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  1. #1
    I2espect's Avatar
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    Wink [UPDATED] MapMgr Class & Informations


    Hey

    [BTW, The Section Isn't Active Anymore. Why !?]
    If u found anything wrong plz tell me to correct it
    UPDATED MapManager Class :

    Size :
    Code:
    IMUL EBP,EBP,0x818
    Address :
    Code:
    0x10C10FC
    Class :
    Code:
    class cMap;
    class cMap
    {
    public:
    	__int16 MapIndex; //0x0000 
    	char MapName[32]; //0x0002 
    	char MapFileName[81]; //0x0022 
    	char MapLoobyIcon[81]; //0x0073 
    	char MapRoomIcon[81]; //0x00C4 
    	char LoadingTexFileNameGR[81]; //0x0115 
    	char LoadingTexFileNameBL[81]; //0x0166 
    char _0x01B7[113];
    	char MinimapFileNameBL[28]; //0x0228 
    char _0x0244[53];
    	char MusicName[28]; //0x0279 
    char _0x0295[53];
    	char N0A1A8D8B[60]; //0x02CA 
    char _0x0306[21];
    	BYTE TeamToGiveExplosive; //0x031B 
    	DWORD MapRuleType; //0x031C 
    char _0x0320[4];
    	float MapTurns; //0x0324 
    	BYTE RevitalizeMap; //0x0328 
    	BYTE NewMap; //0x0329 
    	bool RandomRespawnTeamDeathMatch; //0x032A 
    	float DefaultCameraPositionAndRotation[6]; //0x032C 
    char _0x0344[16];
    	float C4CameraPosAndRotB[3]; //0x0354 
    char _0x0360[32];
    	char MiniMapWidth[2]; //0x0380 
    char _0x0382[2];
    	char MiniMapHeight[2]; //0x0384 
    char _0x0386[2];
    	float C4CameraPosAndRotA; //0x0388 
    	float C4CameraPosAndRotA_2; //0x038C 
    	float C4CameraPosAndRotA_3; //0x0390 
    char _0x0394[268];
    	float OrthoCameraPosAndRot[6]; //0x04A0 
    	__int16 OrthoWidth; //0x04B8 
    	__int16 OrthoHeight; //0x04BA 
    	char AdditionalConsoleString[28]; //0x04BC 
    char _0x04D8[304];
    	float HellPosY; //0x0608 
    	char WaterEnvSound[200]; //0x060C 
    	BYTE SpotWeaponType; //0x06D4 
    	BYTE Environment; //0x06D5 
    	char FxName[258]; //0x06D6 
    	float EmissionInterval; //0x07D8 
    	float PraticlesPerEmission; //0x07DC 
    	float GravityAccel; //0x07E0 
    	DWORD EmmissionMaxSize; //0x07E4 
    	float LimitY; //0x07E8 
    	float SightDist; //0x07EC 
    	float StartOffsetY; //0x07F0 
    	BYTE NewObserverCameraMode; //0x07F4 
    	BYTE UseWeapons[6]; //0x07F5 
    char _0x07FB[7];
    	BYTE UsableBag; //0x0802 
    char _0x0803[13];
    	float MapRuleSubType; //0x0810 
    char _0x0814[4];
    
    };//Size=0x0818
    Credits :
    @I2espect
    @CrazyFrost [ I Took Some Types Of Values From Your Class Thx ]
    @olwayy [ Thx for the dumped cshell , what about uploading the dumped crossfire.exe too plz ]
    @DrUnKeN ChEeTaH [For ReClass]
    Last edited by I2espect; 11-19-2013 at 04:42 PM.

  2. #2
    Djkev999's Avatar
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    @I2espect Bro will you post a hack Dont let the crossfire section die It would be niCe if u can post a hack thankss in advance....

  3. #3
    CrazyFrost's Avatar
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    good job, bro!

  4. #4
    [\/]illager's Avatar
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    Today i was playing CF EU and a hacker called me noob. You know how frustrating that is? Keep posting source codes that lechers cant use and the game will be perfect.

  5. #5
    sobasoba13's Avatar
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    Good Job
    Maybe i will try something with it
    Crossfire Projects
    Made 21 Feature (Memory Hack)
    Respect List
    @ComboDance
    @mamo007
    @GaaD
    @Olwayy
    @Biesi
    @iSmexy
    @derh.acker
    @Brimir
    @steveroseik
    @Hero
    @Temperrr
    @Rullez
    PressIF I Helped

  6. #6
    6ixth's Avatar
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    Thk for sharing, GJ!

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