I was using, maybe instant drill? is that odd?

  15. #14
    Gray's Avatar
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    Quote Originally Posted by Rampant_uterus View Post
    oh piss no delay? How? there's like a 1-2 second delay for be between throwing a loot bag and it letting me pickup a new one. I did notice at one point (on watchdogs) there was no delay. Not sure what code I was using, maybe instant drill? is that odd?
    Not really, as the codes found online are usually bundled to give everyone everything, such as instant actions (drills, doors, c4 and the like)

  16. #15
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    This would go in my scripts.lua or are we talking about opening up some files here?

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