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  1. #1
    Hacker Fail's Avatar
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    D3D WallHack / Chams

    Code:
    IDirect3DPixelShader9* pShader;
    UINT pSizeOfData;
    
    //in dip
    if(SUCCEEDED(Device->GetPixelShader(&pShader)))
        if(pShader!=NULL)
        if(SUCCEEDED(pShader->GetFunction(NULL,&pSizeOfData)))
        if( pShader != NULL ){ pShader->Release(); pShader = NULL; }
    
    //wallhack
    if(pSizeOfData == 640)//all models
            Device->SetRenderState( D3DRS_ZENABLE, FALSE );
        else
            Device->SetRenderState( D3DRS_ZENABLE, TRUE );


    Credits

    Citadell
    Member Level 1 since November, 2011
    Contributor since March, 2015
    Game Hacking Team : 06/14/2017

     

  2. #2
    6ixth's Avatar
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    Ctrl+C & Ctrl+V.

  3. The Following User Says Thank You to 6ixth For This Useful Post:

    Nine11 (02-12-2017)

  4. #3
    FlooriDa's Avatar
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    Quote Originally Posted by ForeverRed View Post
    Ctrl+C & Ctrl+V.
    A seção está vazia, ninguém posta nada então...
    Skype : luislokao98


  5. #4
    6ixth's Avatar
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    Quote Originally Posted by FlooriDa View Post
    A seção está vazia, ninguém posta nada então...
    ....então estuda ASM e escreve umas funções, e posta na seção.

  6. The Following User Says Thank You to 6ixth For This Useful Post:

    Nine11 (02-12-2017)

  7. #5
    FlooriDa's Avatar
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    Quote Originally Posted by ForeverRed View Post
    ....então estuda ASM e escreve umas funções, e posta na seção.
    Tenho coisa melhor para fazer do que ficar postando códigos...
    Skype : luislokao98


  8. #6
    saviobsi's Avatar
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    isso dai se salva em .exe ou .dll ? podem me explicar ? e onde coloco o arquivo ?

  9. #7
    zartpica's Avatar
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    cade o link


    ?

  10. #8
    *Crazy*'s Avatar
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    as search PSizeOfData?

  11. #9
    Rampant_uterus's Avatar
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    What is Dip? how to use? =/ found this code on 2 sites. No explanation, googled Dip code injection, got no results lol.

  12. #10
    LDX123's Avatar
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    Nice job but how to use?

  13. #11
    pingchuan's Avatar
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    I am a beginner, thank you for your source code, how to add color?


    Code:
    void SetLightChams(float A, float R, float G, float B, IDirect3DDevice9 *pDevice)
    {
        D3DMATERIAL9 pMaterial;
        ZeroMemory(&pMaterial, sizeof(D3DMATERIAL9));
    	pDevice->SetRenderState(D3DRS_LIGHTING, TRUE); //Enable Lighting
    	//Ambient
    	pMaterial.Ambient.a     =  (A/255);
        pMaterial.Ambient.r     =  (R/255);
        pMaterial.Ambient.g     =  (G/255);
        pMaterial.Ambient.b     =  (B/255);
    	//Diffuse
    	pMaterial.Diffuse.a     = (A/255);
        pMaterial.Diffuse.r     = (R/255);
        pMaterial.Diffuse.g     = (G/255);
        pMaterial.Diffuse.b     = (B/255);
    	//Specular
    	pMaterial.Specular.a = (A/255);
    	pMaterial.Specular.r = (R/255);
        pMaterial.Specular.g = (G/255);
        pMaterial.Specular.b = (B/255);
        pDevice->SetMaterial(&pMaterial);
    }

    Code:
    	  if(PSizeOfData == 640)//All Models
          { 
    		  pDevice->SetRenderState( D3DRS_ZENABLE, false );
    		  SetLightChams(255,60,73,196, pDevice);
    		  pDevice->SetTexture( 0, texGreen);
    }

  14. #12
    pingchuan's Avatar
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    In accordance with your code perspective to succeed, but the first game is normal, after the second one, there is no perspective effect. Why?

  15. #13
    vitorxxty's Avatar
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    como eu uso esses codigos? tem como por cor nisso ae?

  16. #14
    future1's Avatar
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    fail wall. where is color ??

  17. #15
    djigit05's Avatar
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    Can someone give a zip of this code source with a exe file , im newbie with those files

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