If i understand right, Cf use them as:
So it contains the "ReloadAnimRatio" string, and olly finds it...Code:WeaponList.GetAttribute("ReloadAnimRatio");
But other coders would give you a better answer...
In CShell.dll, if you search for all referenced text strings with olly debug, you find text strings such as "ReloadAnimRatio". Why are these strings there? Why does CF need those strings? Why doesn't the creator of CF remove them to make it harder to find addys? What purpose do they serve?
Thanks.
If i understand right, Cf use them as:
So it contains the "ReloadAnimRatio" string, and olly finds it...Code:WeaponList.GetAttribute("ReloadAnimRatio");
But other coders would give you a better answer...
That Q. was asked before but i don't remember the answer , but they need it like us ..
Private Project :
thats how they find a certain value from the weapon bute file (aka bf005.ltc)
further information here:
https://www.mpgh.net/forum/242-crossf...d-strings.html
[img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]