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  1. #1
    RubberDuckY09's Avatar
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    Super No Spread Source Code

    *(double*)ADR_SuperNoSpread = 1;

    I know that's correct but I don't know why it keeps getting detected after a few seconds of use.

    and yes, the address is correct

  2. #2
    Heart123's Avatar
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    Quote Originally Posted by RubberDuckY09 View Post
    *(double*)ADR_SuperNoSpread = 1;

    I know that's correct but I don't know why it keeps getting detected after a few seconds of use.

    and yes, the address is correct
    because you don't Have Bypass
    /solved

  3. #3
    RubberDuckY09's Avatar
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    Quote Originally Posted by Heart123 View Post
    because you don't Have Bypass
    /solved
    enlighten me please, how do I make the bypass?

  4. #4
    AeroMan's Avatar
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    Values are 0 and 5
    Could be done undetectedly.

  5. #5
    RubberDuckY09's Avatar
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    Quote Originally Posted by Alex_Agnew View Post
    Values are 0 and 5
    Could be done undetectedly.
    yeah, I tried that, its still getting detected

  6. #6
    AeroMan's Avatar
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    Quote Originally Posted by RubberDuckY09 View Post
    yeah, I tried that, its still getting detected
    Does your hack crash when you don't have the nospread included?

  7. #7
    RubberDuckY09's Avatar
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    Quote Originally Posted by Alex_Agnew View Post
    Does your hack crash when you don't have the nospread included?
    no it doesnt crash

  8. #8
    AeroMan's Avatar
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    Quote Originally Posted by RubberDuckY09 View Post
    no it doesnt crash
    Then it's the nospread

  9. #9
    RubberDuckY09's Avatar
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    Quote Originally Posted by Alex_Agnew View Post
    Then it's the nospread
    yeah so I was looking forward to learning how to make that bypass that the other guy was talking about

  10. #10
    paulcedric's Avatar
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    use the offset below btw its for WRPH

    *(float*)(xPlayer+OFS_NoSpread) = 1;
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    @pusongbato

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    RubberDuckY09 (12-26-2013)

  12. #11
    Heart123's Avatar
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    Quote Originally Posted by RubberDuckY09 View Post
    enlighten me please, how do I make the bypass?
    Bypass is private

  13. #12
    paulcedric's Avatar
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    no need for bypass if you use the offset of NoSpread
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  14. #13
    n4n033's Avatar
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    Quote Originally Posted by Heart123 View Post
    because you don't Have Bypass
    /solved
    Since when bypass is needed for memory features ?


    The Only Bests :


    R3d_L!n3(Fares)
    Aeroman (Brent)
    TheCamels8 (Ori)


  15. #14
    zikox's Avatar
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    ByPass for Assemply Hacks and like that

  16. #15
    lagger's Avatar
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    I had a similar problem once and solved with this

    Code:
    void WriteMemory(void *adr, void *ptr, int size)
    {
    DWORD dwback;
    VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &dwback);
    memcpy(adr,ptr,size);
    VirtualProtect(adr,size,dwback, &dwback);
    }
    
    template <typename T>void WriteMemory(void* adr,T Vaule,T *Input = NULL)
    {
    if(Input == 0)
    WriteMemory((void*)adr,(void*)&Vaule,sizeof(T));
    else
    WriteMemory((void*)Input,(void*)adr,sizeof(T));
    }
    
    
    
    WriteMemory<double>((void*)ADR_SUPERNOSPREAD,0.0);
    盧알라 후 아크바르!

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