Thread: 4 DLC weapons?

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  1. #1
    gravzy's Avatar
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    4 DLC weapons?

    I was looking through the MP addresses and strings and I found this...




    My guess is that one DLC weapon will drop per DLC...
    (I haven't kept up with ghost's news, not sure if this is old news or not)

    Discuss...
    Attached Thumbnails Attached Thumbnails
    MsYnb.png  

    Mp4k7.png  

    Last edited by gravzy; 11-12-2013 at 10:38 AM.

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  3. #2
    Shckr57's Avatar
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    would be cool if there was a way to find each .dds file for each weapon so we had an idea of what they are. the other one might be finding the address for weapon 1 in class 1, and just changing them to see if any new ones pop up. doubt you could play with them tho. might try it after i get back from work

  4. #3
    gravzy's Avatar
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    I'm currently trying to find the address for primary weapon - if anybody has a weapon list and their ID's, it would be helpful.

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    Jorndel's Avatar
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    Quote Originally Posted by gravzy View Post
    I'm currently trying to find the address for primary weapon - if anybody has a weapon list and their ID's, it would be helpful.
    Find the weapon struct and gather data from there

     
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    Quote Originally Posted by Jorndel View Post


    Find the weapon struct and gather data from there
    Lost me there buddy, not too good at this :P Only just started using IDA etc (Cheatengine is my best :P)

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    Quote Originally Posted by gravzy View Post
    Lost me there buddy, not too good at this :P Only just started using IDA etc (Cheatengine is my best :P)
    Take it like this:

    Player struct's are holding things like: Player health, ammo, xyz coords and such stuff related to the player.
    If you find the weapon structure that holds all the data, you can "grab" the list.

    Like we did with Dvars in other CoD games. We find the 'name' then we can see the address of the value.


    But I don't remember this myself right now. Been some time since I've seen any ASM code




    EDIT:

    Noob friendly way: (I've not played the game nor do I have it)
    -Re-name the custom class
    -Search for it with CE (So you find the structure for the custom class)
    -Change your weapon (primary weapon) and look for changes in the cheat table.
    You have to browse the section of the address
    -Then you find the address which holds the weapon value
    -Then you can search for the name of the weapon displayed. (That changes as you change weapon)
    -Then you can make a small tool to record it for you
    Last edited by Jorndel; 11-12-2013 at 11:01 AM.

     
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  8. #7
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    Okay - I'll ask Barata to grab me the list later. (Me and him (mainly him) are working on something so I might as well ask him since I am learning :P)

  9. #8
    Jorndel's Avatar
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    Quote Originally Posted by gravzy View Post
    Okay - I'll ask Barata to grab me the list later. (Me and him (mainly him) are working on something so I might as well ask him since I am learning :P)
    Barata
    Yeah, I'm sure he can do it. As I've talked with him and he taught someone else I know how to do such stuff so yeah

     
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    Quote Originally Posted by Jorndel View Post

    Been some time since I've seen any ASM code
    Eat this:

    What function is this ? (Very simple brain memory challenge)..xD
    Last edited by Lovroman; 11-12-2013 at 11:23 AM.

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    Quote Originally Posted by Lovroman View Post
    Small suggestion: Use Reclass(CE is enough,but Reclass can generate classes and do a lot of useful "thingies" that CE can't..)
    I guess the tool has been renamed...

    EDIT:

    I don't think I'm seeing any functions.
    But I can see the "names" of the functions...

    sub_5446B0( ????????????????? )

    You would have to open the function to read what it does
    Last edited by Jorndel; 11-12-2013 at 11:15 AM.

     
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    Quote Originally Posted by Jorndel View Post


    I guess the tool has been renamed...

    EDIT:

    I don't think I'm seeing any functions.
    But I can see the "names" of the functions...

    sub_5446B0( ????????????????? )

    You would have to open the function to read what it does
    I know what it is.(RegisterShader, but doesn't matter).
    I'm asking you about the function where are all these calls located..

  13. #12
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    Quote Originally Posted by Lovroman View Post


    I know what it is.(RegisterShader, but doesn't matter).
    I'm asking you about the function where are all these calls located..
    It's an rather strange thing to ask. Doesn't understand so
    -Still there's not only one function called in the SS you provided.

    Nor do I see this as an public thing to fill this topic with. (No thread hijacking )

     
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  14. #13
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    the ss you displayed isn't a function....
    FBI got my PC...Hardcore cheating is paused atm..

  15. #14
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    Give me a few minutes and i will give you the pointer to class 1's address for the main gun

    14432EBF2

    WARNING - Some values will crash the window and drop you back to the main screen

    here area couple i have found (NOT in hex format)

    1 - nothing
    10 - nothing
    20 - crashes window
    30 - M9A1 Pistol
    31 - P226
    32 - MP443
    33 - 44 Magnum
    40 - K7 Submachinegun
    50 - MK32 Gernade launcher
    60 - SVU sniper rifle
    70 - Riot Shield
    80 - crashes window


    Weird values

    34 - 44magnum | no stats and gun invisiable
    69 - Minigun
    Last edited by Shckr57; 11-13-2013 at 12:09 AM.

  16. #15
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    The address has way more values than that.

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