1.anti client error
1.anti client error
He said new not old but I got an idea came into my mind. Nade grenade throwing thru wall. Wouldn't that be so amazing. Or defuse c4 from a far distance.
The delay between the throw and the grenade explode...
If you set it 0, the grenade instantly will blow in your hands (only on your screen) [With smoke nade, it will instantly blow on impact with surface]
If you set it 9999999 the nade actually will never explode (there is no such a long round ), with smoke, it will never spread out the smoke field...
Note: this is only will show on YOUR screen, the others will still see the normal grenades, the smoke will spread out the smoke field...
the .rez hack is mighty op mates. BRING IT BACK~
Uhhh... (Possible i remember wrong, so run some test)
DamageFactorByDistance is the ammo damage decreasing upon distance... (i mean if the enemy is more far away, he get less damage)
Set it to a bigger value...
DamageVariantFactor can be the value the damage decreasing (i'm not sure)
try with negative value, so the ammo damage would increase
But again, maybe i remember wrong...
Try to test them, with only changing one of them at a time...
Good luck, tell me what you got...
Last edited by rabir007; 11-12-2013 at 06:33 AM.