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  1. #1
    _ReMbO_'s Avatar
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    Red face Please give addreses

    Please give adreses of these values.
    Sorry for bad English.
    for RU
    ---------------
    LTClient
    NameTags1
    NameTags2
    GlassWalls
    GetFontHandle
    GameClientShell
    GetPlayerByIndex
    ClientInfoManager
    ---------------
    Reset_HookStart
    Reset_JumpBack
    ---------------
    WorldToScreen
    RemoteKill1
    RemoteKill2
    RemoteKill3
    RemoteKill4
    ---------------
    Recoil1
    Recoil2
    Recoil3
    ---------------
    WeaponManager
    WeaponRange1
    WeaponRange2
    ---------------
    RapidFire
    RapidFire1
    RapidFire2
    RapidFire3
    RapidFire4
    RapidFire5
    ---------------
    GameMode
    LocalTeam
    GameStatus
    PlayerStatus
    GetLocalPlayer

  2. #2
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    [ Engine.exe ]

    #define DeviceGame 0x88BD70
    #define LTClientEXE 0x48FD60
    #define WorldToScreen 0x49BD40
    #define S2S 0x47A670
    #define Start3DEngine 0x53D61F
    #define Endscene 0x576813
    #define DipEngine 0x626DBD
    #define DrawPrimitive 0x77FC10
    #define IntersectSegment 0x477497

    [ CShell.dll ]

    #define LTClientDLL 0x379A7974
    #define EspName1 0x3712419C
    #define EspName2 0x371241CA
    #define WeaponMgr 0x37A11DA4
    #define GCS 0x379E836C
    #define PlayerByIndex 0x3719F4A0
    #define PlayerMgr 0x379E83D0
    #define PlayerStatus 0x379C6950
    #define ClientInfoMgr 0x379A7750
    #define LocalPlyer 0x3719FF40
    #define SuperBullets 0x37462506
    #define NoReload 0x37468019
    #define NoRecoil 0x3736B888
    #define RemoteKill1 0x374683C1
    #define RemoteKill2 0x374683C2
    #define RemoteKill3 0x37468741
    #define RemoteKill4 0x37468742
    #define WeaponRange1 0x37468299
    #define WeaponRange2 0x37468629
    #define RapidFire 0x37468D9A
    #define UnlAmmo 0x3745EB87
    #define CameraUpdate 0x3736EAEF
    #define LTCommon 0x37A1A298
    #define GetFontHandle 0x37384070
    #define GetConsoleInt 0x373DC5A0
    #define BuildFont 0x375A8350
    #define FillFont 0x375A9011
    #define FontECX 0x37A11C88
    #define Damage 0x37117CC3
    #define DeathDamage 0x377504DC

    [ PushToConsole Adress ]

    #define AdressJump 0x3799457C
    #define AdressBaseMoveAccel 0x3799445C
    #define AdressStartAccel 0x37994480
    #define AdressMaxAccel 0x379944A4
    #define AdressAccelInc 0x379944C8
    #define AdressWalkVel 0x379944EC
    #define AdressFRunVel 0x37994510
    #define AdressBRunVel 0x37994534
    #define AdressSRunVel 0x37994558
    #define AdressDuckVel 0x379945A0
    #define AdressGravity 0x37994120
    #define AdressFPS 0x37993054
    #define AdressTracers 0x3799C700

    может поможет

  3. #3
    skromn1k's Avatar
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    #include <windows.h>
    #include <d3d9.h>
    #include <d3dx9.h>

    #pragma comment(lib, "d3d9.lib")
    #pragma comment(lib, "d3dx9.lib")


    #define GameStatus 0x37843CD0
    #define NoRecoil 0x3745964C

    DWORD retDIPEngine = (DIPEngine + 0x8);

    __declspec( naked ) HRESULT WINAPI DIPMidfunction( )
    {

    static LPDIRECT3DDEVICE9 pDevice;
    static INT BaseVertexIndex;
    static UINT MinVertexIndex, NumVertices, startIndex, primCount;

    __asm
    {
    MOV ECX, DWORD PTR DS:[EAX]
    MOV EDX, DWORD PTR DS:[ECX + 0x148]
    MOV DWORD PTR DS:[pDevice], EAX;
    MOV ECX, DWORD PTR DS:[EBP + 0x18]
    MOV DWORD PTR DS:[BaseVertexIndex], ECX
    MOV ECX, DWORD PTR DS:[EBP + 0x8]
    MOV DWORD PTR DS:[MinVertexIndex], ECX
    MOV ECX, DWORD PTR DS:[EBP + 0x10]
    MOV DWORD PTR DS:[NumVertices], ECX
    MOV ECX, DWORD PTR DS:[EBP + 0xC]
    MOV DWORD PTR DS:[startIndex], ECX
    MOV ECX, DWORD PTR DS:[EBP + 0x14]
    MOV DWORD PTR DS:[primCount], ECX
    PUSHAD
    }

    pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE ); // ВХ
    memcpy((VOID *)NoRecoil, (VOID *)(PBYTE)"\x90\x90\x90\x90", 4); //Без отдачи
    pDevice->SetRenderState(D3DRS_FOGENABLE, FALSE); // Нет дыма
    pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME ); // Игроки Wireframe
    pDevice->SetRenderState(D3DRS_LIGHTING, FALSE); // Полная яркость

    __asm
    {
    POPAD
    JMP retDIPEngine
    }
    }

    void *DetourCreate( BYTE *src, const BYTE *dst, const int len )
    {
    BYTE *jmp = ( BYTE * )malloc( len + 5 );
    DWORD dwBack;

    VirtualProtect( src, len, PAGE_EXECUTE_READWRITE, &dwBack );
    memcpy( jmp, src, len );
    jmp += len;
    jmp[0] = 0xE9;
    *( DWORD * )( jmp + 1 ) = ( DWORD )( src + len - jmp ) - 5;
    src[0] = 0xE9;
    *( DWORD * )( src + 1 ) = ( DWORD )( dst - src ) - 5;
    for( int i = 5; i < len; i++ )
    src[i] = 0x90;
    VirtualProtect( src, len, dwBack, &dwBack );
    return ( jmp - len );
    }

    VOID Hook( VOID )
    {
    while( TRUE ) {
    if( *(BYTE *)GameStatus == 1 ) {

    DetourCreate( (PBYTE)DIPEngine, (PBYTE)DIPMidfunction, 8 );
    }
    else
    memcpy( (VOID *)DIPEngine, (CONST VOID *)(PBYTE)"\x8B\x08\x8B\x91\x48\x01\x00\x00", 8 );

    Sleep(100);
    }
    }

    BOOL CheckModules( VOID )
    {
    if( GetModuleHandleA("d3d9.dll") != NULL
    && GetModuleHandleA("CShell.dll") != NULL
    && GetModuleHandleA("ClientFX.fxd") != NULL )
    return TRUE;

    return FALSE;
    }

    DWORD WINAPI StartRoutine( LPVOID )
    {
    while( !CheckModules() )
    Sleep(100);

    Hook();

    return 0;
    }

    BOOL WINAPI DllMain ( HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    MessageBoxA(NULL, "Creditos: WE11ngton, Vahan, HackerFail and Swag", "Creditos", MB_OK);
    CreateThread(NULL, NULL, &StartRoutine, NULL, NULL, NULL);
    }

    return 1;
    }

    или вот это, база не моя с одного сайта информация

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