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  1. #46
    walhalla9425's Avatar
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    - Fill near with gear (APC, garage, house, stronghold, tent, safe, SUV, ural)
    - Spawn boxes Origins (didnt test other mods.)

    Doesn't work.

  2. #47
    VinceeentTran's Avatar
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    This is intense !! Nice release!!~

  3. #48
    Confin3d's Avatar
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    Quote Originally Posted by walhalla9425 View Post
    - Fill near with gear (APC, garage, house, stronghold, tent, safe, SUV, ural)
    - Spawn boxes Origins (didnt test other mods.)

    Doesn't work.
    Care to elaborate as no one knows what you are talking about lol
    No longer use this website.

  4. #49
    furiouswai's Avatar
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    The fill near house/stronghold/garage does not work on Origins because I used the old classnames for the buildings. I only resorted to using "near" instead of "cursor" scripts because the bunny rabbit blocked your cursor and made them impossible to use.

    You can use these cursor target scripts instead:
    Fill house:
    Code:
    _gabite41 = cursorTarget;
    clearWeaponCargoGlobal _gabite41;
    clearMagazineCargoGlobal _gabite41;
    clearBackpackCargoGlobal _gabite41;
    _gabite41 addMagazineCargoGlobal["ItemRocks",35];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["PartWoodPile",55];
    _gabite41 addMagazineCargoGlobal["PartScrap",6];
    _gabite41 addMagazineCargoGlobal["ItemCementBag",4];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["ItemCinderblocks",25];
    _gabite41 addMagazineCargoGlobal["ItemBattery",1];
    _gabite41 addMagazineCargoGlobal["ItemPin",1];
    _gabite41 addMagazineCargoGlobal["ItemCeMix",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_h1",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_h2",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_h3",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_b1",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_b2",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_b3",1];
    _gabite41 addWeaponCargoGlobal["ItemEtool",1];
    _gabite41 addWeaponCargoGlobal["ItemToolbox",1];
    _gabite41 addBackpackCargoGlobal["O_MegaPack_1",1];
    Fill garage:
    Code:
    _gabite41 = cursorTarget;
    clearWeaponCargoGlobal _gabite41;
    clearMagazineCargoGlobal _gabite41;
    clearBackpackCargoGlobal _gabite41;
    _gabite41 addMagazineCargoGlobal["ItemRocks",75];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["PartWoodPile",75];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["PartScrap",10];
    _gabite41 addMagazineCargoGlobal["ItemCementBag",20];
    _gabite41 addMagazineCargoGlobal["ItemCinderblocks",40];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["ItemBattery",1];
    _gabite41 addMagazineCargoGlobal["ItemPin",1];
    _gabite41 addMagazineCargoGlobal["ItemCeMix",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_g_s",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_g_b",1];
    _gabite41 addWeaponCargoGlobal["ItemEtool",1];
    _gabite41 addWeaponCargoGlobal["ItemToolbox",1];
    _gabite41 addBackpackCargoGlobal["O_MegaPack_1",1];
    Fill stronghold:
    Code:
    _gabite41 = cursorTarget;
    clearWeaponCargoGlobal _gabite41;
    clearMagazineCargoGlobal _gabite41;
    clearBackpackCargoGlobal _gabite41;
    _gabite41 addMagazineCargoGlobal["ItemRocks",60];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["ItemRocks",60];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["PartWoodPile",75];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["PartWoodPile",75];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["PartWoodPile",75];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["PartWoodPile",75];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["PartScrap",15];
    _gabite41 addMagazineCargoGlobal["ItemCementBag",50];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["ItemCinderblocks",15];
    _gabite41 addMagazineCargoGlobal["ItemBattery",5];
    _gabite41 addMagazineCargoGlobal["ItemPin",1];
    _gabite41 addMagazineCargoGlobal["ItemCeMix",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_kr1",1];
    _gabite41 addMagazineCargoGlobal["ItemJerrycanB",3];
    _gabite41 addMagazineCargoGlobal["PartEngine",1];
    _gabite41 addWeaponCargoGlobal["ItemEtool",1];
    _gabite41 addWeaponCargoGlobal["ItemToolbox",1];
    _gabite41 addBackpackCargoGlobal["O_MegaPack_1",1];
    ^Those are the exact amounts of materials needed to build any level/stage house, garage and stronghold respectively.

    And here is a fill cursor target APC with goodies:
    Code:
    _gabite41 = cursorTarget;
    clearWeaponCargoGlobal _gabite41;
    clearMagazineCargoGlobal _gabite41;
    clearBackpackCargoGlobal _gabite41;
    _gabite41 addMagazineCargoGlobal["ItemRocks",75];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["PartScrap",25];
    _gabite41 addMagazineCargoGlobal["ItemCementBag",25];
    _gabite41 addMagazineCargoGlobal["ItemCinderblocks",25];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["ItemJerrycanB",16];
    _gabite41 addMagazineCargoGlobal["PartGlass",14];
    _gabite41 addMagazineCargoGlobal["PartWheel",14];
    _gabite41 addMagazineCargoGlobal["PartEngine",3];
    _gabite41 addMagazineCargoGlobal["PartVRotor",3];
    _gabite41 addMagazineCargoGlobal["PartGeneric",2];
    _gabite41 addMagazineCargoGlobal["PartFueltank",2];
    _gabite41 addMagazineCargoGlobal["ItemBattery",5];
    _gabite41 addMagazineCargoGlobal["ItemRestTent",5];
    _gabite41 addMagazineCargoGlobal["ItemPin",1];
    _gabite41 addMagazineCargoGlobal["ItemCeMix",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_h1",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_h2",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_h3",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_b1",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_b2",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_b3",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_g_s",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_g_b",1];
    _gabite41 addMagazineCargoGlobal["ItemBpt_kr1",1];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["ItemBloodbag",10];
    _gabite41 addMagazineCargoGlobal["ItemAntibiotic",10];
    _gabite41 addMagazineCargoGlobal["ItemMorphine",10];
    _gabite41 addMagazineCargoGlobal["ItemEpinephrine",5];
    _gabite41 addMagazineCargoGlobal["ItemPainkiller",10];
    _gabite41 addMagazineCargoGlobal["ItemBandage",10];
    _gabite41 addMagazineCargoGlobal["ItemWaterbottle",5];
    _gabite41 addMagazineCargoGlobal["FoodSteakCooked",5];
    _gabite41 addMagazineCargoGlobal["FoodCanBakedBeans",5];
    _gabite41 addMagazineCargoGlobal["ItemSodaCoke",5];
    sleep 1;
    _gabite41 addMagazineCargoGlobal["Skin_Sniper1_DZ",3];
    _gabite41 addMagazineCargoGlobal["30Rnd_556x45_StanagSD",10];
    _gabite41 addMagazineCargoGlobal["30Rnd_556x45_Stanag",10];
    _gabite41 addMagazineCargoGlobal["100Rnd_762x54_PK",2];
    _gabite41 addMagazineCargoGlobal["100Rnd_762x51_M240",2];
    _gabite41 addMagazineCargoGlobal["20Rnd_9x39_SP5_VSS",3];
    _gabite41 addMagazineCargoGlobal["15Rnd_9x19_M9SD",12];
    _gabite41 addMagazineCargoGlobal["20Rnd_762x51_DMR",15];
    _gabite41 addMagazineCargoGlobal["30Rnd_762x39_SA58",3];
    _gabite41 addMagazineCargoGlobal["20Rnd_762x51_FNFAL",3];
    _gabite41 addMagazineCargoGlobal["10Rnd_762x54_SVD",3];
    sleep 1;
    _gabite41 addWeaponCargoGlobal["ItemKnife",1];
    _gabite41 addWeaponCargoGlobal["ItemToolbox",2];
    _gabite41 addWeaponCargoGlobal["Binocular_Vector",3];
    _gabite41 addWeaponCargoGlobal["NVGoggles",3];
    _gabite41 addWeaponCargoGlobal["ItemMatchbox",2];
    _gabite41 addWeaponCargoGlobal["ItemCompass",2];
    _gabite41 addWeaponCargoGlobal["ItemHatchet",8];
    sleep 1;
    _gabite41 addWeaponCargoGlobal["ItemPickaxe",8];
    _gabite41 addWeaponCargoGlobal["Itemetool",2];
    _gabite41 addWeaponCargoGlobal["ItemGPS",4];
    _gabite41 addWeaponCargoGlobal["DMR",2];
    _gabite41 addWeaponCargoGlobal["M40A3",1];
    _gabite41 addWeaponCargoGlobal["M14_EP1",1];
    _gabite41 addWeaponCargoGlobal["M4A1_AIM_SD_camo",1];
    _gabite41 addWeaponCargoGlobal["Mk_48_DZ",1];
    sleep 1;
    _gabite41 addWeaponCargoGlobal["M9SD",2];
    _gabite41 addWeaponCargoGlobal["M4SPR",1];
    _gabite41 addWeaponCargoGlobal["VSS_vintorez",1];
    _gabite41 addWeaponCargoGlobal["PK_DZ",1];
    _gabite41 addWeaponCargoGlobal["FN_FAL",1];
    _gabite41 addWeaponCargoGlobal["SVD_CAMO",1];
    _gabite41 addWeaponCargoGlobal["M24",1];
    _gabite41 addWeaponCargoGlobal["Sa58V_RCO_EP1",1];
    
    
    _gabite41 addBackpackCargoGlobal["O_MegaPack_1",3];
    sleep 1;
    _gabite41 addBackpackCargoGlobal["O_MegaPack_1",3];
    sleep 1;
    _gabite41 addBackpackCargoGlobal["O_MegaPack_1",3];
    sleep 1;
    _gabite41 addBackpackCargoGlobal["O_MegaPack_1",3];
    sleep 1;
    _gabite41 addBackpackCargoGlobal["O_MegaPack_1",3];
    As of today infi/blur released an update to their antihax that completely blocks this menu in about a dozen different ways.

    Mods can safely mark this thread as detected and close.
    Last edited by furiouswai; 10-08-2013 at 08:30 PM.

  5. #50
    HackzPlease's Avatar
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    I executed the file It did not work...

  6. #51
    toon2541's Avatar
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    How to use hack i don's know

  7. #52
    toon2541's Avatar
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    Someone has made a video of how to use, please.

  8. #53
    Confin3d's Avatar
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    Quote Originally Posted by toon2541 View Post
    Someone has made a video of how to use, please.
    These are probably the best instructions for a menu I've ever seen.. Doesn't get more straight forward then that.
    No longer use this website.

  9. #54
    toon2541's Avatar
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    Quote Originally Posted by Confin3d View Post
    These are probably the best instructions for a menu I've ever seen.. Doesn't get more straight forward then that.
    Teach me please!

  10. #55
    Confin3d's Avatar
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    Quote Originally Posted by toon2541 View Post
    Teach me please!
    This is not the place to post for help, read this. https://www.mpgh.net/forum/696-dayz-h...n-hacking.html
    No longer use this website.

  11. #56
    Ronzo2012's Avatar
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    I would love to be running this in my server right now but I cant even get my damn server to update.
    The scroll menu looks really well put together.

  12. #57
    xMalkariss's Avatar
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    Does this work on epoch without bypass?

  13. #58
    MasterGamerInfinity's Avatar
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    great job man tested it on a server and works great

  14. #59
    Confin3d's Avatar
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    This is now detected according to @furiouswai

    Closing Thread.
    No longer use this website.

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