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    TheExGamer's Avatar
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    How to make a Nametag Changer application

    Hello

    I already study Cheat engine, and learned how to pin point address change values .ect

    But I had a hard time making an Application for the nametage changer.

    So i'm looking for someone who have more experience on C++ then me.

    Info on what i'm looking for:
    *Application looks like CMD
    *Dectate if game is running
    *Will change the nametag with the nametag you enter

    If you need the Memory Address or if you need help finding an Memory Address Feel free to repy/Pm me

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    MW2TopTenWORLD's Avatar
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    Quote Originally Posted by TheExGamer View Post
    Hello

    I already study Cheat engine, and learned how to pin point address change values .ect

    But I had a hard time making an Application for the nametage changer.

    So i'm looking for someone who have more experience on C++ then me.

    Info on what i'm looking for:
    *Application looks like CMD
    *Dectate if game is running
    *Will change the nametag with the nametag you enter

    If you need the Memory Address or if you need help finding an Memory Address Feel free to repy/Pm me
    Application looks like CMD : Every C++ Normal App seems like CMD....

    Detect if game is running :

    Code:
    #include <iostream>
    #include <windows.h>
    
    using namespace std;
    
    int main()
    {
    LPCWSTR WindowName = L"Modern Warfare 2";
    HWND hwnd = FindWindow(0 , WindowName);
    if (hwnd == 0)
    {
    cout << "Game is not opened!";
    std:Exit();
    }
    else
    {
    cout << "Game is opened!";
    system("Pause");
    }
    return 0;
    }
    Sorry if the above code looks bad its because I wrote directly here on MPGH..

    Will change the ?player name?

    Just make a function that writes to the address of the "nametag" <- whatever that is example ...

    Code:
    DWORD process_ID;
    GetWindowThreadProcessID(hwnd, &process_ID);
    HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, process_ID);
    
    int nametag;
    DWORD newdatasize = sizeof(nametag);
    //here il turn it to a if function to ignore errors...
    
    if(WriteProcessMemory(hProcess , (LPVOID)OFFSETHERE , &nametag , newdatasize , NULL))
    {
    cout << "Congrats!" << endl;
    system("Pause");
    }
    else
    {
    cout << "Oops" << endl;
    }
    If you want add a main(); func to it so it doesnt close ....

    That should do it , unless that "nametag" requires any special math...

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