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  1. #1
    Sixsixx's Avatar
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    [SCRIPT] Stealth Atom Bomb (No host)

    So this is a thing I threw together this evening, it does three things:
    - Disables civilian death penalties
    - Disables alarms / cameras / pagers
    - Kills everything

    Also, you DO NOT need host for this to work.

    Additionally, I've edited it so that it won't show you with a huge body count at the end, instantly giving you away as the hacker; instead the deaths will be attributed to other police.

    I'm using this with Transcend's .dll

    Not sure how it will work with others.

    Here's the code, it's commented so you can add or remove if you need to.

    Code:
    -------------------------------------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------------------------
    
    -- pager disable
    if not _setInteraction then _setInteraction = CopLogicInactive._set_interaction end
    function CopLogicInactive._set_interaction( data, my_data )
    	data.char_tweak.has_alarm_pager = false
    	_setInteraction(data, my_data)
    end
    
    -------------------------------------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------------------------
    
    -- lobotomy
    if not _actionRequest then _actionRequest = CopMovement.action_request end
    function CopMovement:action_request( action_desc )
    	if action_desc.variant == "run" then return false end
    	return _actionRequest(self, action_desc)
    end
    function GroupAIStateBase:on_police_called( called_reason ) end 
    function GroupAIStateBase:on_police_weapons_hot( called_reason ) end 
    function GroupAIStateBase:on_gangster_weapons_hot( called_reason ) end 
    function GroupAIStateBase:on_enemy_weapons_hot( is_delayed_callback ) end 
    function GroupAIStateBase:add_alert_listener( id, clbk, filter_num, types, m_pos ) end
    function GroupAIStateBase:criminal_spotted( unit ) end 
    function GroupAIStateBase:report_aggression( unit ) end 
    function GroupAIStateBase:propagate_alert( alert_data ) end
    function GroupAIStateBase:on_criminal_suspicion_progress( u_suspect, u_observer, status ) end
    function PlayerMovement:on_suspicion( observer_unit, status ) end 
    function SecurityCamera:_upd_suspicion( t ) end 
    function SecurityCamera:_sound_the_alarm( detected_unit ) end 
    function SecurityCamera:_set_suspicion_sound( suspicion_level ) end 
    
    -------------------------------------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------------------------
    
    -- no civ penalty
    function MoneyManager.get_civilian_deduction() return 0 end
    function MoneyManager.civilian_killed() return end
    
    -------------------------------------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------------------------
    
    -- nuke
    function nukeunit(pawn)
    	local col_ray = { }
    	col_ray.ray = Vector3(1, 0, 0)
    	col_ray.position = pawn.unit:position()
    
    	local action_data = {}
    	action_data.variant = "explosion"
    	action_data.damage = 100
    	action_data.attacker_unit = nil
    	action_dat*****l_ray = col_ray
    
    	pawn.unit:character_damage():damage_explosion(action_data)
    end
    
    for u_key,u_data in pairs(managers.enemy:all_civilians()) do
    	nukeunit(u_data)
    end
    
    for u_key,u_data in pairs(managers.enemy:all_enemies()) do
        nukeunit(u_data)
    end
    
    if managers.hud then
    	managers.hud:show_hint( { text = "ATOM BOMB" } )
    end
    -------------------------------------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------------------------
    Last edited by Sixsixx; 11-05-2013 at 02:27 AM. Reason: Updated

  2. #2
    ojsimpson's Avatar
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    I used this in multiplayer and laughed my ass off. They were immediately onto that it was a hack. The alarm still goes off if you arent host of course. Good work and I like this script.

  3. #3
    Urazfenix88's Avatar
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    donst work if you dont are host..... -.-

  4. #4
    crvs899's Avatar
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    Quote Originally Posted by Urazfenix88 View Post
    donst work if you dont are host..... -.-
    It does work without host. The alarm still goes off though.

  5. #5
    Urazfenix88's Avatar
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    i tes tit..again..this work if you are the host..but when you are not the host kill all ai on the map but the alarm with pagers still go on...
    Last edited by Urazfenix88; 11-16-2013 at 11:03 AM.

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