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  1. #1
    SSJEV's Avatar
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    Lightbulb Oversoul Room IDs

    So I spent quite a while decoding what each individual room ID means and I believe I have cracked the code.


    Room IDs either load an actual map area such as grotto, horkfort, ogre, etc. or they initiate a random battle at a SPECIFIC location (i.e. the nightmare dungeon)

    Although some locations are unique to 1 monster (i.e. ninja and wet eye have their own room ID) most locations have a variety of monsters. For this reason room IDs will not work as viable monster loaders (hopefully someone can make a working monster loader soon).

    Also one more note: THESE IDs ONLY WORK IN SOLACE AND THE WORLD MAP (if you enter these at another map areas such as grotto, the IDs change), BUT IN ORDER TO CATCH DESIRED MONSTERS, THE ROOM ID MUST BE ENTERED AT THE WORLD MAP (if you are at solace and enter an ID, the game will skip monster possession chance)

    *I am not sure if these are the only IDs since they only work @ Solace and the main center world map; perhaps at other maps areas (i.e. grotto) and other maps (i.e. North map, south map, etc.) the IDs may change. But I'm done finding IDs for now.

    Room IDs (I did not determine all the locations, but just included some, not all the monsters you can encounter per ID):

    1: Solace-1 (map area)
    2: young paladin
    3: earth apprentice
    4: shadow apprentice
    5: young paladin
    6: peasant
    7: light guardian
    8: sword maiden
    9: gold lycan, spear native
    10: vampire lord
    11: young paladin
    12: void knight (red one, not rare)
    13: NINJA, Lei (This ID is unique to the Ninja and lei characters)
    14: shadow apprentice
    15: ice beetle, augustiner, ice bat
    16: ice apprentice, matron, augustiner
    17: earth fairy
    18: NOTHING
    19: ice apprentice
    20: barbarian
    21: NOTHING
    22: bavaria, barbarian
    23: water fairy
    24: caveman zard
    25: fire witch
    26: bat
    27: stone assassin, earth nomad (Labyrinth Dungeon)
    28: TAURUS (Labyrinth Dungeon Boss)
    29: stone knight (Labyrinth Dungeon)
    30: stone knight, earth golem, treasure chest (Labyrinth Dungeon)
    31: sleepywolf-31 (map area)
    32: Cellar Rat (sleepy wolf in cellar quest standard monster)
    33: Big Ben (sleepy wolf in cellar quest BOSS)
    34: NOTHING
    35: DEGORE (Undead Dungeon Bosses)
    36: Blade skeleton
    37: dire maggot
    38: ancient shogun
    39: undead axeman
    40: crypt soldier, undead warrior, treasure chest, crypt rogue, shadow priest, UNDEAD DUNGEON RANDOM BATTLE)
    41: NOTHING
    42: NOTHING
    43: NOTHING
    44: Dread Hound, Resonance
    45: shadow acolyte
    46: witchblade, storm knight, fiend of vergil (Nightmare Dungeon Bosses)
    47: NOTHING
    48: shadow acolyte
    49: axe zard
    50: Grotto-50 (map area)
    51: orc warrior
    52: Horkfort-52 (map area)
    53: orc warrior
    54: Ogre-54 (map area)
    55: void knight (red one, not rare)
    56: Wet eye (UNIQUE LOCATION, 100% spawn rate)
    57: frost void
    58: tharr
    59: NOTHING
    60: NOTHING
    Last edited by SSJEV; 11-23-2013 at 01:16 PM.

  2. The Following 5 Users Say Thank You to SSJEV For This Useful Post:

    Darakath (12-20-2013),JamesRo (11-24-2013),kanlican (11-22-2013),Pikalyze (11-24-2013),Rance-Sama (11-22-2013)

  3. #2
    kanlican's Avatar
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    You should get the IDs for the other maps

  4. #3
    SSJEV's Avatar
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    Quote Originally Posted by kanlican View Post
    You should get the IDs for the other maps
    I really don't have the time at the moment, but I'm actually not sure if the IDs change entirely for the other maps. Plus getting the IDs was quite repetitive since the "log out" function on the trainers opens the Oversoul web page rather than logging you out--I had to open and close tons of times.

  5. #4
    JamesRo's Avatar
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    Good work! Looks like this is the closest to a monster loader we have atm...

  6. #5
    Darakath's Avatar
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    58 is actually any monster from Trainee's evolutionary line.

  7. #6
    Paradox_x's Avatar
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    more ids please
    #update plox

  8. #7
    szdczsrf's Avatar
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    do you think you could add the code for engineer?

  9. #8
    Darakath's Avatar
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    Quote Originally Posted by szdczsrf View Post
    do you think you could add the code for engineer?
    that would be impossible because the room that engineer CAN be in randomly chooses a monster you fight, and there isn't a room that has 100% chance of spawning engineer

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