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  1. #31
    firefox800's Avatar
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    Client-Error is mild error...

  2. #32
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    Well, messing with "DamageRatioperNode" nets you a nice 22_1 error on CFAL, I guess they will patch CFNA too.

  3. #33
    ComboDance's Avatar
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    Quote Originally Posted by JamesRo View Post
    Well, messing with "DamageRatioperNode" nets you a nice 22_1 error on CFAL, I guess they will patch CFNA too.
    OHK doesn't work without AH
    Stop right here...!!!

  4. #34
    Jo24mu's Avatar
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    Sorry I am new to this .
    How do i use the code ? I would like to use the one shot only .
    can you help me ?
    I use xp pro SP3 .
    If not can anyone make a no recoil for me ?
    Thousand of thanks in advance
    The RED lines below are useful tips , just click on them and you will be directed to the thread

    How to avoid CF client error when using hack


    How to avoid a usless BAN

    How to get rid of ( Send error to CF )




    Guys I am 57 and if you press on my THANKS button you will see my GRAND MA naked lol.

  5. #35
    159753cado25's Avatar
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    OK... but what are the strings?

  6. #36
    Biesi's Avatar
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    Quote Originally Posted by 159753cado25 View Post
    OK... but what are the strings?
    DamageRatioPerNode and ModelNodeType (I guess)

  7. #37
    159753cado25's Avatar
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    Quote Originally Posted by Biesi View Post


    DamageRatioPerNode and ModelNodeType (I guess)
    But it can not be .... Look how many offsets have the code

  8. #38
    Biesi's Avatar
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    Quote Originally Posted by 159753cado25 View Post
    But it can not be .... Look how many offsets have the code
    It's an array of floats.. you just need the base address and can then add x*4 to get the offsets

  9. #39
    iknowitsfake26's Avatar
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    base on anykia sc of OHK why loop is 120 and the string is movespeedpenalty im getting very confused for that?
    anyone need explain

    if (Weapon != 0)
    {
    // If one hit kill is true activate always headshot
    if (onehitkill > 0)
    {
    for (int x = 4; x <= 120; x += 4)
    {
    if ((*(BYTE*) (Weapon + WeaponClass) != WeaponType::Shotgun) || (*(BYTE*) (Weapon + WeaponClass) != WeaponType::Knife) || i != 15 || i != 20 || i != 26 || i != 33 || i != 43 || i != 44 || i != 75 || i != 78 || i != 92 || i != 105 || i != 110 || i != 111 || i != 115 || i != 116 || i != 152 || i != 153 || i != 155 || i != 185 || i != 194 || i != 217 || i != 232 || i != 247 || i != 249 || i != 268 || i != 279 || i != 281 || i != 283 || i != 309 || i != 323 || i != 358 || i != 368 || i != 371 || i != 378 || i != 380 || i != 439 || i != 513 || i != 516 || i != 525 || i != 589 || i != 602 || i != 625 || i != 626 || i != 632 || i != 650 || i != 670 || i != 684 || i != 714 || i != 717 || i != 724 || i != 746 || i != 807 || i != 812 || i != 827 || i != 878 || i != 917 || i != 920)
    *(float*) (Weapon + (MoveSpeedPenalty + x)) = 1.48f;
    }

  10. #40
    vaisefud3's Avatar
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    Quote Originally Posted by iknowitsfake26 View Post
    base on anykia sc of OHK why loop is 120 and the string is movespeedpenalty im getting very confused for that?
    anyone need explain

    if (Weapon != 0)
    {
    // If one hit kill is true activate always headshot
    if (onehitkill > 0)
    {
    for (int x = 4; x <= 120; x += 4)
    {
    if ((*(BYTE*) (Weapon + WeaponClass) != WeaponType::Shotgun) || (*(BYTE*) (Weapon + WeaponClass) != WeaponType::Knife) || i != 15 || i != 20 || i != 26 || i != 33 || i != 43 || i != 44 || i != 75 || i != 78 || i != 92 || i != 105 || i != 110 || i != 111 || i != 115 || i != 116 || i != 152 || i != 153 || i != 155 || i != 185 || i != 194 || i != 217 || i != 232 || i != 247 || i != 249 || i != 268 || i != 279 || i != 281 || i != 283 || i != 309 || i != 323 || i != 358 || i != 368 || i != 371 || i != 378 || i != 380 || i != 439 || i != 513 || i != 516 || i != 525 || i != 589 || i != 602 || i != 625 || i != 626 || i != 632 || i != 650 || i != 670 || i != 684 || i != 714 || i != 717 || i != 724 || i != 746 || i != 807 || i != 812 || i != 827 || i != 878 || i != 917 || i != 920)
    *(float*) (Weapon + (MoveSpeedPenalty + x)) = 1.48f;
    }
    Outdated...

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