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  1. #1
    059's Avatar
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    Question [Solved] Disabling particles disconnects my client

    I am trying to make a client that removes particles for low end comps or in my case multiboxing, but an odd thing is happening.

    In _0iJ/Particle.class.asasm I tried changing line 19 (the first line in the code block) to returnvoid, which I thought would make it just skip over everything else, but I'm not so sure.

    Code:
    class
     refid "_-0iJ:Particle"
     instance QName(PackageNamespace("_-0iJ"), "Particle")
      extends QName(PackageNamespace("com.company.assembleegameclient.objects"), "BasicObject")
      flag SEALED
      flag PROTECTEDNS
      protectedns ProtectedNamespace("_-4J")
      iinit
       refid "_-0iJ:Particle/iinit"
       param QName(PackageNamespace(""), "uint")
       param QName(PackageNamespace(""), "Number")
       param QName(PackageNamespace(""), "int")
       body
        maxstack 8
        localcount 6
        initscopedepth 5
        maxscopedepth 6
        code
         pushfalse ;this to returnvoid
    ...
        end ; code
       end ; body
      end ; method
    This works, it shows no particles at all, but it disconnects me when I look at the fountains and walk past them (like when you used a hexed client after a nexus change).

    I'm using the mod selector if you want to try.
    New folder in the mods folder, then make an xml and a txt.
    none.xml
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    
    <rotmg>
    	<mod id="No Particle mod">
    		<code file2mod="_-0iJ/Particle.class.asasm"
    			  line="19">
    		    returnvoid.txt
    		</code>
    	</mod>
    </rotmg>
    returnvoid.txt
    Code:
    returnvoid
    I can't quite remember the way I used to make these, the structure has changed and it has been a long time.
    Last edited by 059; 11-27-2013 at 09:53 PM.

  2. #2
    infern000's Avatar
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    try line="454"
    your welcome

  3. The Following User Says Thank You to infern000 For This Useful Post:

    059 (11-27-2013)

  4. #3
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    Quote Originally Posted by infern000 View Post
    try line="454"
    your welcome
    the draw function, but of course

    thanks

  5. #4
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    Wouldn't that also remove medusa bomb particles too? Seems kind of dangerous.

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