Code:
********************************************************
* | Buscar Endereços Combat Arms | *
* | Coder.Dias V4.0 | *
* arun823, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK *
* kssiobr , gellin, _Debug_ *
********************************************************
[ Engine.exe ]
#define DeviceGame 0x883190
#define LTClientEXE 0x4905B0
#define WorldToScreen 0x49C620
#define S2S 0x47AF20
#define Start3DEngine 0x53CE4F
#define Endscene 0x576013
#define DipEngine 0x6265BD
#define DrawPrimitive 0x777018
#define IntersectSegment 0x477D47
[ CShell.dll ]
#define GameStatus 0x379622D4
#define LTClientDLL 0x379498F4
#define EspName1 0x3712420C
#define EspName2 0x3712423A
#define WeaponMgr 0x379B3D24
#define GCS 0x3798A2EC
#define PlayerByIndex 0x3719F4F0
#define PlayerMgr 0x3798A350
#define PlayerStatus 0x379688E4
#define ClientInfoMgr 0x379496D0
#define LocalPlyer 0x3719FF90
#define SuperBullets 0x37462A76
#define NoReload 0x37468589
#define NoRecoil 0x3736C018
#define RemoteKill1 0x37468931
#define RemoteKill2 0x37468932
#define RemoteKill3 0x37468CB1
#define RemoteKill4 0x37468CB2
#define WeaponRange1 0x37468809
#define WeaponRange2 0x37468B99
#define RapidFire 0x3746930A
#define UnlAmmo 0x3745F0F7
#define CameraUpdate 0x3736F27F
#define LTCommon 0x379BC218
#define GetFontHandle 0x37384920
#define GetConsoleInt 0x373DCDF0
#define BuildFont 0x375A8490
#define FillFont 0x375A9151
#define FontECX 0x379B3C08
#define Damage 0x37117D33
#define DeathDamage 0x376FF50C
[ PushToConsole Adress ]
#define AdressJump 0x379365E4
#define AdressBaseMoveAccel 0x379364C4
#define AdressStartAccel 0x379364E8
#define AdressMaxAccel 0x3793650C
#define AdressAccelInc 0x37936530
#define AdressWalkVel 0x37936554
#define AdressFRunVel 0x37936578
#define AdressBRunVel 0x3793659C
#define AdressSRunVel 0x379365C0
#define AdressDuckVel 0x37936608
#define AdressGravity 0x37936188
#define AdressFPS 0x37935054
#define AdressTracers 0x3793E75C
Code:
********************************************************
* | Buscar Endereços Combat Arms | *
* | Coder.Dias Logger | *
********************************************************
| Engine.EXE |
#define DipEngine 0x6265BD
#define DeviceGame 0x883190
#define LTClientEXE 0x4905B0
#define S2S 0x47AF20
#define DrawPrimitive 0x777018
| CSHell.DLL |
#define LTClientDLL 0x379498F4
#define EspName1 0x3712420C
#define EspName2 0x3712423A
#define WeaponMgr 0x379B3D24
#define GCS 0x3798A2EC
#define PlayerStatus 0x379688E4
#define ClientInfoMgr 0x379496D0
#define CameraUpdate 0x3736F27F
#define SuperBullets 0x37462A76
#define NoReload 0x37468589
#define NoRecoil 0x3736C018
#define RemoteKill1 0x37468931
#define RemoteKill2 0x37468932
#define RemoteKill3 0x37468CB1
#define RemoteKill4 0x37468CB2
#define WeaponRange1 0x37468809
#define WeaponRange2 0x37468B99
#define RapidFire 0x3746930A
#define UnlAmmo 0x3745F0F7