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  1. #1
    iTzWallker's Avatar
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    Question Ajuda - AimCorrection

    Galera, tipo coloquei td certinho montei a função, as classes, add no menu, mas mesmo assim, o AimCorrection ta sem efeito, alguem poderia me ajudar?

  2. #2
    Eu sou Daleste cheguei mais to saindo fora
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    As classes do AimCorrection mudaram.

  3. #3
    iTzWallker's Avatar
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    Veçê tem as classes dele att ?

  4. #4
    Eu sou Daleste cheguei mais to saindo fora
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    Code:
    class CWeaponInfo
    {
    public:
        char unknown1[12]; //0x0000  
        DWORD dwClientWeaponType; //0x000C  
        char unknown2[16]; //0x0010  
        DWORD dwAlt_InstDamage; //0x0020  
        DWORD dwInstDamage; //0x0024  
        char unknown3[108]; //0x0028  
        DWORD dwFireSnd; //0x0094  
        char unknown4[108]; //0x0098  
        float fFireDelay1; //0x0104  
        float ffiredelay1; //0x0108  
        DWORD dwMaxAmmo3; //0x010C  
        DWORD dwMaxAmmo2; //0x0110  
        char unknown5[304]; //0x0114  
        BYTE TripleShotMode;; //0x0244  
        char unknown6[3]; //0x0245  
        DWORD dwTripleShotRoundNum; //0x0248  
        float fDamageRFacter; //0x024C  
        char unknown7[28]; //0x0250  
        DWORD dwInfiAmmo2; //0x026C  
        DWORD dwInfiniteAmmo; //0x0270  
        DWORD dwHideWhenEmpty; //0x0274  
        DWORD dwIsAmmo; //0x0278  
        char unknown8[4]; //0x027C  
        DWORD dwShotsPerClip; //0x0280  
        char unknown9[52]; //0x0284  
        float fZoomTime; //0x02B8  
        DWORD dwMinPerturb; //0x02BC  
        DWORD dwMaxPerturb; //0x02C0  
        float fDuckPerturb; //0x02C4  
        float fMoveDuckPerturb; //0x02C8  
        DWORD dwZoomedMinPerturb; //0x02CC  
        DWORD dwZoomedMaxPerturb; //0x02D0  
        DWORD dwRange; //0x02D4  
        char unknown10[12]; //0x02D8  
        DWORD VectorsPerRound; //0x02E4  
        char unknown11[40]; //0x02E8  
        float fPerturbIncSpeed; //0x0310  
        float fPerturbDecSpeed; //0x0314  
        char unknown12[4]; //0x0318  
        float fZoomedPerturbIncSpeed; //0x031C  
        float fZoomedPerturbDecSpeed; //0x0320  
        char unknown13[4]; //0x0324  
        float fBaseCamRecoilPitch; //0x0328  
        float fBaseCamRecoilAccelPitch; //0x032C  
        char unknown14[36]; //0x0330  
        float fTripleShotMaxCamRecoilPitch; //0x0354  
        float fTripleShotBaseCamRecoilPitch; //0x0358  
        char unknown15[8]; //0x035C  
        DWORD dwTripleShotMinPerturb; //0x0364  
        DWORD dwTripleShotMaxPerturb; //0x0368  
        float fTripleShotPerturbIncSpeed; //0x036C  
        float fTripleShotPerturbDecSpeed; //0x0370  
        char unknown16[156]; //0x0374  
        BYTE DisableCrosshair; //0x0410  
        char unknown17[27]; //0x0411  
        float fCameraSwayXFreq; //0x042C  
        float fCameraSwayYFreq; //0x0430  
        char unknown18[12]; //0x0434  
        DWORD dwTargetCrosshairFlag; //0x0440  
        DWORD dwEffectRange; //0x0444  
        char unknown19[188]; //0x0448  
    };//Size=0x0504(1284)
    
    class CWeaponManager
    {
    public:
        char unknown0[5600]; //0x0000 
        CWeaponInfo** Weapons; //0x15E0 
        __int32 WeaponCount; //0x15E4 
    };//Size=0x15E8
    Créditos :
    WE11ington,
    Dr UnKeeN CheeTaH

  5. #5
    iTzWallker's Avatar
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    Thanks pela ajuda (:

  6. #6
    iTzWallker's Avatar
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    Aff o jogo da crash na tela de login '-' e aparece um erro em japones -' ajuda ai pls (:

  7. #7
    Eu sou Daleste cheguei mais to saindo fora
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    Quote Originally Posted by iTzWallker View Post
    Aff o jogo da crash na tela de login '-' e aparece um erro em japones -' ajuda ai pls (:
    Endereço incorreto.

  8. #8
    iTzWallker's Avatar
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    Cara Eu Tou Usando Esse Addres - #define WeaponManager 0x3799DAFC

  9. #9
    Eu sou Daleste cheguei mais to saindo fora
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    Quote Originally Posted by iTzWallker View Post
    Cara Eu Tou Usando Esse Addres - #define WeaponManager 0x3799DAFC
    Da hora eim mais da pra fazer copa do mundo com isso ?

  10. #10
    iTzWallker's Avatar
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    Aff cara se nã for pra ajudar nao zoa plss

  11. #11
    luizimloko's Avatar
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    @iTzWallker
    Code:
    #define ADDR_WEAPONMGR				0x3799DAFC
    
    
    class CWeaponInfo
    {
    public:
        char unknown1[12]; //0x0000  
        DWORD dwClientWeaponType; //0x000C  
        char unknown2[16]; //0x0010  
        DWORD dwAlt_InstDamage; //0x0020  
        DWORD dwInstDamage; //0x0024  
        char unknown3[108]; //0x0028  
        DWORD dwFireSnd; //0x0094  
        char unknown4[108]; //0x0098  
        float fFireDelay1; //0x0104  
        float ffiredelay1; //0x0108  
        DWORD dwMaxAmmo3; //0x010C  
        DWORD dwMaxAmmo2; //0x0110  
        char unknown5[304]; //0x0114  
        BYTE TripleShotMode;; //0x0244  
        char unknown6[3]; //0x0245  
        DWORD dwTripleShotRoundNum; //0x0248  
        float fDamageRFacter; //0x024C  
        char unknown7[28]; //0x0250  
        DWORD dwInfiAmmo2; //0x026C  
        DWORD dwInfiniteAmmo; //0x0270  
        DWORD dwHideWhenEmpty; //0x0274  
        DWORD dwIsAmmo; //0x0278  
        char unknown8[4]; //0x027C  
        DWORD dwShotsPerClip; //0x0280  
        char unknown9[52]; //0x0284  
        float fZoomTime; //0x02B8  
        DWORD dwMinPerturb; //0x02BC  
        DWORD dwMaxPerturb; //0x02C0  
        float fDuckPerturb; //0x02C4  
        float fMoveDuckPerturb; //0x02C8  
        DWORD dwZoomedMinPerturb; //0x02CC  
        DWORD dwZoomedMaxPerturb; //0x02D0  
        DWORD dwRange; //0x02D4  
        char unknown10[12]; //0x02D8  
        DWORD VectorsPerRound; //0x02E4  
        char unknown11[40]; //0x02E8  
        float fPerturbIncSpeed; //0x0310  
        float fPerturbDecSpeed; //0x0314  
        char unknown12[4]; //0x0318  
        float fZoomedPerturbIncSpeed; //0x031C  
        float fZoomedPerturbDecSpeed; //0x0320  
        char unknown13[4]; //0x0324  
        float fBaseCamRecoilPitch; //0x0328  
        float fBaseCamRecoilAccelPitch; //0x032C  
        char unknown14[36]; //0x0330  
        float fTripleShotMaxCamRecoilPitch; //0x0354  
        float fTripleShotBaseCamRecoilPitch; //0x0358  
        char unknown15[8]; //0x035C  
        DWORD dwTripleShotMinPerturb; //0x0364  
        DWORD dwTripleShotMaxPerturb; //0x0368  
        float fTripleShotPerturbIncSpeed; //0x036C  
        float fTripleShotPerturbDecSpeed; //0x0370  
        char unknown16[156]; //0x0374  
        BYTE DisableCrosshair; //0x0410  
        char unknown17[27]; //0x0411  
        float fCameraSwayXFreq; //0x042C  
        float fCameraSwayYFreq; //0x0430  
        char unknown18[12]; //0x0434  
        DWORD dwTargetCrosshairFlag; //0x0440  
        DWORD dwEffectRange; //0x0444  
        char unknown19[188]; //0x0448  
    };//Size=0x0504(1284)
    
    class CWeaponManager
    {
    public:
        char unknown0[5600]; //0x0000 
    	CWeaponInfo** Weapons; //0x15E0 
        __int32 WeaponCount; //0x15E4 
    };//Size=0x15E8
    
    VOID AimCorrection( VOID )
    {
    	static bool CAimCorrection;
    
    	if( !CAimCorrection )
    	{
    		CWeaponManager* WeaponManager = *(CWeaponManager **)ADDR_WEAPONMGR;
    
    		if( WeaponManager )
    		{
    			for( int i = 0; i < WeaponManager->WeaponCount; i++ )
    			{ 
    				CWeaponInfo* WeaponInfo = WeaponManager->Weapons[i];
    
    				if( WeaponInfo ) 
    				{	
    					WeaponInfo->fDuckPerturb = 0.0f;
    					WeaponInfo->fMoveDuckPerturb = 0.0f;
    					WeaponInfo->fPerturbIncSpeed = 0.0f;
    					WeaponInfo->fPerturbDecSpeed = 0.0f;
    					WeaponInfo->fCameraSwayXFreq = 0.0f;
    					WeaponInfo->fCameraSwayYFreq = 0.0f;
    					WeaponInfo->fZoomedPerturbIncSpeed = 0.0f;
    					WeaponInfo->fZoomedPerturbDecSpeed = 0.0f; 
    					WeaponInfo->fTripleShotMaxCamRecoilPitch = 0.0f;
    					WeaponInfo->fTripleShotBaseCamRecoilPitch = 0.0f;
    					WeaponInfo->fTripleShotPerturbIncSpeed = 0.0f;
    					WeaponInfo->fTripleShotPerturbDecSpeed = 0.0f;
    					WeaponInfo->fBaseCamRecoilPitch = 0.0f;
    					WeaponInfo->fBaseCamRecoilAccelPitch = 0.0f;
    					WeaponInfo->dwTripleShotMinPerturb = 0.0f;
    					WeaponInfo->dwTripleShotMaxPerturb = 0.0f;
    					WeaponInfo->dwMaxPerturb = 0.0f;
    					WeaponInfo->dwMinPerturb = 0.0f;
    					WeaponInfo->dwZoomedMaxPerturb = 0.0f;
    					WeaponInfo->dwZoomedMinPerturb = 0.0f;
    				}
    			}
    		}
    	}
    }
    
    HRESULT WINAPI Present( LPDIRECT3DDEVICE9 pDevice, ..., ..., ..., ... )
    {
    	AimCorrection();
    
    	return OPresent( pDevice, ..., ..., ..., ... );
    }

  12. #12
    Eu sou Daleste cheguei mais to saindo fora
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    Quote Originally Posted by luizimloko View Post
    @iTzWallker
    Code:
    #define ADDR_WEAPONMGR				0x3799DAFC
    
    
    class CWeaponInfo
    {
    public:
        char unknown1[12]; //0x0000  
        DWORD dwClientWeaponType; //0x000C  
        char unknown2[16]; //0x0010  
        DWORD dwAlt_InstDamage; //0x0020  
        DWORD dwInstDamage; //0x0024  
        char unknown3[108]; //0x0028  
        DWORD dwFireSnd; //0x0094  
        char unknown4[108]; //0x0098  
        float fFireDelay1; //0x0104  
        float ffiredelay1; //0x0108  
        DWORD dwMaxAmmo3; //0x010C  
        DWORD dwMaxAmmo2; //0x0110  
        char unknown5[304]; //0x0114  
        BYTE TripleShotMode;; //0x0244  
        char unknown6[3]; //0x0245  
        DWORD dwTripleShotRoundNum; //0x0248  
        float fDamageRFacter; //0x024C  
        char unknown7[28]; //0x0250  
        DWORD dwInfiAmmo2; //0x026C  
        DWORD dwInfiniteAmmo; //0x0270  
        DWORD dwHideWhenEmpty; //0x0274  
        DWORD dwIsAmmo; //0x0278  
        char unknown8[4]; //0x027C  
        DWORD dwShotsPerClip; //0x0280  
        char unknown9[52]; //0x0284  
        float fZoomTime; //0x02B8  
        DWORD dwMinPerturb; //0x02BC  
        DWORD dwMaxPerturb; //0x02C0  
        float fDuckPerturb; //0x02C4  
        float fMoveDuckPerturb; //0x02C8  
        DWORD dwZoomedMinPerturb; //0x02CC  
        DWORD dwZoomedMaxPerturb; //0x02D0  
        DWORD dwRange; //0x02D4  
        char unknown10[12]; //0x02D8  
        DWORD VectorsPerRound; //0x02E4  
        char unknown11[40]; //0x02E8  
        float fPerturbIncSpeed; //0x0310  
        float fPerturbDecSpeed; //0x0314  
        char unknown12[4]; //0x0318  
        float fZoomedPerturbIncSpeed; //0x031C  
        float fZoomedPerturbDecSpeed; //0x0320  
        char unknown13[4]; //0x0324  
        float fBaseCamRecoilPitch; //0x0328  
        float fBaseCamRecoilAccelPitch; //0x032C  
        char unknown14[36]; //0x0330  
        float fTripleShotMaxCamRecoilPitch; //0x0354  
        float fTripleShotBaseCamRecoilPitch; //0x0358  
        char unknown15[8]; //0x035C  
        DWORD dwTripleShotMinPerturb; //0x0364  
        DWORD dwTripleShotMaxPerturb; //0x0368  
        float fTripleShotPerturbIncSpeed; //0x036C  
        float fTripleShotPerturbDecSpeed; //0x0370  
        char unknown16[156]; //0x0374  
        BYTE DisableCrosshair; //0x0410  
        char unknown17[27]; //0x0411  
        float fCameraSwayXFreq; //0x042C  
        float fCameraSwayYFreq; //0x0430  
        char unknown18[12]; //0x0434  
        DWORD dwTargetCrosshairFlag; //0x0440  
        DWORD dwEffectRange; //0x0444  
        char unknown19[188]; //0x0448  
    };//Size=0x0504(1284)
    
    class CWeaponManager
    {
    public:
        char unknown0[5600]; //0x0000 
    	CWeaponInfo** Weapons; //0x15E0 
        __int32 WeaponCount; //0x15E4 
    };//Size=0x15E8
    
    VOID AimCorrection( VOID )
    {
    	static bool CAimCorrection;
    
    	if( !CAimCorrection )
    	{
    		CWeaponManager* WeaponManager = *(CWeaponManager **)ADDR_WEAPONMGR;
    
    		if( WeaponManager )
    		{
    			for( int i = 0; i < WeaponManager->WeaponCount; i++ )
    			{ 
    				CWeaponInfo* WeaponInfo = WeaponManager->Weapons[i];
    
    				if( WeaponInfo ) 
    				{	
    					WeaponInfo->fDuckPerturb = 0.0f;
    					WeaponInfo->fMoveDuckPerturb = 0.0f;
    					WeaponInfo->fPerturbIncSpeed = 0.0f;
    					WeaponInfo->fPerturbDecSpeed = 0.0f;
    					WeaponInfo->fCameraSwayXFreq = 0.0f;
    					WeaponInfo->fCameraSwayYFreq = 0.0f;
    					WeaponInfo->fZoomedPerturbIncSpeed = 0.0f;
    					WeaponInfo->fZoomedPerturbDecSpeed = 0.0f; 
    					WeaponInfo->fTripleShotMaxCamRecoilPitch = 0.0f;
    					WeaponInfo->fTripleShotBaseCamRecoilPitch = 0.0f;
    					WeaponInfo->fTripleShotPerturbIncSpeed = 0.0f;
    					WeaponInfo->fTripleShotPerturbDecSpeed = 0.0f;
    					WeaponInfo->fBaseCamRecoilPitch = 0.0f;
    					WeaponInfo->fBaseCamRecoilAccelPitch = 0.0f;
    					WeaponInfo->dwTripleShotMinPerturb = 0.0f;
    					WeaponInfo->dwTripleShotMaxPerturb = 0.0f;
    					WeaponInfo->dwMaxPerturb = 0.0f;
    					WeaponInfo->dwMinPerturb = 0.0f;
    					WeaponInfo->dwZoomedMaxPerturb = 0.0f;
    					WeaponInfo->dwZoomedMinPerturb = 0.0f;
    				}
    			}
    		}
    	}
    }
    
    HRESULT WINAPI Present( LPDIRECT3DDEVICE9 pDevice, ..., ..., ..., ... )
    {
    	AimCorrection();
    
    	return OPresent( pDevice, ..., ..., ..., ... );
    }
    Muito dahora isso mas da para fazer copa do mundo com isso ?

  13. #13
    Coder.Anonymous's Avatar
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    Quote Originally Posted by experthack View Post


    Muito dahora isso mas da para fazer copa do mundo com isso ?
    claro!e so queer ;3







    Claro[...]


    WFBR:


    PBBR:


    CABR:



  14. #14
    Megaloco's Avatar
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    Quote Originally Posted by experthack View Post
    Muito Dahora Isso Mas Da Para Fazer Copa Do Mundo Com Isso ?
    Vc deveria sair do Fórum...além de não ajudar ninguém, só fica avacalhando com quem quer aprender.

    Lembre-se que um dia vc tbem precisou de ajuda.

  15. #15
    iTzWallker's Avatar
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    @luizimloko Vlw Cara Funcionou Certinho Agora !

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