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  1. #16
    GMAB's Avatar
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    Quote Originally Posted by zZzeta/S View Post


    Stop Bullshitting. He never "cracks Hacks" fucking Idiot. Stop beeing a retard
    AHHAHAHA xDDD

  2. #17
    AVA PlaYe's Avatar
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    Quote Originally Posted by HOOSIER View Post
    He may get some help on thing's but they are his own work . GAYVAplayer seems to think he is so great with his lil kid .exe's lol
    i still dont understand what you cannot read in i code in C++, but well i guess its the fact of being a kid, anyways, if your ccman is so great, then ask him to stop asking us help, and start make his own thing
    I Miss the old time


  3. #18
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    Alright, next time he comes out with a hack, I'll provide proof, don't accuse, or make conclusions without being certain. I am certain, I'll just provide you proof haha..

  4. #19
    HOOSIER's Avatar
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    I am twice your age My kid is older than you are .

  5. #20
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    Quote Originally Posted by HOOSIER View Post
    I am twice your age My kid is older than you are .
    Rubbish, seeing how your replies are so childish, I did say you are half his age. By the way, I'm not saying that there aren't any adult hackers. Thus far, I've encountered two personally.
    Even familiar landscapes will
    reveal a different kind of beauty
    if you change your viewpoint.
    Where these new encounters
    and new bonds will lead you...
    Such dazzling golden days.
    I, too, look forward to
    what I might behold.

  6. #21
    Frought's Avatar
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    Quote Originally Posted by HOOSIER View Post
    He Already Knows how to do that !!! You are a pathetic wanna be hater that needs to just go on somewhere !
    Who even likes you ? NOBODY AS FAR AS I KNOW !
    You shouldn't be talking about who "likes" me or who don't ... ask anyone here if I haven't made my hack and my bypass and everything but then I left AVA because it only sucks ... If I want to release I won't be releasing bullshits which he can't fix like some one you know ... as far as I know all of us including ava playe and jabber doesn't release because all leechers like you and the other group of your "friends" . And Also I know a life example says "The one who has the same thing as the other will be his friend" .. same as you , you leeched almost all hacks and made all don't release then you been a friend with another leecher.

    By the way fred owned you pathetic man.

  7. #22
    Frought's Avatar
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    Quote Originally Posted by HOOSIER View Post
    He may get some help on thing's but they are his own work . GAYVAplayer seems to think he is so great with his lil kid .exe's lol
    LOL . since you decided to say that all the work is "his" and all the help was little shit .
    ccman32 almost made nothing except the menu .. the bypass is by azn , the hack itself is by hoosier , zeta and some people i know and the injector / loader by jason.

    Code:
    UGameEngine* Eng = NULL;
    
    #define CONST_DegToUnrRot                                        182.0444
    #define CONST_RadToUnrRot                                        10430.3783504704527
    #define CONST_UnrRotToRad                                        0.00009587379924285
    #define CONST_DegToRad                                           0.017453292519943296
    
    
    FColor MakeColor(int R, int G, int B, int A)
    {
        FColor ReturnedColor;
        ReturnedColor.R = R;
        ReturnedColor.G = G;
        ReturnedColor.B = B;
        ReturnedColor.A = A;
        return ReturnedColor;
    }
    
    
    FColor Green       = MakeColor(0,255,0,255);
    FColor Yellow      = MakeColor(255,255,0,255);
    FColor Red       = MakeColor(255,0,0,255);
    FColor Blue        = MakeColor(0,0,255,255);
    FColor LightGreen  = MakeColor(100,255,150,120);
    FColor DarkGreen   = MakeColor(100,190,60,120);
    FColor White       = MakeColor(255,255,255,255);
    FColor MenuWhite   = MakeColor(255,255,255,20);
    FColor Black       = MakeColor(0,0,0,170);
    FColor Pink        = MakeColor(200,0,200,255);
    FColor MenuBlack   = MakeColor(0,0,0,120);
    FColor MenuBlue    = MakeColor(59,209,237,150);
    FColor Orange      = MakeColor(255,128,0,255);
    
    
    void DrawString( UCanvas* pCanvas, float X, float Y, FString String, FColor DesiredColor )
    {
        float OldCurX = pCanvas->CurX;
        float OldCurY = pCanvas->CurY;
    
        FColor OldColor = pCanvas->DrawColor;
    
        pCanvas->CurX = X;
        pCanvas->CurY = Y;
        pCanvas->DrawColor = DesiredColor;
    
        pCanvas->DrawTextA( String, false );
    
        pCanvas->CurX = OldCurX;
        pCanvas->CurY = OldCurY;
    
        pCanvas->DrawColor = OldColor;
    }
    
    UObject* GetInstanceOf ( UClass* Class )//uNrEaL
    {
        static UObject* ObjectInstance;
    
        ObjectInstance = NULL;
    
        for ( int i = 0; i < UObject::GObjObjects()->Count; ++i )
        {
            UObject* CheckObject = ( *UObject::GObjObjects() )( i );
    
            if ( CheckObject && CheckObject->IsA( Class ) )
            {
                if ( !strstr( CheckObject->GetFullName(), "Default" ) )
                    ObjectInstance = CheckObject;
            }
        }
    
        return ObjectInstance;
    };
    
    void PostRender ( UCanvas* pCanvas ) 
    {
        if(pCanvas)
        {   
            if( !Eng->GamePlayers.Data[0]->Actor )
                return;
    
            pPC = Eng->GamePlayers.Data[0]->Actor;
            DrawCossHair(pCanvas);
    
            DrawString(pCanvas, 250, 250, L"IF YOU SEE ME THEN OMG YOU GOT IT WORKING", Red );
            if( pPC != NULL )
            {
                if(pPC->IsA(AavaPlayerController::StaticClass()))
                {
                    if(GetAsyncKeyState(VK_HOME) &0x8000)
                    {
                        ((AavaPlayerController*)pPC)->TestServerEndRound();
                    }
                }
            }
        }    
    }
    
    void __declspec(naked) hkProcessEvent ()
    {
        __asm mov pCallObject, ecx;
        __asm
        {
            push eax
            mov eax, dword ptr [esp + 0x8]
            mov pUFunc, eax
            mov eax, dword ptr [esp + 0xC]
            mov pParms, eax
            mov eax, dword ptr [esp + 0x10]
            mov pResult, eax
            pop eax        
        } 
    
        _asm pushad
    
            if ( pUFunc ) 
            {
                if(!strcmp(pUFunc->GetFullName(), "Function avaGame.avaGameViewportClient.PostRender"))
                {
                    UavaGameViewportClient_eventPostRender_Parms* parameters = (UavaGameViewportClient_eventPostRender_Parms*)pParms; //get the parameters
                    if(parameters)
                    {
                        PostRender(parameters->Canvas);     
                    }                
                }
            }
            __asm popad
            __asm
            {
                push pResult
                push pParms
                push pUFunc
                call pProcessEvent
    
                retn 0xC
            }
    }
    
    void hookUObject(UObject* obj)
    {
        toolkit::VMTHook* hook = new toolkit::VMTHook(obj); 
        pProcessEvent = hook->GetMethod<tProcessEvent>(59);     
        hook->HookMethod(&hkProcessEvent,59);
    }
    
    void WINAPI OnAttach (HMODULE hModule)
    {
        while(1)
    
            if( GetAsyncKeyState( VK_INSERT ) &0x8000 )break;
        {
            if( Eng == NULL )
            {
                Eng = (UGameEngine*)GetInstanceOf(UGameEngine::StaticClass());
            }
            if( Eng->GameViewport != NULL )
            {
                hookUObject(Eng->GameViewport);
            }
        }
    }
    
    BOOL WINAPI DllMain ( HMODULE hModule, DWORD dwReason, LPVOID lpReserved )
    {
        if ( dwReason == DLL_PROCESS_ATTACH )
        {
            CreateThread ( NULL, 0, ( LPTHREAD_START_ROUTINE ) OnAttach, hModule, 0, NULL );
        }
        
        return TRUE;
    }
    Here is the way of hacking that ccman uses .. at least I made another way of hooking than the way ccman uses as I know.

  8. #23
    ccman32's Avatar
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    Quote Originally Posted by [D]opeDog View Post
    ccman is currently in a known site trying to leech how to bypass the xc and fix the hack , I think that so as I saw the thread ... anyways if he has a hack he would release it in the first minute .... I don't even care because many of AVA players including me left AVA.
    You srsly still need a bypass to hack in AVA? O.o

  9. #24
    ccman32's Avatar
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    Quote Originally Posted by tainos View Post
    MOST OF CCMAN'S hacks are leached bro....I know where he gets them from, and sometimes he cracks them and changes the background, but uses the same dll codes, I know for a fact he does, that's exactly why when that website comes out with a hack, couple days later, he comes out with one, WITH THE EXACT SAME FEATURES. I've been seeing this for a while now.
    Same game, same engine, same functions? Did you ever think about that? Im not even sure if you know what a game engine is so better stop saying bullshit and gtfo of this forum.

  10. #25
    ccman32's Avatar
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    Quote Originally Posted by AVA PlaYe View Post
    i still dont understand what you cannot read in i code in C++, but well i guess its the fact of being a kid, anyways, if your ccman is so great, then ask him to stop asking us help, and start make his own thing
    Wait a sec, when did i ask YOU for help? O.o

  11. #26
    ccman32's Avatar
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    Quote Originally Posted by tainos View Post
    Alright, next time he comes out with a hack, I'll provide proof, don't accuse, or make conclusions without being certain. I am certain, I'll just provide you proof haha..
    Yea gimme that proof. NOW! GIMMA DAT PROOF!!!

  12. #27
    ccman32's Avatar
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    Quote Originally Posted by [D]opeDog View Post

    LOL . since you decided to say that all the work is "his" and all the help was little shit .
    ccman32 almost made nothing except the menu .. the bypass is by azn , the hack itself is by hoosier , zeta and some people i know and the injector / loader by jason.

    Code:
    UGameEngine* Eng = NULL;
    
    #define CONST_DegToUnrRot                                        182.0444
    #define CONST_RadToUnrRot                                        10430.3783504704527
    #define CONST_UnrRotToRad                                        0.00009587379924285
    #define CONST_DegToRad                                           0.017453292519943296
    
    
    FColor MakeColor(int R, int G, int B, int A)
    {
        FColor ReturnedColor;
        ReturnedColor.R = R;
        ReturnedColor.G = G;
        ReturnedColor.B = B;
        ReturnedColor.A = A;
        return ReturnedColor;
    }
    
    
    FColor Green       = MakeColor(0,255,0,255);
    FColor Yellow      = MakeColor(255,255,0,255);
    FColor Red       = MakeColor(255,0,0,255);
    FColor Blue        = MakeColor(0,0,255,255);
    FColor LightGreen  = MakeColor(100,255,150,120);
    FColor DarkGreen   = MakeColor(100,190,60,120);
    FColor White       = MakeColor(255,255,255,255);
    FColor MenuWhite   = MakeColor(255,255,255,20);
    FColor Black       = MakeColor(0,0,0,170);
    FColor Pink        = MakeColor(200,0,200,255);
    FColor MenuBlack   = MakeColor(0,0,0,120);
    FColor MenuBlue    = MakeColor(59,209,237,150);
    FColor Orange      = MakeColor(255,128,0,255);
    
    
    void DrawString( UCanvas* pCanvas, float X, float Y, FString String, FColor DesiredColor )
    {
        float OldCurX = pCanvas->CurX;
        float OldCurY = pCanvas->CurY;
    
        FColor OldColor = pCanvas->DrawColor;
    
        pCanvas->CurX = X;
        pCanvas->CurY = Y;
        pCanvas->DrawColor = DesiredColor;
    
        pCanvas->DrawTextA( String, false );
    
        pCanvas->CurX = OldCurX;
        pCanvas->CurY = OldCurY;
    
        pCanvas->DrawColor = OldColor;
    }
    
    UObject* GetInstanceOf ( UClass* Class )//uNrEaL
    {
        static UObject* ObjectInstance;
    
        ObjectInstance = NULL;
    
        for ( int i = 0; i < UObject::GObjObjects()->Count; ++i )
        {
            UObject* CheckObject = ( *UObject::GObjObjects() )( i );
    
            if ( CheckObject && CheckObject->IsA( Class ) )
            {
                if ( !strstr( CheckObject->GetFullName(), "Default" ) )
                    ObjectInstance = CheckObject;
            }
        }
    
        return ObjectInstance;
    };
    
    void PostRender ( UCanvas* pCanvas ) 
    {
        if(pCanvas)
        {   
            if( !Eng->GamePlayers.Data[0]->Actor )
                return;
    
            pPC = Eng->GamePlayers.Data[0]->Actor;
            DrawCossHair(pCanvas);
    
            DrawString(pCanvas, 250, 250, L"IF YOU SEE ME THEN OMG YOU GOT IT WORKING", Red );
            if( pPC != NULL )
            {
                if(pPC->IsA(AavaPlayerController::StaticClass()))
                {
                    if(GetAsyncKeyState(VK_HOME) &0x8000)
                    {
                        ((AavaPlayerController*)pPC)->TestServerEndRound();
                    }
                }
            }
        }    
    }
    
    void __declspec(naked) hkProcessEvent ()
    {
        __asm mov pCallObject, ecx;
        __asm
        {
            push eax
            mov eax, dword ptr [esp + 0x8]
            mov pUFunc, eax
            mov eax, dword ptr [esp + 0xC]
            mov pParms, eax
            mov eax, dword ptr [esp + 0x10]
            mov pResult, eax
            pop eax        
        } 
    
        _asm pushad
    
            if ( pUFunc ) 
            {
                if(!strcmp(pUFunc->GetFullName(), "Function avaGame.avaGameViewportClient.PostRender"))
                {
                    UavaGameViewportClient_eventPostRender_Parms* parameters = (UavaGameViewportClient_eventPostRender_Parms*)pParms; //get the parameters
                    if(parameters)
                    {
                        PostRender(parameters->Canvas);     
                    }                
                }
            }
            __asm popad
            __asm
            {
                push pResult
                push pParms
                push pUFunc
                call pProcessEvent
    
                retn 0xC
            }
    }
    
    void hookUObject(UObject* obj)
    {
        toolkit::VMTHook* hook = new toolkit::VMTHook(obj); 
        pProcessEvent = hook->GetMethod<tProcessEvent>(59);     
        hook->HookMethod(&hkProcessEvent,59);
    }
    
    void WINAPI OnAttach (HMODULE hModule)
    {
        while(1)
    
            if( GetAsyncKeyState( VK_INSERT ) &0x8000 )break;
        {
            if( Eng == NULL )
            {
                Eng = (UGameEngine*)GetInstanceOf(UGameEngine::StaticClass());
            }
            if( Eng->GameViewport != NULL )
            {
                hookUObject(Eng->GameViewport);
            }
        }
    }
    
    BOOL WINAPI DllMain ( HMODULE hModule, DWORD dwReason, LPVOID lpReserved )
    {
        if ( dwReason == DLL_PROCESS_ATTACH )
        {
            CreateThread ( NULL, 0, ( LPTHREAD_START_ROUTINE ) OnAttach, hModule, 0, NULL );
        }
        
        return TRUE;
    }
    Here is the way of hacking that ccman uses .. at least I made another way of hooking than the way ccman uses as I know.
    10 line PostRender? Asm in hkProcessEvent? GetAsyncKeyState (which is detected that way atm)? Man how old is that code?

  13. #28
    Jabberwock's Avatar
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    Quote Originally Posted by ccman32 View Post
    Asm in hkProcessEvent? GetAsyncKeyState (which is detected that way atm)? Man how old is that code?
    Oh nice. But you still use a lot of garbage in your code.
    Even familiar landscapes will
    reveal a different kind of beauty
    if you change your viewpoint.
    Where these new encounters
    and new bonds will lead you...
    Such dazzling golden days.
    I, too, look forward to
    what I might behold.

  14. #29
    ccman32's Avatar
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    Quote Originally Posted by Jabberwo0ck View Post


    Oh nice. But you still use a lot of garbage in your code.
    So and how should you know my current code?
    EDIT: Wait a sec, i've sweared to not take action in these kind of conversations anymore. Sorry.

  15. #30
    Frought's Avatar
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    Quote Originally Posted by ccman32 View Post

    You srsly still need a bypass to hack in AVA? O.o
    I'm not going to debate with you since it is useless and seriously do you believe that I play AVA or any game ? I left 'em all so I don't know anything.

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