Ctrl+C & Ctrl+V.
Code:IDirect3DPixelShader9* pShader; UINT pSizeOfData; //in dip if(SUCCEEDED(Device->GetPixelShader(&pShader))) if(pShader!=NULL) if(SUCCEEDED(pShader->GetFunction(NULL,&pSizeOfData))) if( pShader != NULL ){ pShader->Release(); pShader = NULL; } //wallhack if(pSizeOfData == 640)//all models Device->SetRenderState( D3DRS_ZENABLE, FALSE ); else Device->SetRenderState( D3DRS_ZENABLE, TRUE );
Credits
Citadell
• Member Level 1 since November, 2011
• Contributor since March, 2015
• Game Hacking Team : 06/14/2017
Nine11 (02-12-2017)
Nine11 (02-12-2017)
isso dai se salva em .exe ou .dll ? podem me explicar ? e onde coloco o arquivo ?
What is Dip? how to use? =/ found this code on 2 sites. No explanation, googled Dip code injection, got no results lol.
I am a beginner, thank you for your source code, how to add color?
Code:void SetLightChams(float A, float R, float G, float B, IDirect3DDevice9 *pDevice) { D3DMATERIAL9 pMaterial; ZeroMemory(&pMaterial, sizeof(D3DMATERIAL9)); pDevice->SetRenderState(D3DRS_LIGHTING, TRUE); //Enable Lighting //Ambient pMaterial.Ambient.a = (A/255); pMaterial.Ambient.r = (R/255); pMaterial.Ambient.g = (G/255); pMaterial.Ambient.b = (B/255); //Diffuse pMaterial.Diffuse.a = (A/255); pMaterial.Diffuse.r = (R/255); pMaterial.Diffuse.g = (G/255); pMaterial.Diffuse.b = (B/255); //Specular pMaterial.Specular.a = (A/255); pMaterial.Specular.r = (R/255); pMaterial.Specular.g = (G/255); pMaterial.Specular.b = (B/255); pDevice->SetMaterial(&pMaterial); }
Code:if(PSizeOfData == 640)//All Models { pDevice->SetRenderState( D3DRS_ZENABLE, false ); SetLightChams(255,60,73,196, pDevice); pDevice->SetTexture( 0, texGreen); }
In accordance with your code perspective to succeed, but the first game is normal, after the second one, there is no perspective effect. Why?
como eu uso esses codigos? tem como por cor nisso ae?
Can someone give a zip of this code source with a exe file , im newbie with those files