<Root>
<WeaponData>
<ResolutionRemark>1024*768</ResolutionRemark>
<PressRKeyToPauseNx3x>0</PressRKeyToPauseNx3x>
<Button>
<BulletCount>8</BulletCount>
<Bullet1_MoveX>0</Bullet1_MoveX>
<Bullet1_MoveY>0</Bullet1_MoveY>
<Bullet1_IntervalTime>44</Bullet1_IntervalTime>
<Bullet2_MoveX>-1</Bullet2_MoveX>
<Bullet2_MoveY>-10</Bullet2_MoveY>
<Bullet2_IntervalTime>44</Bullet2_IntervalTime>
<Bullet3_MoveX>-1</Bullet3_MoveX>
<Bullet3_MoveY>-8</Bullet3_MoveY>
<Bullet3_IntervalTime>44</Bullet3_IntervalTime>
<Bullet4_MoveX>-1</Bullet4_MoveX>
<Bullet4_MoveY>-8</Bullet4_MoveY>
<Bullet4_IntervalTime>44</Bullet4_IntervalTime>
<Bullet5_MoveX>-1</Bullet5_MoveX>
<Bullet5_MoveY>-7</Bullet5_MoveY>
<Bullet5_IntervalTime>44</Bullet5_IntervalTime>
<Bullet6_MoveX>-1</Bullet6_MoveX>
<Bullet6_MoveY>-8</Bullet6_MoveY>
<Bullet6_IntervalTime>44</Bullet6_IntervalTime>
<Bullet7_MoveX>-2</Bullet7_MoveX>
<Bullet7_MoveY>-8</Bullet7_MoveY>
<Bullet7_IntervalTime>44</Bullet7_IntervalTime>
<Bullet8_MoveX>-2</Bullet8_MoveX>
<Bullet8_MoveY>-8</Bullet8_MoveY>
<Bullet8_IntervalTime>44</Bullet8_IntervalTime>
<RepeatStartIndex>5</RepeatStartIndex>
<Recoil>0</Recoil>
</Button>
<CPIRemark>0</CPIRemark></WeaponData>
</Root>