The fill near house/stronghold/garage does not work on Origins because I used the old classnames for the buildings. I only resorted to using "near" instead of "cursor" scripts because the bunny rabbit blocked your cursor and made them impossible to use.
You can use these cursor target scripts instead:
Fill house:
Code:
_gabite41 = cursorTarget;
clearWeaponCargoGlobal _gabite41;
clearMagazineCargoGlobal _gabite41;
clearBackpackCargoGlobal _gabite41;
_gabite41 addMagazineCargoGlobal["ItemRocks",35];
sleep 1;
_gabite41 addMagazineCargoGlobal["PartWoodPile",55];
_gabite41 addMagazineCargoGlobal["PartScrap",6];
_gabite41 addMagazineCargoGlobal["ItemCementBag",4];
sleep 1;
_gabite41 addMagazineCargoGlobal["ItemCinderblocks",25];
_gabite41 addMagazineCargoGlobal["ItemBattery",1];
_gabite41 addMagazineCargoGlobal["ItemPin",1];
_gabite41 addMagazineCargoGlobal["ItemCeMix",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_h1",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_h2",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_h3",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_b1",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_b2",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_b3",1];
_gabite41 addWeaponCargoGlobal["ItemEtool",1];
_gabite41 addWeaponCargoGlobal["ItemToolbox",1];
_gabite41 addBackpackCargoGlobal["O_MegaPack_1",1];
Fill garage:
Code:
_gabite41 = cursorTarget;
clearWeaponCargoGlobal _gabite41;
clearMagazineCargoGlobal _gabite41;
clearBackpackCargoGlobal _gabite41;
_gabite41 addMagazineCargoGlobal["ItemRocks",75];
sleep 1;
_gabite41 addMagazineCargoGlobal["PartWoodPile",75];
sleep 1;
_gabite41 addMagazineCargoGlobal["PartScrap",10];
_gabite41 addMagazineCargoGlobal["ItemCementBag",20];
_gabite41 addMagazineCargoGlobal["ItemCinderblocks",40];
sleep 1;
_gabite41 addMagazineCargoGlobal["ItemBattery",1];
_gabite41 addMagazineCargoGlobal["ItemPin",1];
_gabite41 addMagazineCargoGlobal["ItemCeMix",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_g_s",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_g_b",1];
_gabite41 addWeaponCargoGlobal["ItemEtool",1];
_gabite41 addWeaponCargoGlobal["ItemToolbox",1];
_gabite41 addBackpackCargoGlobal["O_MegaPack_1",1];
Fill stronghold:
Code:
_gabite41 = cursorTarget;
clearWeaponCargoGlobal _gabite41;
clearMagazineCargoGlobal _gabite41;
clearBackpackCargoGlobal _gabite41;
_gabite41 addMagazineCargoGlobal["ItemRocks",60];
sleep 1;
_gabite41 addMagazineCargoGlobal["ItemRocks",60];
sleep 1;
_gabite41 addMagazineCargoGlobal["PartWoodPile",75];
sleep 1;
_gabite41 addMagazineCargoGlobal["PartWoodPile",75];
sleep 1;
_gabite41 addMagazineCargoGlobal["PartWoodPile",75];
sleep 1;
_gabite41 addMagazineCargoGlobal["PartWoodPile",75];
sleep 1;
_gabite41 addMagazineCargoGlobal["PartScrap",15];
_gabite41 addMagazineCargoGlobal["ItemCementBag",50];
sleep 1;
_gabite41 addMagazineCargoGlobal["ItemCinderblocks",15];
_gabite41 addMagazineCargoGlobal["ItemBattery",5];
_gabite41 addMagazineCargoGlobal["ItemPin",1];
_gabite41 addMagazineCargoGlobal["ItemCeMix",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_kr1",1];
_gabite41 addMagazineCargoGlobal["ItemJerrycanB",3];
_gabite41 addMagazineCargoGlobal["PartEngine",1];
_gabite41 addWeaponCargoGlobal["ItemEtool",1];
_gabite41 addWeaponCargoGlobal["ItemToolbox",1];
_gabite41 addBackpackCargoGlobal["O_MegaPack_1",1];
^Those are the exact amounts of materials needed to build any level/stage house, garage and stronghold respectively.
And here is a fill cursor target APC with goodies:
Code:
_gabite41 = cursorTarget;
clearWeaponCargoGlobal _gabite41;
clearMagazineCargoGlobal _gabite41;
clearBackpackCargoGlobal _gabite41;
_gabite41 addMagazineCargoGlobal["ItemRocks",75];
sleep 1;
_gabite41 addMagazineCargoGlobal["PartScrap",25];
_gabite41 addMagazineCargoGlobal["ItemCementBag",25];
_gabite41 addMagazineCargoGlobal["ItemCinderblocks",25];
sleep 1;
_gabite41 addMagazineCargoGlobal["ItemJerrycanB",16];
_gabite41 addMagazineCargoGlobal["PartGlass",14];
_gabite41 addMagazineCargoGlobal["PartWheel",14];
_gabite41 addMagazineCargoGlobal["PartEngine",3];
_gabite41 addMagazineCargoGlobal["PartVRotor",3];
_gabite41 addMagazineCargoGlobal["PartGeneric",2];
_gabite41 addMagazineCargoGlobal["PartFueltank",2];
_gabite41 addMagazineCargoGlobal["ItemBattery",5];
_gabite41 addMagazineCargoGlobal["ItemRestTent",5];
_gabite41 addMagazineCargoGlobal["ItemPin",1];
_gabite41 addMagazineCargoGlobal["ItemCeMix",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_h1",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_h2",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_h3",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_b1",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_b2",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_b3",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_g_s",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_g_b",1];
_gabite41 addMagazineCargoGlobal["ItemBpt_kr1",1];
sleep 1;
_gabite41 addMagazineCargoGlobal["ItemBloodbag",10];
_gabite41 addMagazineCargoGlobal["ItemAntibiotic",10];
_gabite41 addMagazineCargoGlobal["ItemMorphine",10];
_gabite41 addMagazineCargoGlobal["ItemEpinephrine",5];
_gabite41 addMagazineCargoGlobal["ItemPainkiller",10];
_gabite41 addMagazineCargoGlobal["ItemBandage",10];
_gabite41 addMagazineCargoGlobal["ItemWaterbottle",5];
_gabite41 addMagazineCargoGlobal["FoodSteakCooked",5];
_gabite41 addMagazineCargoGlobal["FoodCanBakedBeans",5];
_gabite41 addMagazineCargoGlobal["ItemSodaCoke",5];
sleep 1;
_gabite41 addMagazineCargoGlobal["Skin_Sniper1_DZ",3];
_gabite41 addMagazineCargoGlobal["30Rnd_556x45_StanagSD",10];
_gabite41 addMagazineCargoGlobal["30Rnd_556x45_Stanag",10];
_gabite41 addMagazineCargoGlobal["100Rnd_762x54_PK",2];
_gabite41 addMagazineCargoGlobal["100Rnd_762x51_M240",2];
_gabite41 addMagazineCargoGlobal["20Rnd_9x39_SP5_VSS",3];
_gabite41 addMagazineCargoGlobal["15Rnd_9x19_M9SD",12];
_gabite41 addMagazineCargoGlobal["20Rnd_762x51_DMR",15];
_gabite41 addMagazineCargoGlobal["30Rnd_762x39_SA58",3];
_gabite41 addMagazineCargoGlobal["20Rnd_762x51_FNFAL",3];
_gabite41 addMagazineCargoGlobal["10Rnd_762x54_SVD",3];
sleep 1;
_gabite41 addWeaponCargoGlobal["ItemKnife",1];
_gabite41 addWeaponCargoGlobal["ItemToolbox",2];
_gabite41 addWeaponCargoGlobal["Binocular_Vector",3];
_gabite41 addWeaponCargoGlobal["NVGoggles",3];
_gabite41 addWeaponCargoGlobal["ItemMatchbox",2];
_gabite41 addWeaponCargoGlobal["ItemCompass",2];
_gabite41 addWeaponCargoGlobal["ItemHatchet",8];
sleep 1;
_gabite41 addWeaponCargoGlobal["ItemPickaxe",8];
_gabite41 addWeaponCargoGlobal["Itemetool",2];
_gabite41 addWeaponCargoGlobal["ItemGPS",4];
_gabite41 addWeaponCargoGlobal["DMR",2];
_gabite41 addWeaponCargoGlobal["M40A3",1];
_gabite41 addWeaponCargoGlobal["M14_EP1",1];
_gabite41 addWeaponCargoGlobal["M4A1_AIM_SD_camo",1];
_gabite41 addWeaponCargoGlobal["Mk_48_DZ",1];
sleep 1;
_gabite41 addWeaponCargoGlobal["M9SD",2];
_gabite41 addWeaponCargoGlobal["M4SPR",1];
_gabite41 addWeaponCargoGlobal["VSS_vintorez",1];
_gabite41 addWeaponCargoGlobal["PK_DZ",1];
_gabite41 addWeaponCargoGlobal["FN_FAL",1];
_gabite41 addWeaponCargoGlobal["SVD_CAMO",1];
_gabite41 addWeaponCargoGlobal["M24",1];
_gabite41 addWeaponCargoGlobal["Sa58V_RCO_EP1",1];
_gabite41 addBackpackCargoGlobal["O_MegaPack_1",3];
sleep 1;
_gabite41 addBackpackCargoGlobal["O_MegaPack_1",3];
sleep 1;
_gabite41 addBackpackCargoGlobal["O_MegaPack_1",3];
sleep 1;
_gabite41 addBackpackCargoGlobal["O_MegaPack_1",3];
sleep 1;
_gabite41 addBackpackCargoGlobal["O_MegaPack_1",3];
As of today infi/blur released an update to their antihax that completely blocks this menu in about a dozen different ways.
Mods can safely mark this thread as detected and close.